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Harold Vancol's Week 2 Homework

After playing Toon Town and Sissy fights it was obvious to me that those games are similar to our activity in some interesting ways. Toon Town tries to build social interaction the way MMOs usually try and that is by having a quest that forces you to make a friend. Most people on there are generally pretty accepting [how can you not be, it's Toon Town]. Toon Town felt like Cranium felt in that the graphical style sort of lends itself to the playful social interaction type atmosphere.

Sissy Fight on the other hand indirectly forces you to be social with the other players in the room. Although not always the best of conversations, people were interacting. There is a lot of down time in Sissy Fight depending on who you play with and also depending on who you play with, Set can be the same way. While playing Set, social interaction was mixed into the down time and there was a decent amount of it since 5 of the 6 players were getting destroyed. Sissy fight, however, didn't directly force players to interact with each other unless you're counting the actions against the other players. The game does encourage chatting by having an interface that is conducive to doing so.

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