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      <title>Michael Naimark</title>
      <link>http://interactive.usc.edu/members/naimark/</link>
      <description></description>
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      <copyright>Copyright 2008</copyright>
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         <title>Art Imitates Life</title>
         <description><![CDATA[<p>Leonardo DiCaprio to star in 'Atari'<br />
Tale about the godfather of video game industry</p>

<p>By Borys Kit and Jay A. Fernandez<br />
<a href="http://www.hollywoodreporter.com/hr/content_display/film/news/e3i1751753614c1db77744a34deae6cb78b">http://www.hollywoodreporter.com/hr/content_display/film/news/e3i1751753614c1db77744a34deae6cb78b</a><br />
June 6, 2008, 09:19 PM<br />
Leonardo DiCaprio has more fake IDs than Fletch.</p>

<p>The ubiquitous actor-producer has just become attached to star in "Atari," a pitch that writers Brian Hecker and Craig Sherman sold to Paramount on Friday about the godfather of the video game industry, Nolan Bushnell. DiCaprio's Appian Way shingle is producing the biopic, which the filmmakers hope will play with elements from "Mr. Smith Goes to Washington" and "Tucker."</p>

<p>Bushnell was an engineering student, puzzle-lover and game enthusiast (chess, Go, early computer games) who went from fixing broken pinball machines to launching Atari Corp., a video game manufacturer, in the early '70s. Its first product was a little game called Pong that transfixed kids in suburban rec rooms across the country and led to hundreds of millions of dollars worth of video game sales. Within a few years, he sold the company to Warner Communications for $28 million.<br />
</p>]]></description>
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         <pubDate>Tue, 10 Jun 2008 10:37:13 -0800</pubDate>
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         <title>Viewfinder: How to Seamlessly &apos;Flickrize&apos; Google Earth</title>
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<p>"<a href="http://interactive.usc.edu/viewfinder/">Viewfinder: How to Seamlessly 'Flickrize' Google Earth</a>"<br />
progress report and video went online today.</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/008908.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/008908.html</guid>
         <category>main blog</category>
         <pubDate>Thu, 03 Apr 2008 14:06:27 -0800</pubDate>
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         <title>Sufficient Latitude: Interactive Wood Machines by Bernie Lubell</title>
         <description><![CDATA[<p><img alt="SLlongscansharp.jpg" src="http://interactive.usc.edu/members/naimark/SLlongscansharp.jpg" width="515" height="210" /></p>

<p>March 1 — May 11, 2008<br />
Williamson Gallery, Art Center College of Design, Pasadena<br />
Opening reception: Friday, March 14, 6 to 10pm (coincides with ArtNight Pasadena)</p>

<p><em>Bernie's work, the surprise hit of the 2007 Ars Electronica Festival, ranks #1 on Google searches for interactive wood machines.          -M</em></p>

<p>San Francisco artist Bernie Lubell makes interactive installations that focus on the intersection of science and the arts — but which at the same time are adamantly low-tech. His incredibly complex machine environments are made of wood, use no computers or video or motors and are entirely human-powered.</p>

<p>The use of wood and ancient technologies to examine 21st century issues adds a disarming historical perspective to Lubell's enterprise. The pieces are witty, friendly and personal even as they tackle serious issues such as the nature of consciousness or the origins of life.</p>

<p>More <a href="http://www.artcenter.edu/williamson/">here</a>.<br />
</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/008821.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/008821.html</guid>
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         <pubDate>Thu, 13 Mar 2008 07:07:09 -0800</pubDate>
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         <title>Fishualization 2008! Tomorrow!</title>
         <description><![CDATA[<p><img alt="Fisualization_pic1.jpg" src="http://interactive.usc.edu/members/naimark/Fisualization_pic1.jpg" width="512" height="351" /><br />
Fish "painting" in real time via live video camera and image processing</p>

<p>When the IMD Class of 2007 was in its second year, the students made a group project for the Aquarium of the Pacific in Long Beach called Fishualization. The idea was to have visitors and fish "collaborate" on making visuals. A camera caught the fish swimming while visitors interacted with menu options using DDR-style foot switches. The resulting imagery was projected next to the fish tank. Fishualization was installed during the Aquarium's Ocean Tech Day and was a hit, particularly with young visitors.</p>

<p>Class of 2007 grad Doo-Yul (Doox) Park, the principle designer of the Fishualization software, will be installing "Fishualization 2008" for this year's Ocean Tech Day, Saturday March 8, tomorrow. We're all pleased and proud that Doox has continued with this innovative and lively experience. <a href="http://www.aquariumofpacific.org/newsevents/eventsdetail/ocean_tech_day/">Check it out!</a></p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/008811.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/008811.html</guid>
         <category>main blog</category>
         <pubDate>Fri, 07 Mar 2008 11:35:38 -0800</pubDate>
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         <title>Monday Workshops @ IMD — &quot;Viewfinder&quot;</title>
         <description><![CDATA[<p><img alt="eyeposts3b.jpg" src="http://interactive.usc.edu/members/naimark/eyeposts3b.jpg" width="500" height="281" /></p>

<p>registered photo overlaid on 3D model of USC campus by Perry Hoberman, summer 2006</p>

<p>November 5 - Viewfinder (a new project in collaboration with ICT and a research award from Google)<br />
Instructor: Professor Michael Naimark, with the Viewfinder team and a special guest from Google</p>

<p>Viewfinder is an easy-to-use way for a community of users to find the pose of their photographs with respect to Google Earth as well as to neighboring photographs. These photos can be then viewed as perfectly aligned overlays in front of Google Earth and can be used to help make better, faster models in Google SketchUp. Our approach is to combine state-of-the-art computer vision algorithms with a little bit of human help. We're specifying that pose finding in Viewfinder can be done by ten year olds. Our plan is to build a first-pass version in the next four months. Some background can be found <a href="http://interactive.usc.edu/members/naimark/archives/006676.html">here</a>.</p>

<p>This workshop is working session to specify technology, design, schedule and milestone. We welcome student participation. Limited to 6 students. Please <a href="mailto:michael@naimark.net">email me</a> to sign up.</p>

<p>Monday November 5, 1:00-5:00pm, ZML</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/008406.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/008406.html</guid>
         <category>main blog</category>
         <pubDate>Thu, 01 Nov 2007 09:00:58 -0800</pubDate>
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         <title>Nintendo Wii Fit named in Popular Mechanics 2007 Ten Best</title>
         <description><![CDATA[<p><img alt="wii-fit-1107.jpg" src="http://interactive.usc.edu/members/naimark/wii-fit-1107.jpg" width="470" height="277" /></p>

<p>"The Nintendo Wii is many things—a motion-sensing video-game console, a retail success story, possibly even a cultural touchstone. What it isn’t, despite its players’ controller-waving antics and media hype about gamers finally getting off the couch, is an exercise machine. Until now. The Wii Fit, a soon-to-be-released suite of games that uses a $70 weight- and balance-sensing Balance Board, does everything from analyzing posture to revealing how bad you actually are at yoga. It turns fitness into a game, instead of a chore." - <a href="http://www.popularmechanics.com/technology/industry/4224767.html?series=37&page=7&?series=37">Popular Mechanics</a></p>

<p>See also the Nintendo video <a href="http://e3nin.nintendo.com/wii_fit.html">here</a>. Hoola hoops is awesome.</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/008359.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/008359.html</guid>
         <category>main blog</category>
         <pubDate>Thu, 18 Oct 2007 13:46:28 -0800</pubDate>
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         <title>Vivoleum</title>
         <description><![CDATA[<p>If you want to see interactive art-as-activism at its finest, set up a Google Alert for Vivoleum RIGHT NOW.</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/007911.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/007911.html</guid>
         <category>main blog</category>
         <pubDate>Thu, 14 Jun 2007 20:05:18 -0800</pubDate>
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         <title>Google Street View (+ MS Live Search +)</title>
         <description><![CDATA[<p><font color="#0000FF"><strong>Wednesday Update</strong>: The Google v MS faceoff is about two fundamentally different approaches to place representation today. Google Street Views is using “movie maps” while MS Live Search is using 3D maps. </p>

<p>Moviemaps are 2D movies, insofar as an illusion of movement is created through visual similarity of adjacent 2D images. You can only “travel” around what was pre-recorded (!) and you can’t change anything. </p>

<p>3D maps are 3D databases (like most video games) and allow unconstrained travel and manipulability.</p>

<p>These approaches are fundamentally incompatible today, and involve such challenges to overcome as camera pose and geometry determination, scene interpolation, transient object and shadow removal, and reflectance modeling (“BRDF”s). There’s also the deeper question about what to do when no data exists (fake it or constrain POV?).</p>

<p>3D will win over 2D, if only because it compresses the massive redundancy of so many images which look so much alike, but not the day after tomorrow. There's plenty of room for creative hybrids. But for now, brace yourself for a lot of hype pitting one approach against the other.</font></p>

<p><br />
<img alt="streetview.jpg" src="http://interactive.usc.edu/members/naimark/streetview.jpg" width="500" height="304" /></p>

<p>Today Google is launching a new feature on <a href="http://maps.google.com/">Google Maps</a> called Street View, by far the best of the MS/A9 style "<a href="http://www.naimark.net/projects/aspen.html">moviemaps</a>." Several cities are mapped so far, including NY and SF. Particularly nice are the graphic overlays, the dissolves from view to view (simulating forward/backward motion) and the cinematic "pans" when going through intersections (doable since everything was filmed panoramically).</p>

<p>Street View is integrated into Google Maps as a stand-alone feature and is entirely 2D, made up of thousands of panoramic 2D photos. Dimensionalizing 2D into 3D to seamlessly integrate into Google Earth presents several challenges.</p>

<p>An noteworthy feature, which may present additional challenges, is here:</p>

<p><img alt="inappropriate.jpg" src="http://interactive.usc.edu/members/naimark/inappropriate.jpg" width="400" height="187" /></p>

<p><strong>UPDATE</strong>: Today Microsoft also announced an <a href="http://www.microsoft.com/presspass/press/2007/may07/05-28NYC3DMA.mspx">upgrade on its Live Search Maps</a> of "photo-realistic 3-D imagery" of several cities including NY, "Superman" perspective not street level.</p>

<p><strong>BUT WAIT THERE'S MORE</strong>: Today, <a href="http://www.boston.com/business/ticker/2007/05/everyscape_to_l.html">EveryScape Inc.</a>, a Massachusetts-based startup which has been working in stealth mode, also announced photo-based street level mapping, which includes <a href="http://www.winsperinc.com/EveryScape/">user participation</a>.</p>

<p>Part of the madness is because <a href="http://conferences.oreillynet.com/where2007/">Where 2.0</a> began today. But as of noon various blogs are reporting <a href="http://www.readwriteweb.com/archives/everyscape_virtual_earth.php">some but not all 3 </a>announcements. Crazy!</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/007884.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/007884.html</guid>
         <category>main blog</category>
         <pubDate>Wed, 30 May 2007 12:48:30 -0800</pubDate>
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         <title>The Latest Massively Multiplayer Online Game? Birdwatching.</title>
         <description><![CDATA[<p><img alt="craigscam.jpg" src="http://interactive.usc.edu/members/naimark/craigscam.jpg" width="512" height="430" /><br />
Today UC Berkeley professor Ken (Telegarden) Goldberg launched the coolest new webcam from the deck of Craig (Craigslist) Newmark's San Francisco deck overlooking Sutro Forest. 30 second signup. Lots of rich <a href="https://www.law.berkeley.edu/institutes/bclt/events/unblinking/unblink.html">backstory</a>. </p>

<p><a href="http://cone.berkeley.edu/concierge">Check it out!</a></p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/007789.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/007789.html</guid>
         <category>main blog</category>
         <pubDate>Mon, 23 Apr 2007 09:20:49 -0800</pubDate>
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         <title>SUMMER IN classes in NYu</title>
         <description><![CDATA[<p>NYU's Interactive Telecommunications Program offers a dozen summer classes May 14 - June 22 and June 25 - August 6.</p>

<p>Info on the summer sessions can be found <a href="http://itp.tisch.nyu.edu/object/ITP_Summer.html">here</a>.</p>

<p>Info on ITP can be found <a href="www.itp.nyu.edu">here</a>.</p>

<p>Any questions, feel free to contact <a href="mailto:george.agudow@nyu.edu">George Agudow</a>.</p>

<p>Brief descriptions of the classes are here ------------></p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/007694.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/007694.html</guid>
         <category>main blog</category>
         <pubDate>Tue, 03 Apr 2007 12:19:44 -0800</pubDate>
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         <title>IMD Thesis Presentations, Part II, Tuesday eve</title>
         <description><![CDATA[<p>This year's IMD Third Year <a href="http://interactive.usc.edu/thesis2007/">Thesis</a> Presentations, Part II, is tomorrow evening as follows:</p>

<p><strong>Tuesday Feb 27</strong> (Please note change from earlier schedule)</p>

<p>6:30pm - Noah Keating <br />
<a href="http://interactive.usc.edu/thesis2007/papers/lambent_reactive/">The Lambent Reactive: An Audiovisual Environment for Kinesthetic Playforms</a></p>

<p>7:00pm - Herb Yang <br />
<a href="http://interactive.usc.edu/thesis2007/papers/kingpin/">Kingpin: A PvP (Player-vs-Player), MMO (massively multiplayer online) Mafia Strategy Game</a></p>

<p>7:30pm - Aaron Meyers <br />
<a href="http://interactive.usc.edu/members/adm/paper/">Torrent Raiders: An Arcade-style Video Game and Dynamic Network Visualization</a></p>

<p>8:00pm - Doo Yul Park <br />
<a href="http://interactive.usc.edu/thesis2007/papers/ivm">iVM: Interactive Visual Music</a></p>

<p>8:30pm - Yuechuan Ke <br />
<a href="http://interactive.usc.edu/thesis2007/papers/multicam_narrative/">MultiCam Narrative: Interactivity and Cinematic Control</a></p>

<p>9:00pm - Erik Nelson <br />
<a href="http://interactive.usc.edu/thesis2007/papers/sonorous/">Sonorous: An Experiment in Interactive Audio as Real Time Strategy Game</a></p>

<p>The presentations will be 10 minutes each followed by 15 minutes of Q&A. 5 minute breaks between each.</p>

<p><strong>Ron Howard Theater</strong><br />
Robert Zemeckis Center for the Digital Arts</p>

<p>More healthy snacks will be served.</p>

<p>All are welcome!</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/007497.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/007497.html</guid>
         <category>main blog</category>
         <pubDate>Tue, 27 Feb 2007 17:24:13 -0800</pubDate>
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         <title>IMD Thesis Presentations, Part I Tonight</title>
         <description><![CDATA[<p>This year's IMD Third Year <a href="http://interactive.usc.edu/thesis2007/">Thesis</a> Presentations will be held the next 2 Tuesday nights as follows:</p>

<p><strong>Tuesday Feb 20</strong> (Big kudos for thesis paper drafts up!)</p>

<p>6:30pm - Jessica Rosenblatt <br />
<a href="http://interactive.usc.edu/thesis2007/papers/fitting_in/">Fitting In: Somatic History Education Through Costume and Physical Computing</a></p>

<p>7:00pm - Vincent Diamante <br />
<a href="http://interactive.usc.edu/thesis2007/papers/project_awol/">Project AWOL: Control Surfaces and Visualization for Surround Creation</a></p>

<p>7:30pm - Mihai Peteu <br />
<a href="http://interactive.usc.edu/thesis2007/papers/citytagz/">CityTagz: Collaborative Urban Archive</a></p>

<p>8:00pm - Josh Green <br />
<a href="http://interactive.usc.edu/thesis2007/papers/barfly/">Barfly: An Exploration into the Effects of Generative Gameplay Elements on Narrative</a></p>

<p>8:30pm - Justin Hall <br />
<a href="http://www.passivelymultiplayer.com/">Passively Multiplayer Online Games</a></p>

<p><br />
<strong>Tuesday Feb 27</strong> (Paper drafts will be posted next Tuesday)</p>

<p>6:30pm - Erik Nelson <br />
Sonorous: An Experiment in Interactive Audio as Real Time Strategy Game</p>

<p>7:00pm - Herb Yang <br />
Kingpin: A PvP (Player-vs-Player), MMO (massively multiplayer online) Mafia Strategy Game</p>

<p>7:30pm - Doo Yul Park <br />
iVM: Interactive Visual Music</p>

<p>8:00pm - Aaron Meyers <br />
Torrent Raiders: An Arcade-style Video Game and Dynamic Network Visualization</p>

<p>8:30pm - Yuechuan Ke <br />
MultiCam Narrative: Interactivity and Cinematic Control</p>

<p>9:00pm - Noah Keating <br />
The Lambent Reactive: An Audiovisual Environment for Kinesthetic Playforms</p>

<p>The presentations will be 10 minutes each followed by 15 minutes of Q&A. 5 minute breaks between each.</p>

<p><strong>Ron Howard Theater</strong><br />
Robert Zemeckis Center for the Digital Arts</p>

<p>Healthy snacks will be served.</p>

<p>All are welcome!</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/007449.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/007449.html</guid>
         <category>main blog</category>
         <pubDate>Tue, 20 Feb 2007 14:05:30 -0800</pubDate>
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         <title>Usman Haque, Thursday 3-4pm, ZML</title>
         <description><![CDATA[<p><img alt="burblejpg.jpg" src="http://interactive.usc.edu/members/naimark/burblejpg.jpg" width="350" height="233" /></p>

<p>British artist and architect <a href="http://www.haque.co.uk/">Usman Haque</a> makes responsive environments, interactive installations, digital interface devices and mass-participation performances. In 2004, he launched Sky Ear in London, a non-rigid carbon-fibre "cloud" embedded with one thousand LED-infused helium balloons, EMF sensors, and several dozen mobile phones. Last year, he launched an even more ambitious interactive megablob called Open Burble at the Singapore Biennale (above). He has created interior immersive installations, visualizations, and various experiments addressing interactivity.</p>

<p>Usman will present his work this Thursday, Feb 8,  3:00 - 4:00pm in the ZML. </p>

<p>Are are welcome.</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/007396.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/007396.html</guid>
         <category>main blog</category>
         <pubDate>Mon, 05 Feb 2007 17:58:18 -0800</pubDate>
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         <title>Build your campus in 3D!</title>
         <description><![CDATA[<p><img alt="campus.jpg" src="http://interactive.usc.edu/members/naimark/campus.jpg" width="457" height="327" /></p>

<p><em>From those clever folks at Google Earth:</em></p>

<p>How would your campus look in 3D? You show us.</p>

<p>This spring, you and your (presumably equally artistic) friends can honor your home turf and hone your 3D design skills by entering Google SketchUp's Build Your Campus in 3D Competition. Simply model your school's campus buildings in Google SketchUp, geo-reference them in Google Earth and submit them through this competition web site to earn lasting online glory and, for the winners, an all-expense-paid visit to Google.</p>

<p><em>(Fun fact: "Lasting online glory" is currently eligible for a GoogleMark while "all-expense-paid visit to Google" is not.)</em></p>

<p><em>Details <a href="http://contest.sketchup.com/entry.php?rules=1">here</a> and a quite good "Best Practices" PDF <a href="http://contest.sketchup.com/modelyourcampus.pdf">here</a>.</em></p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/007241.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/007241.html</guid>
         <category>main blog</category>
         <pubDate>Fri, 12 Jan 2007 16:23:03 -0800</pubDate>
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         <title>(Cinemagraphic*) Experiments in Interactivity</title>
         <description><![CDATA[<p>The purpose of the course is to expand our vision of what interactive media might be. So far, what we call “interactive media” - games, multimedia, simulations, public space installations, web, mobile - fall into clusters around specific styles, applications, and genres. We believe the territory is much bigger than that and largely unexplored. For this course, we will both seek out experiments in interactivity as well as produce our own.</p>

<p>*This year’s course is themed around cinematography as a means for artistic expression, emotional engagement, gaming, and storytelling in interactive media. For our purposes, cinematography includes anything relating to cameras - both real and virtual. One particular advantage of concentrating on cinematography is that it connects interactive media to a rich vein in the history of cinema. (Another advantage is that, to our knowledge, this is the first course ever on cinematography and interactive media.)</p>

<p>Full syllabus is <a href=http://interactive.usc.edu/members/naimark/534syllabus2006.pdf>here</a>.</p>]]></description>
         <link>http://interactive.usc.edu/members/naimark/archives/006844.html</link>
         <guid>http://interactive.usc.edu/members/naimark/archives/006844.html</guid>
         <category>534</category>
         <pubDate>Thu, 07 Sep 2006 12:30:03 -0800</pubDate>
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