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CFP: DIME 2006

DIME.jpg

Call for Papers: 1st International Conference on Digital Interactive Media Entertainment & Arts (DIME 2006)

When: 25-27 October 2006
Where: Bangkok, Thailand
Organised by: Association of Computer Machinery SIGCHI (Singapore)

Dear Scientist/Artist,

We are inviting potential authors to submit papers for the forthcoming conference through the conference website at www.dime2006.org

DIME 2006 is intended to be the definitive point of interaction between entertainment software developers and academic and industrial researchers. This conference is targeted at both the research and commercial communities, promoting research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games. Computer entertainment and network gaming's ability to generate a culture which immerses and absorbs its participants has made it an object of new millennial 'moral panic'. And in many ways, it is. The phenomenal success of popular culture to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment industry extending deeply into every aspect of our lives. This conference is dedicated to building common ground between research, design and development, learning and collaboration in its myriad forms: its object is the exploration of 'education & play', demonstrating new arenas and applications for digital gaming and incorporating leading edge technologies, designs and models in our changing views about what is involved in gaming. This conference will bring together academics, technologists, artists, designers, and industry representatives to help define, refine, and advance the leading edge of new digital and interactive media art and technology.

Authors are to submit their full papers by the 7 May 2006.

Papers (up to eight pages) will be published in the proceedings. The following, non exclusive, topics are called for:

(1) Entertainment Art and Technology

Location and Pervasive Gaming, Mobile Entertainment, Using Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Serious Games, Artistic Games, Commercial Games, Games as Pedagogy, Analysis of Games

(2) New Media Emerging Technologies

Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Cell Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences

(3) Code Art

Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art

(4) Digital Visual Media

Digital Photography, Digital Imaging as Art, New Topics in 3-D Modeling, Digital Printing, Non-Photorealistic Rendering

(5) Moving Media

Digital Video, Distance Collaboration/Performance, Animation, Interactive Movies

(6) Culture of New Media

Network Culture, Philosophy of New Media, Digital Identity

(7) Interactive Stories

Digital Narrative, Digital Asset Management, Semantic Web, Interactive Cinema

Kind regards,

Adrian David Cheok
Conference General Chair

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