Networked Publics' Chris Anderson Lecture
The Longer Tail, a talk by: Chris Anderson, Editor-in-Chief, Wired Magazine

DATE: Wednesday, Nov. 9
TIME: 2:30 – 4:00pm
PLACE: Annenberg Center for Communication 734 W. Adams Blvd. (between Hoover and Figueroa)
"The theory of the Long Tail is that our culture and economy is increasingly shifting away from a focus on a relatively small number of "hits" (mainstream products and markets) at the head of the demand curve and toward a huge number of niches in the tail. As the costs of production and distribution fall, especially online, there is now less need to lump products and consumers into one-size-fits-all containers. In an era without the constraints of physical shelf space and other bottlenecks of distribution, narrowly-target goods and services can be as economically attractive as mainstream fare."
Notes on the Long Tail from http://www.thelongtail.com/about.html
Any questions, please email: jhanley AT annenberg DOT edu
Bio:
Chris Anderson is Editor-in-Chief of Wired magazine, a position he took in 2001. Since then he has led the magazine to four National Magazine Award nominations, winning the prestigious top prize for General Excellence in 2005, a year in which he was also named Editor of the Year by AdAge magazine. He is the author of the forthcoming book, The Long Tail, which was based on an influential 2004 article published in Wired ( http://www.wired.com/wired/archive/12.10/tail.html ) and runs a blog on the subject at http://www.thelongtail.com.
Previously, he was at The Economist, where he served as U.S. Business Editor, Asia Business Editor (based in Hong Kong); and Technology Editor. He started The Economist’s Internet coverage in 1994 and directed its initial web strategy. Mr. Anderson's media career began at the two premier science journals, Nature and Science, where he served in several editorial capacities. Prior to that he worked as a researcher at Los Alamos National Laboratory’s meson physics facility and served as research assistant to the Chief Scientist of the Department of Transportation. He holds a Bachelor of Science degree in Physics from George Washington University and studied Quantum Mechanics and Science Journalism at the University of California at Berkeley.
Anderson is an officer of the Young Presidents’ Association and a regular speaker and participant at the World Economic Forum in Davos, Switzerland.
Notes on the Long Tail from http://www.thelongtail.com/about.html
The theory of the Long Tail is that our culture and economy is increasingly shifting away from a focus on a relatively small number of "hits" (mainstream products and markets) at the head of the demand curve and toward a huge number of niches in the tail. As the costs of production and distribution fall, especially online, there is now less need to lump products and consumers into one-size-fits-all containers. In an era without the constraints of physical shelf space and other bottlenecks of distribution, narrowly-target goods and services can be as economically attractive as mainstream fare.
One example of this is the theory's prediction that demand for products not available in traditional bricks and mortar stores is potentially as big as for those that are. But the same is true for video not available on broadcast TV on any given day, and songs not played on radio. In other words, the potential aggregate size of the many small markets in goods that don't individually sell well enough for traditional retail and broadcast distribution may rival that of the existing large market in goods that do cross that economic bar.

The term refers specifically to the yellow part of the sales chart at upper left, which shows a standard demand curve that could apply to any industry, from entertainment to hard goods. The vertical axis is sales; the horizontal is products. The red part of the curve is the hits, which have dominated our markets and culture for most of the last century. The yellow part is the non-hits, or niches, which is where the new growth is coming from now and in the future.
Traditional retail economics dictate that stores only stock the likely hits, because shelf space is expensive. But online retailers (from Amazon to iTunes) can stock virtually everything, and the number of available niche products outnumber the hits by several orders of magnitude. Those millions of niches are the Long Tail, which had been largely neglected until recently in favor of the Short Head of hits.
When consumers are offered infinite choice, the true shape of demand is revealed. And it turns out to be less hit-centric than we thought. People gravitate towards niches because they satisfy narrow interests better, and in one aspect of our life or another we all have some narrow interest (whether we think of it that way or not).
Our research project has attempted to quantify the Long Tail in three ways, comparing data from online and offline retailers in music, movies, and books.
1) What's the size of the Long Tail (defined as inventory typically not available offline)?
2) How does the availability of so many niche products change the shape of demand? Does it shift it away from hits?
3) What tools and techniques drive that shift, and which are most effective?
The Long Tail article (and the forthcoming book) is about the big-picture consequence of this: how our economy and culture is shifting from mass markets to million of niches. It chronicles the effect of the technologies that have made it easier for consumers to find and buy niche products, thanks to the "infinite shelf-space effect"--the new distribution mechanisms, from digital downloading to peer-to-peer markets, that break through the bottlenecks of broadcast and traditional bricks and mortar retail.
Comments
See also David Sifry's State of the Blogosphere of March 2005: http://www.sifry.com/alerts/archives/000301.html
Posted by: Auke | November 7, 2005 2:07 AM
Reblogged from http://www.thelongtail.com/the_long_tail/2005/10/a_long_tail_gam.html
A Long Tail Game Manifesto
Metafistb_swGame industry verteran Greg Costikyan has launched a new independent games publisher called Manifesto Games that is built on a classic Long Tail strategy. Here's an excerpt from the announcement:
The site will offer independently-developed games for sale via direct download--a single place where fans of offbeat and niche games can find "the best of the rest," the games that the retail channel doesn't think worth carrying. Three types of games will be offered: truly independent, original content from creators without publisher funding; the best PC games from smaller PC game publishers, including games in existing genres like wargames, flight sims, and graphic adventures; and niche MMOs.
While games were once the domain of hobbyists, today, the game industry considers any title that sells fewer than 1 million copies to be a failure; "The typical game store only has 200 facings," notes Costikyan, Manifesto’s CEO. "They can only carry best-sellers. On the Internet, there is no shelf space and you are limited only by how well you can market yourself, your site. This is where niche product can rule."
Manifesto believes that an independent game market is analogous to film or music, where less commercial offerings aimed at identifiable markets and produced at lower budgets than the "blockbusters" can achieve profitability and critical success. "The game industry has become moribund,” notes Costikyan. "Because of ballooning budgets and the narrowness of the retail channel, it is now essentially impossible for anything other than a franchise title or licensed product to obtain distribution. Yet historically, the major hits, the titles that have expanded the industry to new markets and created new audiences have been highly innovative. It is time for us to find a way to foster innovation, because it's not going to happen if we leave it to the large publishers."
You can read more about this in a long and lively interview Greg did with Joystiq http://www.joystiq.com/entry/1234000337061304/
Posted by: mt | November 8, 2005 7:17 PM