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Late Nite Thesis Musings

Area of interest:
Party Space Group Interaction engaged in for the goal of TRANSCENDENCE

Questions:
Is not-being the same as being somewhere else?
Does Telepresence equate to transcendence?
What is involved in losing yourself?
How can technology produce an ecstatic experience?
What place does Interactive Media have at a party/music performace/rave?
Should people interact with the music or just with the space?
Can the music be extricated from the concept of the space?
Is this a “difficult” subject?
Do I want to make tools for the performer or tools for the audience?
Which do I want to make first?
I’m worried that making stuff for people to do during a musical performance would distract them from getting as into the music, or if that if the audience successfully lost itself in the music, it wouldn’t care about my ambient experiences – am I just being silly?

Method or process:
Make stuff and test it at DJ gigs? Talk to Scott about Tim Leary and telepresence, listen to Maryanne Amacher, read about projects at Ars Electronica that interest me, find out how to satisfy my urges to make “unsafe” work – I like Toshio Iwai and the Electroplankton stuff but this whole “video games is the new rock and roll” crap has been blown vastly out of proportion. Interactive Media, at least in the IMD, is lacking in blood and sweat and gully crunky griminess so I want to make it my business to sex it up a little.

Topics:
Collective behavior - rocking out
Audiovisual trickery/fuckery
Loud and raucous. Lascivious.

Showtoys – party game – utilize cellphones 1st, more later
-do I want a narrative?
-can I make people find each other and do things? Maybe exchange codes. Why?
Join onscreen avatars together unlock loops or modulations – new musical and video directions – higher levels of animation like in shooters – higher levels of stimulation for better attacks is a reward for joining together with others. The more people the more progression. How to sense levels of moshing, intensity of movement on the dancefloor? Video tracking?
Humidity sensors???
Intended crowd: Berserk sweaty [term->] audience, dark alley – “The Smell”

Comments

great musings - I wonder, how can you make this kind of behavior instinctive?

I remember moments at Grateful Dead concerts (barely) where I felt like I was collaborating with the audience somehow - like we were linked in dance and movement and connection or disconnection from the stage. I don't know how you study that, save for going to some concerts.

Also, I think your thesis could be a good excuse to request an interview on the subject of collaborative crowd ecstacy with George Clinton.

I still have the ticket stub from my trip to the Mothership at the Apollo Theater in 1978 or 79.

Looking at your three items, one is glaringly missing from your mix: your writing. Before you nail anything down, take this weekend (at least) to consider giving us a guided (written? scripted? personal?) tour into your transcendent realm. The artists you mention are notable as having kept enough consiousncess to actually record and share their visions of (un, in, dis,nil, hyper, hypo) consiousness. From Lewis Carroll to Henri Michaux, the author has struggled to create these other worlds with prose. I say, lock yourself in your word processor for at least two afternoons and see if you go anywhere that you'd like us to follow.

Yeah, you're right. Collect and create all of the inscriptions. It's part of the development activity anyway. Make things that are the practice-based equivalent of thinking things through — especially if you can do them quickly, before your ideas become frustrated by the quicksand of time. Find your "rapid prototyping" sweet spot, even if its foam core, paper clips and a stretch of yarn. Ideally, you'll have developed or are developing a nicely stocked quiver of prototyping armaments in which you are literate — Max/MSP, Flash, Processing, JSP, Basic Stamp, PIC, etc. Then you can take ideas and give them some articulation, feel the satisfaction of having something to point at. Then document the process and outcome and move onto the next thing. In the end, it all ties together.

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