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      <title>Marc Tuters</title>
      <link>http://interactive.usc.edu/members/mtuters/</link>
      <description>research + musings</description>
      <language>en</language>
      <copyright>Copyright 2008</copyright>
      <lastBuildDate>Wed, 04 Jun 2008 16:14:43 -0800</lastBuildDate>
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      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>S[t]imulation: MFA thesis project documentation</title>
         <description><![CDATA[<center><object width="400" height="300">	<param name="allowfullscreen" value="true" />	<param name="allowscriptaccess" value="always" />	<param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1120139&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />	<embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1120139&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://www.vimeo.com/1120139?pg=embed&sec=1120139">S[t]imulation: an interactive painting</a> from <a href="http://www.vimeo.com/user520877?pg=embed&sec=1120139">Marc Tuters</a> on <a href="http://vimeo.com?pg=embed&sec=1120139">Vimeo</a>.</center>

<p>In completion of the <a href="http://www.youtube.com/watch?v=qh-RrgLjA-I&feature=user">class of 2008 USC SCA IMD MFA</a>, S[t]imulation is a 12x8 foot interactive painting in which the texture of the <em>actual</em> painting was <em>virtually</em> processed in <a href="http://www.derivativeinc.com/tools/touchdesigner.asp">Derivative's Touch Designer</a> and then projected back onto itself to scale. (It remains temporarily on display at the <a href=" http://maps.google.com/maps?q=2276+figueroa+los+angeles+california&ie=UTF8&oe=utf-8&client=firefox-a&ll=34.032034,-118.274217&spn=0.009265,0.023453&t=h&z=16&iwloc=addr">thesis space</a> just north of campus, please contact me via the comments section for a viewing.) </p>

<p>The piece was designed to privileged calmness in the viewer, using motion sensing to disrupt the image. However, unlike a game, interactivity here was not intended to be indexical. </p>

<p>Artists statement, after the jump: </p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2008/06/stimulation_documentation.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2008/06/stimulation_documentation.html</guid>
         <category></category>
         <pubDate>Wed, 04 Jun 2008 16:14:43 -0800</pubDate>
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         <title>IMD class of 2008</title>
         <description><![CDATA[<p><a href="<a href="http://interactive.usc.edu/members/mtuters/grad_class.html" onclick="window.open('http://interactive.usc.edu/members/mtuters/grad_class.html','popup','width=1498,height=718,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img alt="IMG_7088.jpg" src="http://interactive.usc.edu/members/mtuters/IMG_7088.jpg" width="498" height="239" /></a></a><br />
</p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2008/05/imd_class_of_2008.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2008/05/imd_class_of_2008.html</guid>
         <category></category>
         <pubDate>Mon, 19 May 2008 09:59:20 -0800</pubDate>
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         <title>Crisis in Interactive Media Divisions</title>
         <description><![CDATA[<p><img alt="crisis.jpg" src="http://interactive.usc.edu/members/mtuters/crisis.jpg" width="313" height="199" /></p>

<p>I just read this very interesting piece entitled "The Crisis in Media Art Education" by Trebor Scholz who brought the world the <a href="http://distributedcreativity.org/">Institute for Distributed Creativity</a>, whose <a href="https://lists.thing.net/pipermail/idc/">IDC list-serve</a> is where it's at, and I think it should be required reading for all faculty and students of this program. </p>

<p>In the text, Trebor starts off by discussing the triumphal rise of the Interactive Media Divisions the world over (variously called Media Studies," "Game Studies," "Media Ecology," "Interactive Telecommunications," "Software Art," "New Media," "Media Art," Computation, Engineering," and so on) before going on to lambaste these very educators, particularly in the United States, for not conducting a public debate about the values and methodologies in media art education.  </p>

<p>Given the high cost of education here in the US, Scholz sympathizes with the pragmatic concerns of students to get jobs, but never-the-less emphasizes the need for an approach to Media Arts education that is more that "shopping for career skills". He furthermore problematizes the model of Media Arts programs emulating the film-industry model, as he argues, "there is no monolithic industry which one could enter after graduation". He also criticizes the corporate just-in-time knowledge approach that leaves out the history and politics of these tools regarding humanities or social as superfluous to the goal of vocational training. </p>

<p>No mere Pandora, Scholz devotes over half the paper to discussing alternatives to the current state of affairs. At the faculty level, one of his proposals includes a shift in policy whereby the development of new skills would become considered legitimate research for faculty. While at a more general level he suggests that programs consider organizing themselves around broader sets of issues rather than around specific technologies, criticizing the latter approach as tending to producing somewhat superficial projects as well as generally narrowing student's perspectives.</p>

<p>You can download the pdf <a href="http://dorkbotswiss.org/tiki-download_file.php?fileId=3">here</a></p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2007/11/crisis_in_interactive_media_di.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2007/11/crisis_in_interactive_media_di.html</guid>
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         <pubDate>Thu, 15 Nov 2007 17:54:15 -0800</pubDate>
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         <title>Transparent Heart Installation at Standard</title>
         <description><![CDATA[<p><img alt="HEart%20for%20standard-1.jpg" src="http://interactive.usc.edu/members/mtuters/HEart%20for%20standard-1.jpg" width="467" height="354" /></p>

<p>Wednesday Night, right after seminar, in the lobby of the <a href="http://maps.google.com/maps?q=8300+W+Sunset+Blvd,+West+Hollywood,+CA+90069,+USA&ie=UTF8&z=16&iwloc=addr&om=1">Hollywood Standard</a></p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2007/10/transparent_heart_installation.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2007/10/transparent_heart_installation.html</guid>
         <category></category>
         <pubDate>Mon, 15 Oct 2007 13:58:48 -0800</pubDate>
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         <title>Hewlett Viral Media Research Project</title>
         <description><![CDATA[<center> <img alt="Lonelygirl264x202.jpg" src="http://interactive.usc.edu/members/mtuters/Lonelygirl264x202.jpg" width="264" height="202" /> </center>

<p>Over the course of this past year as a <a href="http://www.annenberg.edu/info/tuters.php">researcher</a> at the <a href="http://www.annenberg.edu/">Annenberg Center</a>, I worked on <a href="http://www.nostatic.com/viral/">a guide to viral marketing techniques</a> for <a href="http://www.annenberg.edu/info/richmond.php">Todd Richmond</a> as part of a Hewlett Foundation funded project around <a href="http://en.wikipedia.org/wiki/Open_content">Open Content</a>. <a href="http://www.hewlett.org/Default.htm">Hewlett</a> has supported a variety of open content initiatives, such as <a href="http://ocw.mit.edu/index.html">MIT OpenCourseWare (OCW)</a>, which have made significant progress in expanding and extending the reach of educational material into the open-source ecosystem. <a href="http://www.hewlett.org/Programs/Education/OER/OpenContent/">Hewlett</a> was interested in new models for the organization and delivery of this "new public library" of free content. As such Todd's project, entitled <a href="http://nostatic.com/hewlett/">Viral University Education (vue)</a>, sought to better understand and facilitate the uptake of open content by studying how viral marketing techniques might be applied to he dissemination of open content. To that end, I have compiled my research in the form of what Todd likes to call a "living book". The idea is to initiate a conversation around how viral media might be leveraged (or not) for the Open Education Resources movement. In over a dozen chapters illustrated with examples from across the spectrum of current media culture, the text explores such concepts as <a href="http://www.nostatic.com/viral/?q=node/13">collective intelligence</a> and <a href="http://www.nostatic.com/viral/?q=node/14">fandom</a>, <a href="http://www.nostatic.com/viral/?q=node/22">consumer empowerment</a> and <a href="http://www.nostatic.com/viral/?q=node/3">conversational media</a> and the <a href="http://www.nostatic.com/viral/?q=node/7">psychology of viral marketing</a>. </p>

<p><a href="http://www.nostatic.com/viral/?q=node/27"><br />
<img alt="viral.jpg" src="http://interactive.usc.edu/members/mtuters/viral.jpg" width="500" height="32" /></a><br />
</p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2007/05/viral_media_research_project.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2007/05/viral_media_research_project.html</guid>
         <category>Viral</category>
         <pubDate>Thu, 31 May 2007 13:33:29 -0800</pubDate>
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         <title>Rear Window Curiosity Cabinet</title>
         <description><![CDATA[<center><img alt="438930076_9c2afc40a5.jpg" src="http://interactive.usc.edu/members/mtuters/438930076_9c2afc40a5.jpg" width="500" height="375" /> photo by <a href="http://www.flickr.com/photos/julianbleecker/">julian bleecker</a></center>

<p>Students were given a stock <a href="http://www.ikeafans.com/BAJill77.htm">IKEA Akurum</a> wall cabinet, with which we were asked to create an interactive experience to "interact" with one or more of the jurors. We were given a week to conceive of, design and produce the piece.</p>

<center><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/OE9VUkL5qr0"> </param> <embed src="http://www.youtube.com/v/OE9VUkL5qr0" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></center>

<p>I built a diorama of three apartments <a href="http://www.imdb.com/title/tt0047396/">Alfred Hitchcock's "Rear Window"</a>. The audience member picked-up a video camera and peered into the rooms, doing so, triggered audio clips from the film's samples of Jimmy Stewart's character's dialouge on the view into courtyard from his rear window. Output from the camera was displayed on a projection behind the cabinet.</p>

<p><img alt="438990905_5808f6c39e.jpg" src="http://interactive.usc.edu/members/mtuters/438990905_5808f6c39e.jpg" width="212" height="338" /> <img alt="438968673_03db27066e.jpg" src="http://interactive.usc.edu/members/mtuters/438968673_03db27066e.jpg" width="217" height="338" /> <br />
photos by <a href="http://www.flickr.com/photos/skeckulous/">skeckulous</a></p>

<p>Conceptually, I sought simply to celebrate the film and it's clever mediation on voyeurism and contemporary urban life. In terms of process, I knew immediately what I wanted to do with the assignment. On the first day, <a href="http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=5542275">Chloe Nil</a> and created a blueprint of the film's diogetic space and settled on our characters. I made sketches and Chloe did the renderings. We went to Michaels and bought material for inspiration, half of which we brought back. I worked on the sculpture on the weekend, and physical computing during work days. Once the technical side was successfully completed, I integrated it with diorama.</p>

<p>Technically it involved building a set from foamcore and balsa wood, embedding with photo sensitive sensors. These ran to an Arduino micro controller, which communicated with Max/MSP . </p>

<p><a href="http://interactive.usc.edu/members/mtuters/rearwindow_ikea.mov">Download file</a> for video documentation.</p>

<p>Thanks again to Perry for his invaluable help with both Arduino and Max/MSP. </p>

<p><img alt="rear2.jpg" src="http://interactive.usc.edu/members/mtuters/rear2.jpg" width="340" height="480" /><br />
 </p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2007/03/rear_window_curiosity_cabinet.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2007/03/rear_window_curiosity_cabinet.html</guid>
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         <pubDate>Thu, 29 Mar 2007 12:13:03 -0800</pubDate>
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         <title>Book review: &quot;Everything Bad is Good For You&quot;</title>
         <description><![CDATA[<p><img alt="everything.jpg" src="http://interactive.usc.edu/members/mtuters/everything.jpg" width="130" height="210" /></p>

<p>What follows is a book review of <a href="http://www.amazon.com/Everything-Bad-Good-Steven-Johnson/dp/1594481946/ref=pd_bbs_sr_1/104-2831525-5562353?ie=UTF8&s=books&qid=1174428695&sr=1-1">Everything Bad is Good For You</a>, a work of cultural crictism by the prolific autodidact Steven Johnson author of, <a href="http://www.amazon.com/Mind-Wide-Open-Neuroscience-Everyday/dp/0743241665/ref=pd_bbs_2/104-2831525-5562353?ie=UTF8&s=books&qid=1174428695&sr=1-2">Mind Wide Open: Your Brain and the Neuroscience of Everyday Life</a>, <a href="http://www.amazon.com/Emergence-Connected-Brains-Cities-Software/dp/0684868768/ref=pd_bbs_2/104-2831525-5562353?ie=UTF8&s=books&qid=1174429597&sr=1-2">Emergence: The Connected Lives of Ants, Brains, Cities and Software</a>, <a href="http://www.amazon.com/Interface-Culture-Technology-Transforms-Communicate/dp/0465036805/ref=pd_bbs_sr_1/104-2831525-5562353?ie=UTF8&s=books&qid=1174429597&sr=1-1">Interface Culture</a> and a new book <a href="http://www.amazon.com/Ghost-Map-Steven-Johnson/dp/1594489254/ref=pd_bbs_1/104-2831525-5562353?ie=UTF8&s=books&qid=1174429539&sr=1-1">Ghost Map</a>, all great books, the last of which makes an interesting argument for cities by retelling the historical discovery of patient zero in London's 19th-century cholera epidemic through mapping.</p>

<p>"For decades we've worked under the assumption that mass culture follows a steadily declining path towards lowest common denominator standards... but in fact, the opposite is happening: the culture is getting more intellectually demanding, not less (9)." According to Johnson "the landscape of popular culture involv(ing) the clash of competing force: the neurological appetites of the brain, the economics of the culture industry, changing technological platforms (&) (t)he specific ways in which those forces collide play a determining role in the type of popular culture we ultimately consume (10)." </p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2007/03/book_review_everything_bad_is.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2007/03/book_review_everything_bad_is.html</guid>
         <category></category>
         <pubDate>Tue, 20 Mar 2007 14:09:53 -0800</pubDate>
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         <title>Max/MSP Canon Patch</title>
         <description><![CDATA[<p><img alt="Picture%201.png" src="http://interactive.usc.edu/members/mtuters/Picture%201.png" width="500" height="300" /></p>

<p>The Max/MSP patch <a href="http://interactive.usc.edu/members/mtuters/Lidell_remix_a.pat">Download file</a> has 4 looping recorders and you can add feedback and pitch control, so it allows you to make a little canon. It's based on Noah's "Lidell2" patch, which you can find on his blog. What you see in this image is not quite what you'd download here, it's a messier version. I have a cleaner with which I'll update this download when I manage to fix it, but it's broken right now.</p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2007/02/maxmsp_canon_patch.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2007/02/maxmsp_canon_patch.html</guid>
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         <pubDate>Tue, 13 Feb 2007 13:50:30 -0800</pubDate>
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         <title>Why Magic Stinks</title>
         <description><![CDATA[<p><img alt="Kass_with_Stalin.jpg" src="http://interactive.usc.edu/members/mtuters/Kass_with_Stalin.jpg" width="500" height="210" /></p>

<p>Bruce Sterling's <a href="http://luci.ics.uci.edu/blog/archives/2006/09/ubicomp_2006_br_1.html">keynote at Ubicom</a> last month questioned the proclivity of some thinkers to turn to magic to help understand what "things" might be like when they're all <a href="http://www.itu.int/osg/spu/publications/internetofthings/">networked and tagged</a>. The presentation triggered a great discussion on the Institute for <a href="http://mailman.thing.net/cgi-bin/mailman/listinfo/idc">Distributed Creativity listserv,</a> to which he has <a href="http://mailman.thing.net/pipermail/idc/2006-October/000845.html">just rebutted</a>, raising the stakes by drawing parallels between magical obscurantist thinking, <a href="http://www.bioethics.gov/about/kass.html">Leon Kass</a>, head of the President's Council on Bio-ethics, and the a Russian biologist <a href="http://en.wikipedia.org/wiki/Lysenkoism">Trofim Lysenko</a> who's quack theories led to the demise of genetics and the death of hundreds of scientists in the Soviet Union. I appreciated the the image so much I made a mock-up in Photoshop.</p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2006/10/why_magic_stinks.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2006/10/why_magic_stinks.html</guid>
         <category></category>
         <pubDate>Thu, 12 Oct 2006 09:53:10 -0800</pubDate>
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         <title>world building</title>
         <description><![CDATA[<p>(NOTE: I will be re-editing this entry as the idea develops)</p>

<p>I am interested in megastructure-type architectural utopias/dytopias, as imagined by the likes of Archigram, Archizoom, Superstudio, Constant ad others from the mid-50's through the mid-70's. Pictured below is an image of Superstudio's so called Continuous Monument, a project for a mega-structure that was to engulf Manhattan. </p>

<p><img alt="200404_4.jpg" src="http://interactive.usc.edu/members/mtuters/200404_4.jpg" width="500" height="330" /></p>

<p>The ideas of these Supermodernists (as Reynar Banham called them) were intended largely as a provocations. In the case of the Continuous Monument, for example, the "big idea" has to do with the ascendancy of technology in creating a kind of wireless, nomadic space, where a inhabitants could plop down at any point in the grid. (This idea also, as a lineage in architectural imaginings what i would be interested in tracing if time permitted).</p>

<p><img alt="190550300_c20734d97c_d.jpg" src="http://interactive.usc.edu/members/mtuters/190550300_c20734d97c_d.jpg" width="500" height="390" /></p>

<p><br />
With a design of my own, I am interested in envitioning a similar megastructural space superimposed over parts of Los Angeles. For this, I am considering to use Google Earth and KML as Julian Bleecker did for his <a href="http://research.techkwondo.com/blog/julian/240">Battleship</a> project this summer, pictured above. Perhaps, as Julian did, I can add a wireless locative dimension to the project as well, where cell phone users could somehow access this megastructural space from within 1st life (as Julian calls it).</p>

<p><img alt="11572.jpg" src="http://interactive.usc.edu/members/mtuters/11572.jpg" width="500" height="300" /></p>

<p>For an 'actual' location in the 'real' world, I'm looking at the LA river, which runs by my current house. A potential jem of wildlife and greenery that bisects LA, in my mind, the river is one of the most poorly planned sections of the city.  So I am considering proposing an 'imaginary' plan, for a giant project of mixed use modular architecture to span the river and continue along its length. I would visualize through a variety of architectural mock-ups. The interactive dimension still needs some more thought.</p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2006/09/world_building.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2006/09/world_building.html</guid>
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         <pubDate>Tue, 05 Sep 2006 06:56:25 -0800</pubDate>
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         <title>RIXC makes Waves</title>
         <description><![CDATA[<p><img alt="e169.jpg" src="http://interactive.usc.edu/members/mtuters/e169.jpg" width="432" height="288" /></p>

<p>I just returned from a week in Riga Latvia, where the RIXC Centre for New Media Culture just hosted their <a href="http://rixc.lv/waves/">WAVES conference and exhibition</a>. The concept of the event was to investigate how creators engage with the scientific phenomena of waves as a way to think outside the conventional media art box. In so doing the curators hoped to propose a new system for classifying works from across disparate fields in art/science/activism.</p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2006/08/rixc_makes_waves.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2006/08/rixc_makes_waves.html</guid>
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         <pubDate>Tue, 29 Aug 2006 21:42:35 -0800</pubDate>
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         <title>fetemobile at ISEA</title>
         <description><![CDATA[<p><a href="http://fetemobile.ca/"><img alt="final_poster.jpg" src="http://interactive.usc.edu/members/mtuters/final_poster.jpg" width="500" height="650" /></a></p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2006/08/fetemobile_at_isea.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2006/08/fetemobile_at_isea.html</guid>
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         <pubDate>Fri, 04 Aug 2006 16:00:49 -0800</pubDate>
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         <title>ACES</title>
         <description><![CDATA[<p><img alt="medal1.jpg" src="http://interactive.usc.edu/members/mtuters/medal1.jpg" width="500" height="430" /></p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2006/06/aces.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2006/06/aces.html</guid>
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         <pubDate>Tue, 20 Jun 2006 18:38:05 -0800</pubDate>
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         <title>Net Neutrality Movie</title>
         <description><![CDATA[<p><a href="http://www.youtube.com/watch?v=eszI8A3AUZ0"><img alt="Picture 3.jpg" src="http://interactive.usc.edu/members/mtuters/Picture%203.jpg" width="445" height="331" /></a></p>

<p>Timed to coincide with the <a href="http://netpublics.annenberg.edu/about_netpublics/networked_publics_conference_and_media_festival_april_28_29">Netpublics conference</a> at Annenberg Centre this weekend, a group of my colleagues in the Netpublics research group have produced this little peice of near future prophesy, which, in the tradition of <a href="http://www.robinsloan.com/epic/">EPIC 2014,</a> looks back on the current hot topic of <a href="http://en.wikipedia.org/wiki/Network_neutrality">Net Neutrality</a> from the POV of 2017, envisioning a scenario in which Congress rules against the Telcos. This is the first in a series of 3 peices conceived of by Wally Baer, Francois Bar, Shahram Ghandeharizadeh, Fernando Ordonez, voiced by Todd Richmond with help from Aram Sinnreich.</p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2006/04/netpublics_presents_net_neutra.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2006/04/netpublics_presents_net_neutra.html</guid>
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         <pubDate>Wed, 26 Apr 2006 22:18:13 -0800</pubDate>
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         <title>CFP: DIME 2006</title>
         <description><![CDATA[<p><a href="http://www.dime2006.org/"><img alt="DIME.jpg" src="http://interactive.usc.edu/members/mtuters/DIME.jpg" width="587" height="309" /><br />
</a></p>

<p><strong>Call for Papers: 1st International Conference on Digital Interactive Media Entertainment & Arts (DIME 2006)<br />
</strong></p>

<p>When: 25-27 October 2006<br />
Where: Bangkok, Thailand<br />
Organised by: Association of Computer Machinery SIGCHI (Singapore)<br />
</p>]]></description>
         <link>http://interactive.usc.edu/members/mtuters/2006/04/cfp_dime_2006.html</link>
         <guid>http://interactive.usc.edu/members/mtuters/2006/04/cfp_dime_2006.html</guid>
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         <pubDate>Sun, 23 Apr 2006 17:55:48 -0800</pubDate>
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