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(Cinemagraphic*) Experiments in Interactivity

The purpose of the course is to expand our vision of what interactive media might be. So far, what we call “interactive media” - games, multimedia, simulations, public space installations, web, mobile - fall into clusters around specific styles, applications, and genres. We believe the territory is much bigger than that and largely unexplored. For this course, we will both seek out experiments in interactivity as well as produce our own.

*This year’s course is themed around cinematography as a means for artistic expression, emotional engagement, gaming, and storytelling in interactive media. For our purposes, cinematography includes anything relating to cameras - both real and virtual. One particular advantage of concentrating on cinematography is that it connects interactive media to a rich vein in the history of cinema. (Another advantage is that, to our knowledge, this is the first course ever on cinematography and interactive media.)

Full syllabus is here.

Comments

Go Naimark! Props to you for tying cinema into interactive media--way to remember that the IMD's part of the Cinema School. The department needs more people like you!

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