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Rapid Prototype Archives

June 22, 2009

Prototype:Star D

The goal here is to figure out how to stop the dots from reaching the center of the star.

Keep in mind that this prototype is more the core mechanic "toy" instead of a full fledged game. (No win state, they just keep re-spawning) When it was time to make the plunge and start designing the enemy system and so on I had a "why?" moment.

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June 18, 2009

Prototype Update: Star D

Just wanted to post about my upcoming less-than-rapid prototype currently named "Star D"

StarGame.png

I've wanted to design a game that is played on a star grid for several years. I even tried prototyping it a few summers back with no luck, so I decided to take on the challenge once again... and this time, its personal.

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June 2, 2009

Rapid Prototype Manifesto

Most of my favorite games were spawned by rapid prototypes. I can't think of a better way to discover new kinds of fun in a digital form. In that vein, I'm starting a Rapid Prototyping Experiment. I will try to turn out a small flash game that can be re-embedded in a blog post at the very least every two weeks for the course of the summer.

It should be an adventure!

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May 22, 2009

Rapid Prototype: Don't Shoot Yourself

Challenge: How long can you go without shooting yourself?

Now with music by Charlie Silver.

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About Rapid Prototype

This page contains an archive of all entries posted to Michael Silverman in the Rapid Prototype category. They are listed from newest to oldest.

Kid The World Saver is the previous category.

Source Material is the next category.

Many more can be found on the main index page or by looking through the archives.

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