February 09, 2004

Research Priorities Update: Game Engines

(Seems I've slipped pretty far down in the face roll--time to fix that!)

I've decided to shelve me game engine project and begin researching existing 3D engines. This wasn't an easy decision to make, largely because I really do feel I have the capacity to code my own engine, but I began to feel that it was an unnecessary exercise for me. So I've decided to look into existing engines. The advantage there is that I can more quickly get into some actual game design (which I've never done before), rather than re-inventing the wheel. I'm particularly looking at the Unreal2 Engine (thanks Jenova for suggesting it!). Initially, I was scared off by the complexity of the level-editor/dev tool, but the wealth of features seem to make it worth it. There are also an extensive set of free video tutorials on 3DBuzz.com.

I will also be looking into CrystalSpace , an open-source altenative. If anyone else looks into these engines, let me know what you think.

Posted by msteffen at February 9, 2004 12:37 PM

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