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    <title>Michael Naimark</title>
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    <updated>2008-06-10T18:39:44Z</updated>
    
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<entry>
    <title>Art Imitates Life</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/009058.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=9058" title="Art Imitates Life" />
    <id>tag:interactive.usc.edu,2008:/members/naimark//41.9058</id>
    
    <published>2008-06-10T18:37:13Z</published>
    <updated>2008-06-10T18:39:44Z</updated>
    
    <summary>Leonardo DiCaprio to star in &apos;Atari&apos; Tale about the godfather of video game industry By Borys Kit and Jay A. Fernandez http://www.hollywoodreporter.com/hr/content_display/film/news/e3i1751753614c1db77744a34deae6cb78b June 6, 2008, 09:19 PM Leonardo DiCaprio has more fake IDs than Fletch. The ubiquitous actor-producer has just...</summary>
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        <![CDATA[<p>Leonardo DiCaprio to star in 'Atari'<br />
Tale about the godfather of video game industry</p>

<p>By Borys Kit and Jay A. Fernandez<br />
<a href="http://www.hollywoodreporter.com/hr/content_display/film/news/e3i1751753614c1db77744a34deae6cb78b">http://www.hollywoodreporter.com/hr/content_display/film/news/e3i1751753614c1db77744a34deae6cb78b</a><br />
June 6, 2008, 09:19 PM<br />
Leonardo DiCaprio has more fake IDs than Fletch.</p>

<p>The ubiquitous actor-producer has just become attached to star in "Atari," a pitch that writers Brian Hecker and Craig Sherman sold to Paramount on Friday about the godfather of the video game industry, Nolan Bushnell. DiCaprio's Appian Way shingle is producing the biopic, which the filmmakers hope will play with elements from "Mr. Smith Goes to Washington" and "Tucker."</p>

<p>Bushnell was an engineering student, puzzle-lover and game enthusiast (chess, Go, early computer games) who went from fixing broken pinball machines to launching Atari Corp., a video game manufacturer, in the early '70s. Its first product was a little game called Pong that transfixed kids in suburban rec rooms across the country and led to hundreds of millions of dollars worth of video game sales. Within a few years, he sold the company to Warner Communications for $28 million.<br />
</p>]]>
        <![CDATA[<p>During the next three decades, Bushnell started many other tech ventures and also created Chuck E. Cheese's Pizza Time Theaters.</p>

<p>Bushnell is only the latest real-life personality in which DiCaprio has found grist for his creative mill. The Oscar-nominated actor has inhabited author Tobias Wolff ("This Boy's Life"), poets Jim Carroll ("The Basketball Diaries") and Arthur Rimbaud ("Total Eclipse"), master counterfeiter Frank Abagnale Jr. ("Catch Me If You Can") and aviator-recluse Howard Hughes ("The Aviator"). He's also attached to films in development about flashy Wall Street felon Jordan Belfort and James Bond creator Ian Fleming.</p>

<p>Hecker and Sherman write together and independently. Hecker wrote and directed the Tribeca comedy "Bart Got a Room," which stars William H. Macy and Cheryl Hines, while Sherman wrote a biopic screenplay of 1920s college football coach Pop Warner. The duo are repped by Original Artists. </p>]]>
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</entry>
<entry>
    <title>Viewfinder: How to Seamlessly &apos;Flickrize&apos; Google Earth</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/008908.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=8908" title="Viewfinder: How to Seamlessly 'Flickrize' Google Earth" />
    <id>tag:interactive.usc.edu,2008:/members/naimark//41.8908</id>
    
    <published>2008-04-03T22:06:27Z</published>
    <updated>2008-04-03T23:04:58Z</updated>
    
    <summary> &quot;Viewfinder: How to Seamlessly &apos;Flickrize&apos; Google Earth&quot; progress report and video went online today....</summary>
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        <![CDATA[<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/7VffQfDCYns&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7VffQfDCYns&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>

<p>"<a href="http://interactive.usc.edu/viewfinder/">Viewfinder: How to Seamlessly 'Flickrize' Google Earth</a>"<br />
progress report and video went online today.</p>]]>
        
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</entry>
<entry>
    <title>Sufficient Latitude: Interactive Wood Machines by Bernie Lubell</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/008821.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=8821" title="Sufficient Latitude: Interactive Wood Machines by Bernie Lubell" />
    <id>tag:interactive.usc.edu,2008:/members/naimark//41.8821</id>
    
    <published>2008-03-13T15:07:09Z</published>
    <updated>2008-03-13T15:11:28Z</updated>
    
    <summary> March 1 — May 11, 2008 Williamson Gallery, Art Center College of Design, Pasadena Opening reception: Friday, March 14, 6 to 10pm (coincides with ArtNight Pasadena) Bernie&apos;s work, the surprise hit of the 2007 Ars Electronica Festival, ranks #1...</summary>
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        <name></name>
        <uri>http://www.naimark.net</uri>
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        <![CDATA[<p><img alt="SLlongscansharp.jpg" src="http://interactive.usc.edu/members/naimark/SLlongscansharp.jpg" width="515" height="210" /></p>

<p>March 1 — May 11, 2008<br />
Williamson Gallery, Art Center College of Design, Pasadena<br />
Opening reception: Friday, March 14, 6 to 10pm (coincides with ArtNight Pasadena)</p>

<p><em>Bernie's work, the surprise hit of the 2007 Ars Electronica Festival, ranks #1 on Google searches for interactive wood machines.          -M</em></p>

<p>San Francisco artist Bernie Lubell makes interactive installations that focus on the intersection of science and the arts — but which at the same time are adamantly low-tech. His incredibly complex machine environments are made of wood, use no computers or video or motors and are entirely human-powered.</p>

<p>The use of wood and ancient technologies to examine 21st century issues adds a disarming historical perspective to Lubell's enterprise. The pieces are witty, friendly and personal even as they tackle serious issues such as the nature of consciousness or the origins of life.</p>

<p>More <a href="http://www.artcenter.edu/williamson/">here</a>.<br />
</p>]]>
        
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</entry>
<entry>
    <title>Fishualization 2008! Tomorrow!</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/008811.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=8811" title="Fishualization 2008! Tomorrow!" />
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    <published>2008-03-07T19:35:38Z</published>
    <updated>2008-03-07T19:54:08Z</updated>
    
    <summary> Fish &quot;painting&quot; in real time via live video camera and image processing When the IMD Class of 2007 was in its second year, the students made a group project for the Aquarium of the Pacific in Long Beach called...</summary>
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        <![CDATA[<p><img alt="Fisualization_pic1.jpg" src="http://interactive.usc.edu/members/naimark/Fisualization_pic1.jpg" width="512" height="351" /><br />
Fish "painting" in real time via live video camera and image processing</p>

<p>When the IMD Class of 2007 was in its second year, the students made a group project for the Aquarium of the Pacific in Long Beach called Fishualization. The idea was to have visitors and fish "collaborate" on making visuals. A camera caught the fish swimming while visitors interacted with menu options using DDR-style foot switches. The resulting imagery was projected next to the fish tank. Fishualization was installed during the Aquarium's Ocean Tech Day and was a hit, particularly with young visitors.</p>

<p>Class of 2007 grad Doo-Yul (Doox) Park, the principle designer of the Fishualization software, will be installing "Fishualization 2008" for this year's Ocean Tech Day, Saturday March 8, tomorrow. We're all pleased and proud that Doox has continued with this innovative and lively experience. <a href="http://www.aquariumofpacific.org/newsevents/eventsdetail/ocean_tech_day/">Check it out!</a></p>]]>
        
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</entry>
<entry>
    <title>Monday Workshops @ IMD — &quot;Viewfinder&quot;</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/008406.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=8406" title="Monday Workshops @ IMD — &quot;Viewfinder&quot;" />
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    <published>2007-11-01T17:00:58Z</published>
    <updated>2007-11-01T17:24:33Z</updated>
    
    <summary> registered photo overlaid on 3D model of USC campus by Perry Hoberman, summer 2006 November 5 - Viewfinder (a new project in collaboration with ICT and a research award from Google) Instructor: Professor Michael Naimark, with the Viewfinder team...</summary>
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        <![CDATA[<p><img alt="eyeposts3b.jpg" src="http://interactive.usc.edu/members/naimark/eyeposts3b.jpg" width="500" height="281" /></p>

<p>registered photo overlaid on 3D model of USC campus by Perry Hoberman, summer 2006</p>

<p>November 5 - Viewfinder (a new project in collaboration with ICT and a research award from Google)<br />
Instructor: Professor Michael Naimark, with the Viewfinder team and a special guest from Google</p>

<p>Viewfinder is an easy-to-use way for a community of users to find the pose of their photographs with respect to Google Earth as well as to neighboring photographs. These photos can be then viewed as perfectly aligned overlays in front of Google Earth and can be used to help make better, faster models in Google SketchUp. Our approach is to combine state-of-the-art computer vision algorithms with a little bit of human help. We're specifying that pose finding in Viewfinder can be done by ten year olds. Our plan is to build a first-pass version in the next four months. Some background can be found <a href="http://interactive.usc.edu/members/naimark/archives/006676.html">here</a>.</p>

<p>This workshop is working session to specify technology, design, schedule and milestone. We welcome student participation. Limited to 6 students. Please <a href="mailto:michael@naimark.net">email me</a> to sign up.</p>

<p>Monday November 5, 1:00-5:00pm, ZML</p>]]>
        
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</entry>
<entry>
    <title>Nintendo Wii Fit named in Popular Mechanics 2007 Ten Best</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/008359.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=8359" title="Nintendo Wii Fit named in Popular Mechanics 2007 Ten Best" />
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    <published>2007-10-18T21:46:28Z</published>
    <updated>2007-10-18T21:52:18Z</updated>
    
    <summary> &quot;The Nintendo Wii is many things—a motion-sensing video-game console, a retail success story, possibly even a cultural touchstone. What it isn’t, despite its players’ controller-waving antics and media hype about gamers finally getting off the couch, is an exercise...</summary>
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        <![CDATA[<p><img alt="wii-fit-1107.jpg" src="http://interactive.usc.edu/members/naimark/wii-fit-1107.jpg" width="470" height="277" /></p>

<p>"The Nintendo Wii is many things—a motion-sensing video-game console, a retail success story, possibly even a cultural touchstone. What it isn’t, despite its players’ controller-waving antics and media hype about gamers finally getting off the couch, is an exercise machine. Until now. The Wii Fit, a soon-to-be-released suite of games that uses a $70 weight- and balance-sensing Balance Board, does everything from analyzing posture to revealing how bad you actually are at yoga. It turns fitness into a game, instead of a chore." - <a href="http://www.popularmechanics.com/technology/industry/4224767.html?series=37&page=7&?series=37">Popular Mechanics</a></p>

<p>See also the Nintendo video <a href="http://e3nin.nintendo.com/wii_fit.html">here</a>. Hoola hoops is awesome.</p>]]>
        
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</entry>
<entry>
    <title>Vivoleum</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/007911.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=7911" title="Vivoleum" />
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    <published>2007-06-15T04:05:18Z</published>
    <updated>2007-06-15T04:07:58Z</updated>
    
    <summary>If you want to see interactive art-as-activism at its finest, set up a Google Alert for Vivoleum RIGHT NOW....</summary>
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        <name></name>
        <uri>http://www.naimark.net</uri>
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    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/naimark/">
        <![CDATA[<p>If you want to see interactive art-as-activism at its finest, set up a Google Alert for Vivoleum RIGHT NOW.</p>]]>
        
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<entry>
    <title>Google Street View (+ MS Live Search +)</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/007884.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=7884" title="Google Street View (+ MS Live Search +)" />
    <id>tag:interactive.usc.edu,2007:/members/naimark//41.7884</id>
    
    <published>2007-05-30T20:48:30Z</published>
    <updated>2007-06-01T20:23:26Z</updated>
    
    <summary>Wednesday Update: The Google v MS faceoff is about two fundamentally different approaches to place representation today. Google Street Views is using “movie maps” while MS Live Search is using 3D maps. Moviemaps are 2D movies, insofar as an illusion...</summary>
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        <![CDATA[<p><font color="#0000FF"><strong>Wednesday Update</strong>: The Google v MS faceoff is about two fundamentally different approaches to place representation today. Google Street Views is using “movie maps” while MS Live Search is using 3D maps. </p>

<p>Moviemaps are 2D movies, insofar as an illusion of movement is created through visual similarity of adjacent 2D images. You can only “travel” around what was pre-recorded (!) and you can’t change anything. </p>

<p>3D maps are 3D databases (like most video games) and allow unconstrained travel and manipulability.</p>

<p>These approaches are fundamentally incompatible today, and involve such challenges to overcome as camera pose and geometry determination, scene interpolation, transient object and shadow removal, and reflectance modeling (“BRDF”s). There’s also the deeper question about what to do when no data exists (fake it or constrain POV?).</p>

<p>3D will win over 2D, if only because it compresses the massive redundancy of so many images which look so much alike, but not the day after tomorrow. There's plenty of room for creative hybrids. But for now, brace yourself for a lot of hype pitting one approach against the other.</font></p>

<p><br />
<img alt="streetview.jpg" src="http://interactive.usc.edu/members/naimark/streetview.jpg" width="500" height="304" /></p>

<p>Today Google is launching a new feature on <a href="http://maps.google.com/">Google Maps</a> called Street View, by far the best of the MS/A9 style "<a href="http://www.naimark.net/projects/aspen.html">moviemaps</a>." Several cities are mapped so far, including NY and SF. Particularly nice are the graphic overlays, the dissolves from view to view (simulating forward/backward motion) and the cinematic "pans" when going through intersections (doable since everything was filmed panoramically).</p>

<p>Street View is integrated into Google Maps as a stand-alone feature and is entirely 2D, made up of thousands of panoramic 2D photos. Dimensionalizing 2D into 3D to seamlessly integrate into Google Earth presents several challenges.</p>

<p>An noteworthy feature, which may present additional challenges, is here:</p>

<p><img alt="inappropriate.jpg" src="http://interactive.usc.edu/members/naimark/inappropriate.jpg" width="400" height="187" /></p>

<p><strong>UPDATE</strong>: Today Microsoft also announced an <a href="http://www.microsoft.com/presspass/press/2007/may07/05-28NYC3DMA.mspx">upgrade on its Live Search Maps</a> of "photo-realistic 3-D imagery" of several cities including NY, "Superman" perspective not street level.</p>

<p><strong>BUT WAIT THERE'S MORE</strong>: Today, <a href="http://www.boston.com/business/ticker/2007/05/everyscape_to_l.html">EveryScape Inc.</a>, a Massachusetts-based startup which has been working in stealth mode, also announced photo-based street level mapping, which includes <a href="http://www.winsperinc.com/EveryScape/">user participation</a>.</p>

<p>Part of the madness is because <a href="http://conferences.oreillynet.com/where2007/">Where 2.0</a> began today. But as of noon various blogs are reporting <a href="http://www.readwriteweb.com/archives/everyscape_virtual_earth.php">some but not all 3 </a>announcements. Crazy!</p>]]>
        
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<entry>
    <title>The Latest Massively Multiplayer Online Game? Birdwatching.</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/007789.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=7789" title="The Latest Massively Multiplayer Online Game? Birdwatching." />
    <id>tag:interactive.usc.edu,2007:/members/naimark//41.7789</id>
    
    <published>2007-04-23T17:20:49Z</published>
    <updated>2007-04-23T17:35:53Z</updated>
    
    <summary> Today UC Berkeley professor Ken (Telegarden) Goldberg launched the coolest new webcam from the deck of Craig (Craigslist) Newmark&apos;s San Francisco deck overlooking Sutro Forest. 30 second signup. Lots of rich backstory. Check it out!...</summary>
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        <uri>http://www.naimark.net</uri>
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        <![CDATA[<p><img alt="craigscam.jpg" src="http://interactive.usc.edu/members/naimark/craigscam.jpg" width="512" height="430" /><br />
Today UC Berkeley professor Ken (Telegarden) Goldberg launched the coolest new webcam from the deck of Craig (Craigslist) Newmark's San Francisco deck overlooking Sutro Forest. 30 second signup. Lots of rich <a href="https://www.law.berkeley.edu/institutes/bclt/events/unblinking/unblink.html">backstory</a>. </p>

<p><a href="http://cone.berkeley.edu/concierge">Check it out!</a></p>]]>
        
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</entry>
<entry>
    <title>SUMMER IN classes in NYu</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/007694.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=7694" title="SUMMER IN classes in NYu" />
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    <published>2007-04-03T20:19:44Z</published>
    <updated>2007-04-03T20:26:55Z</updated>
    
    <summary>NYU&apos;s Interactive Telecommunications Program offers a dozen summer classes May 14 - June 22 and June 25 - August 6. Info on the summer sessions can be found here. Info on ITP can be found here. Any questions, feel free...</summary>
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        <uri>http://www.naimark.net</uri>
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        <![CDATA[<p>NYU's Interactive Telecommunications Program offers a dozen summer classes May 14 - June 22 and June 25 - August 6.</p>

<p>Info on the summer sessions can be found <a href="http://itp.tisch.nyu.edu/object/ITP_Summer.html">here</a>.</p>

<p>Info on ITP can be found <a href="www.itp.nyu.edu">here</a>.</p>

<p>Any questions, feel free to contact <a href="mailto:george.agudow@nyu.edu">George Agudow</a>.</p>

<p>Brief descriptions of the classes are here ------------></p>]]>
        <![CDATA[<p>INTERACTIVE TELECOMMUNICATIONS PROGRAM/NYU <br />
SUMMER 2007 <br />
COURSE DESCRIPTIONS <br />
(3/22/07) </p>

<p><br />
SUMMER SESSION I:  MAY 14 - JUNE 22 </p>

<p>TIER 1 –FOUNDATION COURSES <br />
Introduction to Physical Computing <br />
H79.2301 (Carlyn Maw) Tuesday/Thursday       3:15 p.m. to 6:10 p.m. <br />
This course expands the students' palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today's computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have lab exercises for every class to build skills with the microcontroller and related tools, and longer assignments in which they apply the design principles in a creative application. Some programming skill is necessary, unless students are willing to learn programming on their own as the class progresses. </p>

<p>TIER 2 -WORKSHOPS <br />
Video for New Media <br />
H79.2256 (Scott Fitzgerald) Monday/Wednesday       6:30 p.m. to 9:25 p.m. <br />
This class is aimed for individuals with little formal background in video theory and production.  Class time is divided between discussions, demonstrations, and group work.  The nature of the class is to provide an overview of video art and its relevance to present day media art.  Topics covered include aesthetics and concepts, camera usage, basic editing in Final Cut Pro, DVD creation, and an introduction to various interactive software packages, such as Jitter and Isadora.  Experimentation and novel approaches to topics are encouraged.  Students are not required to have any previous video experience. </p>

<p>Digital Sound Lab <br />
H79.2266 (Daniel Palkowski) Tuesday/Thursday       6:30 p.m. to 9:25 p.m. <br />
Advances in the field of digital sound have placed the art of soundtrack production directly into the hands of the artist.  Current technology now enables us to collect, combine, control and manipulate audio materials digitally, allowing us the artistic freedom to experiment with sound to a hitherto unprecedented degree.  In this course, students learn the skills needed to create and produce a digital soundtrack.  Topics include digital editing and sampling, mixing and MIDI. Through lab assignments, lectures, discussion, listening and observation, students learn basic and advanced concepts in audio production.  The goal of the course is to enable students to produce soundtracks of both artistic interest and professional sound quality for their own media projects. </p>

<p>Systems:  Hacking Everyday Objects <br />
H79.2460 (Todd Holoubek)  Tuesday/Thursday        12:00 p.m. to 2:55 p.m. <br />
In this class the student creates a piece by hacking into common everyday devices and machines. In this way we explore systems by examining the components and repurposing them for a new system designed by the student. On a larger scale, we look at how entire systems can be repurposed with little modification to the original system. This includes looking into the workings of common appliances. The class looks at both the hardware and the software sides of recycling technology. We also examine "throwaway culture." Issues surrounding the ethics, effects, and solutions for discarded technology are covered as well. Currently only 2% of consumers hold onto a particular device for five years. What can we recycle from this throwaway technology and what should we do with what can't be repurposed? This deconstructionist approach to physical computing includes creating our own components from the ground up as part of the new system. By co-opting the components of other systems and combining them with our own, the students has the opportunity to explore the make up of a system, create a new one, and provide commentary about technology in todays culture. </p>

<p>SciViz: From Interactive Virtual Spaces to Scientific Visualization <br />
H79.2510 (Jean-Marc Gauthier) Monday/Wednesday        3:15 p.m. to 6:10 p.m. <br />
Jump in as we look at ways to design interactive virtual spaces to help us further understand scientific visualization. This class challenges students to walk a thin line between being faithful to the physical world while expressing themselves using interactive 3D content. Scientific visualization using virtual reality applications took a new turn as interactive 3D brought that reality to a entirely different level. This class explores new possibilities offered by Maya and Virtools for creating and programming various examples of scientific visualization. The favoring of rules, behaviors, physics and artificial intelligence in the structures of video games is examined as a source of inspiration for visualizing scientific content. In addition, the dynamics and forms of real-life evolutionary systems are observed. The class presentations look into projects created for both scientific and creative fields, with the main focus addressing concepts covering medical research and archeology to A-life systems, natural phenomena and bio-mechanisms. Other topics covered in class include: the design of virtual objects with interactive controllable and transformable parameters, virtual simulations of physical spaces using light, sound and physics, and emerging topics in virtual reality including artificial intelligence and autonomous agents. Students prepare weekly assignments and a final project that may take place inside a Cave system where individuals can enter, learn, play and work inside a virtual environment.  No pre-requisite is needed for this class. Please check the syllabus at http://www.tinkering.net/sciviz </p>

<p>Interweaving Performance and Technology <br />
H79.2560 (Marianne Weems) Monday/Wednesday     3:15 p.m. to 6:10 p.m. <br />
This class is a performance development studio which will critically address issues in incorporating technology into performance.  Contemporary performance increasingly grapples with media, interactivity and networked events – but with mixed results.  In this course, students focus on the challenges posed by integrating technology into performance by working through small exercises and then a final project created either alone or in collaborative groups.  We ask: what are the motivations in staging technology, and what stories does it tell?  How can we successfully integrate technologies to reflect and amplify meaning? How does technology function within a “live” event, and how do we know it is live?  Classes consist of seminar discussions drawing on examples from contemporary performance, as well as active experimentation with performance and interactive elements (sound, video, etc.)  Technical skills are a prerequisite, this course focuses on conceptually and creatively integrating those tools. Class participation and group presentations lead to a final project. </p>

<p>TIER 2 -SEMINARS <br />
Technology and Social Activism: The Remix <br />
H79.2121 (Michelle Halsell) Tuesday/Thursday       3:15 p.m. to 6:10 p.m. <br />
This course explores the nature of social activism and how the uses of technology as a primary tool has evolved within participatory media. Through case studies, guest speakers and research projects, students have the opportunity to learn about the process of different organizations that rely on social activism to reach their goals. Students are expected to identify communities that may best benefit from creative technological solutions and develop proposals on how best to implement projects which can meet their needs. Project groups are guided to construct specific process plans that can be successfully implemented into existing non-profit organizations. They are also encouraged to deconstruct existing activist solutions to determine which technologies are the most successful for social activism and which ones could benefit from modification. The course is both discussion and presentation based. All students are expected to participate in the discourse, exploring communities in need. critiquing existing projects and developing creative solutions.  Texts include, The World is Flat II, Race, Class, and Gender on the Internet, Falling through the Net: Defining the Digital Divide, A Report on the Telecommunications and Information Technology Gap in America, as well as various works of film, video, and interactive media. Guest speakers represent foundations, non-profit community groups, museums, and interactive media firms. </p>

<p><br />
SUMMER SESSION II:  JUNE 25 - AUGUST 3 </p>

<p>TIER 2 -WORKSHOPS <br />
Digital Sound Workshop: MIDI and Synthesis <br />
H79.2284 (Dan Palkowski) Tuesday/Thursday       6:30 p.m. to 9:25 p.m. <br />
Probably the most significant trend so far in digital audio has been the gradual shift away from the dedicated hardware synthesizer to the 'soft' synthesizer, that is, a synthesizer that is simply a programming environment on a general-purpose computer. With the increase in CPU speed and disk capacity, such soft synths are becoming more powerful and flexible. This course serves as an introduction to tools, which allow you to repurpose the computer to be a soft synth. The main focus is on Cycling 74's Max/MSP software, as well as its video component Jitter. You learn to use the tool to manipulate synthesizers (both hard and soft), generate and manipulate audio signals and alter live audio and video, and much more. The Musical Instrument Digital Interface (MIDI) specification is explored as a control system both generally and from within the Max environment. Exploration of synth methods in a typical MIDI device leads in turn to DSP techniques including FM, Additive Synthesis, Granular Synthesis, Waveshaping, and Physical Modeling. Video is treated as an extension to the sonic palette, and integration is sought between visual and aural creations. Portability is stressed, and students are encouraged to work with their own tools as appropriate. </p>

<p>Personal Expression and Wearable Technologies <br />
H79.2442 (Despina Papadopoulos) Monday/Wednesday    3:15 p.m. to 6:10 p.m. <br />
In this class we explore the possibility of developing wearable devices & accessories as means to generate social experiments and as agents of expressivity and communication. As the class traces the relationship between the body, fashion, technology and social interaction students are asked to actively explore this trajectory and develop ideas and devices around them. What would an electronic gesture be like? How can technology & fashion allow people to dynamically express themselves? What is a subversive technology? Weekly assignments frame the theoretical discourse while a final project help students synthesize theoretical considerations and design practices in the wearable computing space. </p>

<p>Sustainable Energy <br />
H79.2466 (Jeffrey Feddersen) Monday/Wednesday     3:15 p.m. to 6:10 p.m. <br />
This class introduces students to concepts of renewable sources of energy. The course begins with a broad overview of the topic, a definition of terms, and an opportunity to discuss the political and social ramifications of the field. At the same time, students are introduced to a handful of technical concepts that supplement the skills learned in physical computing. These skills allow the student to evaluate, monitor, harvest, and store small and/or intermittent sources of (typically electrical) energy, such as those from solar cells, turbines, and other sources. Students execute several small hands-on projects and one larger-scale project using the concepts learned in the class. </p>

<p>Perform or Die   <br />
H79.2660 (Luke DuBois and Lian Amaris Sifuentes) Tuesday/Thursday 3:15 p.m. to 6:10 p.m. <br />
This course explores the conceptual and practical intersection of performance and technology through a weekly performance studio.  Each week, students are expected to conceptualize, design, and execute a brief solo or group performance at a public event space.  Students are expected to create and experiment in a number of disciplines (performance art, theater, dance, music, etc.) using a wide variety of technology and media drawing from their creative interests and technical expertise, leading up to a final performance at the end of the six-week course. Along the way students are given critical readings and exposed to repertoire from the different performing arts, discussing the works in class as well as their own ideas for performances. Particular focus is paid to the conceptual challenges in technologically-mediated performance as well as the hurdles involved in staging these works in a highly compressed time frame. </p>

<p>Circuit Board Design <br />
H79.2662 (Todd Holoubek) Tuesday/Thursday          12:00 p.m. to 2:55 p.m.  <br />
A project needs to be robust.  A breadboard is insufficient for this.  It's good for initial prototyping, but to really get robust performance, we need to use something with more consistency and stability.  For this we turn to printed circuit boards.  At the heart of this class, each student acquires the skills necessary to design, prototype and produce a printed circuit board intended to be installed in a piece of the student's choosing.  We begin the process with prototyping with breadboards, perforated boards and etched boards.  The final circuit is designed using the Eagle PCB software.  Other topics covered in this class include:  circuit serial programming; the many package types of components and the benefits they add to a circuit; and surface mount soldering using a hot air bath.  The project is of the students choosing may be a practical application or an artistic piece that uses the printed circuit board designed for the class. </p>

<p>NOTE: Courses are 4 points unless otherwise noted, with the exception of Internship, which ranges from 2 - 6 points. </p>

<p>For more information about ITP, please visit our website (http://itp.nyu.edu) or call 212-998-1880. </p>]]>
    </content>
</entry>
<entry>
    <title>IMD Thesis Presentations, Part II, Tuesday eve</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/007497.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=7497" title="IMD Thesis Presentations, Part II, Tuesday eve" />
    <id>tag:interactive.usc.edu,2007:/members/naimark//41.7497</id>
    
    <published>2007-02-28T01:24:13Z</published>
    <updated>2007-02-27T01:41:45Z</updated>
    
    <summary>This year&apos;s IMD Third Year Thesis Presentations, Part II, is tomorrow evening as follows: Tuesday Feb 27 (Please note change from earlier schedule) 6:30pm - Noah Keating The Lambent Reactive: An Audiovisual Environment for Kinesthetic Playforms 7:00pm - Herb Yang...</summary>
    <author>
        <name></name>
        <uri>http://www.naimark.net</uri>
    </author>
            <category term="main blog" />
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/naimark/">
        <![CDATA[<p>This year's IMD Third Year <a href="http://interactive.usc.edu/thesis2007/">Thesis</a> Presentations, Part II, is tomorrow evening as follows:</p>

<p><strong>Tuesday Feb 27</strong> (Please note change from earlier schedule)</p>

<p>6:30pm - Noah Keating <br />
<a href="http://interactive.usc.edu/thesis2007/papers/lambent_reactive/">The Lambent Reactive: An Audiovisual Environment for Kinesthetic Playforms</a></p>

<p>7:00pm - Herb Yang <br />
<a href="http://interactive.usc.edu/thesis2007/papers/kingpin/">Kingpin: A PvP (Player-vs-Player), MMO (massively multiplayer online) Mafia Strategy Game</a></p>

<p>7:30pm - Aaron Meyers <br />
<a href="http://interactive.usc.edu/members/adm/paper/">Torrent Raiders: An Arcade-style Video Game and Dynamic Network Visualization</a></p>

<p>8:00pm - Doo Yul Park <br />
<a href="http://interactive.usc.edu/thesis2007/papers/ivm">iVM: Interactive Visual Music</a></p>

<p>8:30pm - Yuechuan Ke <br />
<a href="http://interactive.usc.edu/thesis2007/papers/multicam_narrative/">MultiCam Narrative: Interactivity and Cinematic Control</a></p>

<p>9:00pm - Erik Nelson <br />
<a href="http://interactive.usc.edu/thesis2007/papers/sonorous/">Sonorous: An Experiment in Interactive Audio as Real Time Strategy Game</a></p>

<p>The presentations will be 10 minutes each followed by 15 minutes of Q&A. 5 minute breaks between each.</p>

<p><strong>Ron Howard Theater</strong><br />
Robert Zemeckis Center for the Digital Arts</p>

<p>More healthy snacks will be served.</p>

<p>All are welcome!</p>]]>
        
    </content>
</entry>
<entry>
    <title>IMD Thesis Presentations, Part I Tonight</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/007449.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=7449" title="IMD Thesis Presentations, Part I Tonight" />
    <id>tag:interactive.usc.edu,2007:/members/naimark//41.7449</id>
    
    <published>2007-02-20T22:05:30Z</published>
    <updated>2007-02-20T17:25:14Z</updated>
    
    <summary>This year&apos;s IMD Third Year Thesis Presentations will be held the next 2 Tuesday nights as follows: Tuesday Feb 20 (Big kudos for thesis paper drafts up!) 6:30pm - Jessica Rosenblatt Fitting In: Somatic History Education Through Costume and Physical...</summary>
    <author>
        <name></name>
        <uri>http://www.naimark.net</uri>
    </author>
            <category term="main blog" />
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/naimark/">
        <![CDATA[<p>This year's IMD Third Year <a href="http://interactive.usc.edu/thesis2007/">Thesis</a> Presentations will be held the next 2 Tuesday nights as follows:</p>

<p><strong>Tuesday Feb 20</strong> (Big kudos for thesis paper drafts up!)</p>

<p>6:30pm - Jessica Rosenblatt <br />
<a href="http://interactive.usc.edu/thesis2007/papers/fitting_in/">Fitting In: Somatic History Education Through Costume and Physical Computing</a></p>

<p>7:00pm - Vincent Diamante <br />
<a href="http://interactive.usc.edu/thesis2007/papers/project_awol/">Project AWOL: Control Surfaces and Visualization for Surround Creation</a></p>

<p>7:30pm - Mihai Peteu <br />
<a href="http://interactive.usc.edu/thesis2007/papers/citytagz/">CityTagz: Collaborative Urban Archive</a></p>

<p>8:00pm - Josh Green <br />
<a href="http://interactive.usc.edu/thesis2007/papers/barfly/">Barfly: An Exploration into the Effects of Generative Gameplay Elements on Narrative</a></p>

<p>8:30pm - Justin Hall <br />
<a href="http://www.passivelymultiplayer.com/">Passively Multiplayer Online Games</a></p>

<p><br />
<strong>Tuesday Feb 27</strong> (Paper drafts will be posted next Tuesday)</p>

<p>6:30pm - Erik Nelson <br />
Sonorous: An Experiment in Interactive Audio as Real Time Strategy Game</p>

<p>7:00pm - Herb Yang <br />
Kingpin: A PvP (Player-vs-Player), MMO (massively multiplayer online) Mafia Strategy Game</p>

<p>7:30pm - Doo Yul Park <br />
iVM: Interactive Visual Music</p>

<p>8:00pm - Aaron Meyers <br />
Torrent Raiders: An Arcade-style Video Game and Dynamic Network Visualization</p>

<p>8:30pm - Yuechuan Ke <br />
MultiCam Narrative: Interactivity and Cinematic Control</p>

<p>9:00pm - Noah Keating <br />
The Lambent Reactive: An Audiovisual Environment for Kinesthetic Playforms</p>

<p>The presentations will be 10 minutes each followed by 15 minutes of Q&A. 5 minute breaks between each.</p>

<p><strong>Ron Howard Theater</strong><br />
Robert Zemeckis Center for the Digital Arts</p>

<p>Healthy snacks will be served.</p>

<p>All are welcome!</p>]]>
        
    </content>
</entry>
<entry>
    <title>Usman Haque, Thursday 3-4pm, ZML</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/007396.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=7396" title="Usman Haque, Thursday 3-4pm, ZML" />
    <id>tag:interactive.usc.edu,2007:/members/naimark//41.7396</id>
    
    <published>2007-02-06T01:58:18Z</published>
    <updated>2007-02-06T02:18:51Z</updated>
    
    <summary> British artist and architect Usman Haque makes responsive environments, interactive installations, digital interface devices and mass-participation performances. In 2004, he launched Sky Ear in London, a non-rigid carbon-fibre &quot;cloud&quot; embedded with one thousand LED-infused helium balloons, EMF sensors, and...</summary>
    <author>
        <name></name>
        <uri>http://www.naimark.net</uri>
    </author>
            <category term="main blog" />
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/naimark/">
        <![CDATA[<p><img alt="burblejpg.jpg" src="http://interactive.usc.edu/members/naimark/burblejpg.jpg" width="350" height="233" /></p>

<p>British artist and architect <a href="http://www.haque.co.uk/">Usman Haque</a> makes responsive environments, interactive installations, digital interface devices and mass-participation performances. In 2004, he launched Sky Ear in London, a non-rigid carbon-fibre "cloud" embedded with one thousand LED-infused helium balloons, EMF sensors, and several dozen mobile phones. Last year, he launched an even more ambitious interactive megablob called Open Burble at the Singapore Biennale (above). He has created interior immersive installations, visualizations, and various experiments addressing interactivity.</p>

<p>Usman will present his work this Thursday, Feb 8,  3:00 - 4:00pm in the ZML. </p>

<p>Are are welcome.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Build your campus in 3D!</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/007241.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=7241" title="Build your campus in 3D!" />
    <id>tag:interactive.usc.edu,2007:/members/naimark//41.7241</id>
    
    <published>2007-01-13T00:23:03Z</published>
    <updated>2007-01-13T00:46:06Z</updated>
    
    <summary> From those clever folks at Google Earth: How would your campus look in 3D? You show us. This spring, you and your (presumably equally artistic) friends can honor your home turf and hone your 3D design skills by entering...</summary>
    <author>
        <name></name>
        <uri>http://www.naimark.net</uri>
    </author>
            <category term="main blog" />
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/naimark/">
        <![CDATA[<p><img alt="campus.jpg" src="http://interactive.usc.edu/members/naimark/campus.jpg" width="457" height="327" /></p>

<p><em>From those clever folks at Google Earth:</em></p>

<p>How would your campus look in 3D? You show us.</p>

<p>This spring, you and your (presumably equally artistic) friends can honor your home turf and hone your 3D design skills by entering Google SketchUp's Build Your Campus in 3D Competition. Simply model your school's campus buildings in Google SketchUp, geo-reference them in Google Earth and submit them through this competition web site to earn lasting online glory and, for the winners, an all-expense-paid visit to Google.</p>

<p><em>(Fun fact: "Lasting online glory" is currently eligible for a GoogleMark while "all-expense-paid visit to Google" is not.)</em></p>

<p><em>Details <a href="http://contest.sketchup.com/entry.php?rules=1">here</a> and a quite good "Best Practices" PDF <a href="http://contest.sketchup.com/modelyourcampus.pdf">here</a>.</em></p>]]>
        
    </content>
</entry>
<entry>
    <title>(Cinemagraphic*) Experiments in Interactivity</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/naimark/archives/006844.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=41/entry_id=6844" title="(Cinemagraphic*) Experiments in Interactivity" />
    <id>tag:interactive.usc.edu,2006:/members/naimark//41.6844</id>
    
    <published>2006-09-07T20:30:03Z</published>
    <updated>2006-09-07T20:34:37Z</updated>
    
    <summary>The purpose of the course is to expand our vision of what interactive media might be. So far, what we call “interactive media” - games, multimedia, simulations, public space installations, web, mobile - fall into clusters around specific styles, applications,...</summary>
    <author>
        <name></name>
        <uri>http://www.naimark.net</uri>
    </author>
            <category term="534" />
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/naimark/">
        <![CDATA[<p>The purpose of the course is to expand our vision of what interactive media might be. So far, what we call “interactive media” - games, multimedia, simulations, public space installations, web, mobile - fall into clusters around specific styles, applications, and genres. We believe the territory is much bigger than that and largely unexplored. For this course, we will both seek out experiments in interactivity as well as produce our own.</p>

<p>*This year’s course is themed around cinematography as a means for artistic expression, emotional engagement, gaming, and storytelling in interactive media. For our purposes, cinematography includes anything relating to cameras - both real and virtual. One particular advantage of concentrating on cinematography is that it connects interactive media to a rich vein in the history of cinema. (Another advantage is that, to our knowledge, this is the first course ever on cinematography and interactive media.)</p>

<p>Full syllabus is <a href=http://interactive.usc.edu/members/naimark/534syllabus2006.pdf>here</a>.</p>]]>
        
    </content>
</entry>

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