I kind of feeling like I'm "caught up in the mechanics" of creating art, whereas I'd like to be focusing on the emotions, themes, and story ideas that I wish to convey. There's a potential danger of getting "caught up" when working in any medium, but I think Interactive Media presents a particular problem. How does one focus on developing new forms of content, when there seems to be a constant drive to come up with new technology. I really enjoyed the survey & history of interactive media that Scott presented in Seminar last semester, but even there I can't help but think that the focus was on technology, with the media serving more as a demo program.
I think our classes this semester hold a lot of promise for delving deeper into content creation, particularly Interactive Writing and Digital Game Seminar. More immediately, I am referring to the side projects that I continually feel compelled to work on. One is coding a game engine, the other is doing a 3D model of the great hall of a castle. While I do derive some enjoyment out of these, I think my predicament is that there's no real content-related goal to these projects. I think maybe I'm still thinking too much like a programmer, who needs to write their own code to demonstrate his abilities, but there you go--I too am stuck in the tech side. If I actually want to make a story-rich game, I'm not sure where to even begin.
Comments? Suggestions?
Posted by msteffen at January 22, 2004 05:45 PMMichael,
I don't have much time to respond tonight; work is already starting to pile up. However, I will suggest a few things:
Keep an open mind to new ideas. USC has a diverse group of smart, creative, and forward thinking people.
Tap into the things that interest you and start to form your "voice". You seem to have a lot that you want to say, through your work. Formulate those notions, get them out there, and see what others have to say about them.
Embrace the process! I'm just as interested in getting my work out there as you. However, the learning and creative process is just as important as the end result.
Posted by: Andrew at January 22, 2004 08:26 PM
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