The goal here is to figure out how to stop the dots from reaching the center of the star.
Keep in mind that this prototype is more the core mechanic "toy" instead of a full fledged game. (No win state, they just keep re-spawning) When it was time to make the plunge and start designing the enemy system and so on I had a "why?" moment.
Just wanted to post about my upcoming less-than-rapid prototype currently named "Star D"
I've wanted to design a game that is played on a star grid for several years. I even tried prototyping it a few summers back with no luck, so I decided to take on the challenge once again... and this time, its personal.
Most of my favorite games were spawned by rapid prototypes. I can't think of a better way to discover new kinds of fun in a digital form. In that vein, I'm starting a Rapid Prototyping Experiment. I will try to turn out a small flash game that can be re-embedded in a blog post at the very least every two weeks for the course of the summer.