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   <channel>
      <title>The Extensions of Noha</title>
      <link>http://interactive.usc.edu/members/noha/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2008</copyright>
      <lastBuildDate>Thu, 02 Nov 2006 12:55:50 -0800</lastBuildDate>
      <generator>http://www.sixapart.com/movabletype/?v=3.31</generator>
      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>Stuyvesant featured on &apos;pedia - 11.02.2006</title>
         <description><![CDATA[<p><img alt="stuyclip.png" src="http://interactive.usc.edu/members/noha/stuyclip.png"/><br />
Today's featured article on <a href = "http://en.wikipedia.org">wikipedia</a> is none other than my alma mater, Stuyvesant High School in New York City. The <a href = "http://en.wikipedia.org/wiki/Stuyvesant_High_School">article</a> is extensive, well citationed and worth a time-killing read. It is a model of a well-constructed wikipedia entry and indicative of the institution that it is documenting.</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/11/stuyvesant_feat.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/11/stuyvesant_feat.html</guid>
         <category></category>
         <pubDate>Thu, 02 Nov 2006 12:55:50 -0800</pubDate>
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            <item>
         <title>French television station earns more from SMS than advertising</title>
         <description><![CDATA[<p>The French television station M6, by encouraging viewer participation in its programming through the solicitation of SMS messages from audience members to influence show outcomes, has managed to surpass its ad revenue with the income it is now receiving from this practice. Indeed, as <a href="http://translate.google.com/translate?hl=en&amp;sl=fr&amp;u=http://www.tv8.ch/index.cfm?id=1431&amp;sa=X&amp;oi=translate&amp;resnum=6&amp;ct=result&amp;prev=/search%3Fq%3Dsite:www.tv8.ch%2Bstar%2Bacademy%26hl%3Den%26hs%3D79K%26lr%3D%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official">this </a>    (somewhat poorly translated) article states, SMS voting has become an integral part of French television, with 2005 revenues topping 100m Euros, and television announcers sparing no dignity in their pleas for your text message. Is taxed interactivity the solution to flagging television ad sale revenues? It certainly leapfrogs over the TIVO issue. It will be quite interesting to see how this business model evolves, especially as it gains prevalence here in the states.</p>

<p><a href="http://www.textually.org/textually/archives/2006/10/013693.htm">Link</a> to the referring article</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/10/french_televisi.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/10/french_televisi.html</guid>
         <category></category>
         <pubDate>Tue, 03 Oct 2006 14:32:48 -0800</pubDate>
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         <title>Television Destruction/Reclamation Contest</title>
         <description><![CDATA[<p>I am currently  in possession of two large (27" and 32") malfunctioning televisions that cost more than their worth to repair. In the interests of art, technology, and everything in between, I am proposing a contest - to whomever can propose the most interesting use of these televisions, from a videotaped trip to Joshua Tree with baseball bats to a radical artistic or environmentally conscious repurposing - will go the televisions, my blessings, and the bodily and vehicular energies to complete the project. </p>

<p>Only a briefly detailed proposal is necessary - just let the ideas flow!<br />
noah@coercive.org</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/09/television_dest.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/09/television_dest.html</guid>
         <category></category>
         <pubDate>Fri, 22 Sep 2006 17:15:09 -0800</pubDate>
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         <title>New Mobile</title>
         <description><![CDATA[<p>So my '06 summer job bought me a new mobile as a show of good faith, the not unBlackberrylike Nokia <a href = "http://flickr.com/photos/ryosaeba/168089270/">e61</a>. <br>I'm pretty excited, as I'll finally be able to use all of the powerful <a href = "http://mobile.processing.org/">applications</a> that have been beyond my tenacious but unready <a href = "http://flickr.com/photos/fluzo/51502429/">6230</a>'s reach.<br> I also have a  <a href = "http://flickr.com/photos/teddythebear/149479767/">Bluetooth GPS unit</a> on the way so if anyone wants to play some <a href = "http://interactive.usc.edu/members/jbleecker/archives/006684.html">games</a> or something I'd be down. <p><br />
In terms of usabilty, syncing my contents and calendars with my powerbook required a <a href = "http://www.mactomster.de/_old/isync/isync.html">plugin</a>, and aside from  getting the contacts off the old phone everything else has been relatively pain free.<br> Apple's address book did some strange things with the data it received,  such as <p>putting the contact's whole name in the last name slot,<br><img alt="Picture 4.png" src="http://interactive.usc.edu/members/noha/archives/Picture%204.png" width="398" height="334" /><br />
<br><br />
creating the Boutros-Boutros Ghali effect,<br />
<img alt="Picture 5.png" src="http://interactive.usc.edu/members/noha/archives/Picture%205.png" width="404" height="325" /><br />
<br><br />
and adding an unnecessary surname to the singly named.<br><img alt="Picture 7.png" src="http://interactive.usc.edu/members/noha/archives/Picture%207.png" width="402" height="333" />.<br><br />
Other than that it's awesome.<p><br />
I might also add that I'm looking to go power-user with this piece, so if anyone can recommend some more 1337 j2me, flash or symbian apps I'm all 3ar5.</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/08/new_mobile.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/08/new_mobile.html</guid>
         <category></category>
         <pubDate>Fri, 11 Aug 2006 18:54:15 -0800</pubDate>
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         <title>For Social Change</title>
         <description><![CDATA[<p>Hey all,</p>

<p>So it's late, I've been biking all over New York City, and I'm feeling something about social change. There's a lot wrong with our country and our society at this moment, which many of us speak about to each other, and most if not all recognize, but few directly confront in the work that they do. Tonight I spoke with a man who railed against people's obsession with entertainment and fashion to the exclusion of concerns relating to current warfare or the wrongs of the world, but out of whom I could get no coherent solution of how to solve this problem. Later, I spoke with a man on the street who seemed quite intelligent, pleasant and functional, but who claimed to be homeless, unable to fund his "baby mamma" and unable to find work, convinced that his rapping skills would earn him some money some day. To both my natural response was to prescribe technology and entertainment media, to spread the message that the internet as a cost-free and omnipresent connection with millions of memeseekers would either propel them to stardom or spread their philosophy in a way that would actually speak to people's day-to-day reality in a way that newspaper headlines could not. </p>

<p>Am I living in a bubble? Is this really a possibility? Can Interactive Media - downloadable games, cell-phone based applications, stereoscopic technology - help not only entertain but spread messages that we would like to propagate? What is the ideal road to take? Armed with the convictions we possess, and the knowledge that we pass to each other and gain from working in this institution, is it not our responsibility to use what we have for the better good of society? Are we not betraying ourselves if we ignore what we feel and spend all of our time chasing a dollar and a gleam? </p>

<p>Obviously the approach to actually accomplishing this task is the hard part. Yet to date my most popular accomplishment at this institution with non new-media initiates is my involvement in the Darfur is Dying project. USC IMD is getting tons of press for what it is claiming to bring to games and new forms of media entertainment. People are definitely looking for Web 2.0 and New Media's Social Change Killer App - it is my opinion that we are the most qualified technicians to provide it. </p>

<p>I had been thinking about raves. Recently I've been thinking about schools. I wrote a letter to the editor of the New York Times a few weeks ago in response to an Op-Ed speaking our against the problem of cellphones in the classroom, in which I cited IMD's integration of technology into its lesson plans and made the point that when trying to reach a generation that communicates through cellphones, instant messenger and myspace, you will gain far higher mental penetration if you attempt to reach people on a level they are familiar and comfortable with, and maybe don't expect from the likes of you. If you like it can be downloaded <a href = "http://coercive.org/writ/letter2editorr.rtf">here</a>.</p>

<p>To quote a famous scholar, "my question is this:" Can a series of in-classroom games and real-world cell phone based exploration experiences increase a students interest in their education? Can interaction and understanding between disparate cultures, classes and economies be aided by community based and social networking technologies? Can this type of shit pay the bills? With the East River below me and the hot summer's air in my face, this is what I'm thinking about. </p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/07/for_social_chan.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/07/for_social_chan.html</guid>
         <category></category>
         <pubDate>Mon, 17 Jul 2006 01:27:21 -0800</pubDate>
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            <item>
         <title>The Experience Business</title>
         <description><![CDATA[<p><CENTER><img alt="BELSM.png" src="http://interactive.usc.edu/members/noha/archives/BELSM.png" /><br />
<a href="http://interactive.usc.edu/members/noha/archives/BEL.html" onclick="window.open('http://interactive.usc.edu/members/noha/archives/BEL.html','popup','width=910,height=714,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">come closer</a></CENTER><br />
</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/06/the_experience.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/06/the_experience.html</guid>
         <category></category>
         <pubDate>Tue, 20 Jun 2006 20:22:34 -0800</pubDate>
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         <title>Freedom Funds</title>
         <description><![CDATA[<center><img alt="ffunds.png" src="http://interactive.usc.edu/members/noha/archives/ffunds.png"/></center>
The surveillance singularity is coming!<br> 
Download <a href="http://interactive.usc.edu/members/noha/archives/freedomfunds.ppt.pdf">this</a> pdf and learn how to guide yourself to a newer, safer future of monetary interaction! <br>
Do not fear, the government is in control. <br>
This is for your own protection. <br>
Thank you and God Bless America.]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/05/freedom_funds.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/05/freedom_funds.html</guid>
         <category></category>
         <pubDate>Mon, 22 May 2006 13:28:46 -0800</pubDate>
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            <item>
         <title>Vocal Collager</title>
         <description><![CDATA[<center><img alt="lidell_patch_sm.jpg" src="http://interactive.usc.edu/members/noha/archives/lidell_patch_sm.jpg"/>
</center>

<p>So for CTIN542 project 3A, I chose the musician <a href="http://jamielidell.com/">Jamie Lidell</a> as my artistic inspiration, due to a recent concert of his that I attended with some mates, both class and non. At his shows, Lidell records himself beatboxing and humming to create his rhythm tracks, then over the top of it belts out some crooning vocals like he was the wonky british reincarnation of Al Green. </p>

<p>Taking a cue from the Lidell performance, I made this patch in <a href="http://cycling74.com/products/maxmsp">MAX/MSP</a> that allows one to four participants to make some interesting vocal collages with a microphone. It has four tracks that can be recorded on by pressing the corresponding number key (1-4), and will loop after 16 bars, with an adjustable BPM. After a track is recorded upon, the audio can be pitch-shifted and delayed, which is where the fun <b>really</b> starts. Take a look at <a href="http://interactive.usc.edu/members/noha/archives/lidell_patch.html" onclick="window.open('http://interactive.usc.edu/members/noha/archives/lidell_patch.html','popup','width=959,height=661,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false">the full-size image</a>, or just <a href="http://interactive.usc.edu/members/noha/archives/Lidell2">download the patch</a>. It's open source! If you own MAX/MSP, that is...</p>

<p>Enjoy!</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/05/vocal_collager.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/05/vocal_collager.html</guid>
         <category></category>
         <pubDate>Thu, 18 May 2006 15:12:38 -0800</pubDate>
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            <item>
         <title>Mobile Round-up/Brain Dump</title>
         <description><![CDATA[<p>A gathering of links to interesting mobile technology related places.<br />
Some of this is from the GDC talk "World Tour of Mobile Innovations"<br />
Please, let me know what is missing from this list!</p>

<p><b>People:</b><br />
<a href = "http://research.techkwondo.com/">Julian Bleecker</a><br />
<a href = "http://www.itofisher.com/mito/">Mimi Ito</a></p>

<p><b>Blogs:</b><br />
<a href ="http://textually.org">http://textually.org</a><br />
<a href ="http://smartmobs.com/">smartmobs</a><br />
<a href ="http://picturephoning.com">     -http://picturephoning.com</a><br />
<a href ="http://www.adverblog.com/">http://www.adverblog.com/</a> - esp. archives by topic beginning with "mobile"<br />
<a href ="http://www.wirelesswatch.jp/">http://www.wirelesswatch.jp/</a><br />
<a href ="http://www.moconews.net/">http://www.moconews.net/</a><br />
<a href ="http://cellsuite.jp/news/">http://cellsuite.jp/news/</a> - hasn't been updated in a while</p>

<p><b>Interesting Tech:</b><br />
<a href ="http://cingular.mediaroom.com/index.php?s=press_releases&item=1453">Cingular/Shazam musicID service:</a><br />
	-record a tune - system identifies it and sends you an SMS with the title<br />
		<br />
<a href = "http://www.sony.net/Products/felica/abt/index.html">FeliCa</a> - Sony's RFID payment technology:<br />
<a href = "http://en.wikipedia.org/wiki/Mobile_Suica">mobile Suica</a><br />
	-uses FeliCa technology - RFID payment system embedded in phone <br />
		-tied in with phone hardware and software, access payment information through phone menus<br />
	-some pictures of FeliCa in use <a href = "http://www.slashphone.com/101/1925.html">here: </a></p>

<p><a href = "http://www.nttdocomo.co.jp/english/p_s/i/toruca/about.html">ToruCa</a> - image capture and metadata retrieval/sharing:<br />
	<a href = "http://www.nttdocomo.com/pr/2005/000686.html">ToruCa blurb</a> <br />
      -future platform for ARG?<br />
	<br />
<b>MoSoSo (Mobile Social Software):</b><br />
<a href = "http://www.dodgeball.com/">Dodgeball</a><br />
<a href = "http://www.rabble.com/index.php">Rabble</a><br />
<a href = "http://www.peepsnation.com/how.php">PeepsNation</a><br />
<a href = "http://www.playtxt.net/playtxt.do">Playtxt</a><br />
<a href = "http://jambonetworks.com/web-site/Home.html">Jambo</a><br />
<a href = "http://www.plazes.com/">Plazes</a><br />
<a href = "http://www.aula.cc/hunaja/">Hunaja</a><br />
<a href = "http://wired-vig.wired.com/news/culture/0,1284,66813,00.html?tw=wn_story_page_prev2">Wired MoSoSo Article</a></p>

<p><b>ADVERGAMING</b>- much more to say about this later</p>

<p><b>Semacode:</b><br />
<a href = "http://www.semacode.org/">http://www.semacode.org/</a><br />
<a href = "http://homepages.nyu.edu/~dc788/conqwest/about.html">ConQwest</a><br />
<a href = "http://www.merkwelt.com/people/stan/semanote/">Semanote</a><br />
<a href = "http://www.semapedia.org/">Semapedia</a><br />
<a href = "http://www.dziga.com/eruv/index.php">eRuv</a></p>

<p><b>ARG (Alternate Reality Gaming):</b><br />
<a href = "http://www.argn.com">http://www.argn.com</a><br />
<a href = "http://www.ilovebees.com/">http://www.ilovebees.com/</a><br />
<a href = "http://www.mogimogi.com/mogi.php?language=en">mogi</a> - real world collecting and trading of virtual objects<br />
<a href = "http://www.blasttheory.co.uk/">http://www.blasttheory.co.uk/</a><br />
	-<a href = "http://www.blasttheory.co.uk/bt/work_ilikefrank.html">I like frank</a><br />
	-<a href = "http://www.blasttheory.co.uk/bt/work_uncleroy.html">Uncle Roy</a></p>

<p><b>Mobile Music:</b><br />
<a href = "http://www.sonicscenery.com/">Sonic Scenery</a> @ Natural History Museum<br />
<a href = "http://interactive.usc.edu/projects/mobile/20050811-location_3.php">Location33</a><br />
<a href = "http://sonicnetworkinc.com/sonicgames.htm">Sonic Network</a><br />
LISMO - itunes w/social marketing<br />
	-location based music search<br />
	-"what is the most popular song on this block?"<br />
	<a href = "http://en.wikipedia.org/wiki/LISMO">short description</a><br />
	<a href = "http://www.kddi.com/lismo/">japanese site</a></p>

<p><br />
<b>Random:</b><br />
<a href = "http://agagame.jp">http://agagame.jp</a><br />
i don't read japanese, but i think the basic gist is that you play minigames, and navigate between the choice of two advertisements before you can play</p>

<p><a href = "http://www.vyro-games.com/products/rtw.html">Relax-to-win</a><br />
	- galvanic response sensors with bluetooth</p>

<p>M-commerce:<br />
	-In Japan, customizing the UI is big</p>

<p>"emotion messaging" - analyzes the text content and emoticons in an SMS to flash the screen certain colors and "shining samples"</p>

<p>Driver License Training - practice for written tests, etc<br />
	-Brain Training is hugely popular now</p>

<p><a href = "http://www.cascadamobile.com/solutions/formobilemarketers.html">Cascada Mobile</a><br />
	-P2P recommendation system</p>

<p><a href = "http://www.google.com/mobile/">Google Mobile</a><br />
	-SMS and mapping services, everything else, etc.<br />
	<br />
<a href = "http://translate.google.com/translate?hl=en&sl=ja&u=http://girlswalker.com/&prev=/search%3Fq%3Dgirlswalker%26hl%3Den%26hs%3DH1a%26lr%3D%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official">Girlswalker</a><br />
also <a href = "http://www.wired.com/wired/archive/11.03/play.html?pg=6">a wired article</a><br />
	-portal site for rich tokyo girls<br />
	-small demographic - targeted to limited # of high spenders</p>

<p><a href = "http://pikkle.com/en">Pikkle</a><br />
-<a href = "http://pikkle.com/charajam">CharaJam</a></p>

<p><b>Camera Games:</b><br />
<a href = "http://www.superstarglobal.com/">SuperStar</a><br />
	-put up stickers of your picture and take pictures of other ppl's stickers<br />
	-earn points by seeing and by being seen - spectacle<br />
<a href= "http://www.moconews.net/devil-darts.html">Devil Darts</a><br />
	-take pictures of ppl and throw darts at them<br />
<a href = "http://www.avinfo.co.uk/index.php?main=story&ArchiveID=15148077">Kick Real</a><br />
	-aim camera at foot and kick the ball<br />
<a href = "http://wireless.ign.com/articles/624/624554p1.html">Photo Aquarium</a><br />
	-feed and breed fish by taking pictures of real world items<br />
<a href = "http://www.acmi.net.au/games_point_tilt.jsp">ARToolkit games</a><br />
	-and <a href = "http://www.acmi.net.au/3CAEF1B81E614B4F98842F3CD35DBEA3.htm">tech description</a></p>

<p><b>"Girl Games":</b><br />
<a href = "http://www.digitalchocolate.com/products/metrogirl/">Metrogirl</a><br />
Limelife:<br />
-<a href = "http://www.limelife.com/games/gno_solitaire.php">Girl's Night Out Solitaire</a><br />
-<a href = "http://www.limelife.com/games/wordheaven.php">Word Heaven</a><br />
<a href = "http://www.spillgroup.com/news/2006/02/340.html">SuperModel</a> <a href = "http://www.thesupermodelgame.dk/supermodel/">Milano</a><br />
<a href = "http://www.katostudios.com/ing/html/juego_ibiza.htm">Ibiza Party</a><br />
	-option to play as gay characters<br />
<a href = "http://www.gameloft.com/product.php?product=74&product_name=Love+Triangle%3A+Dating+Challenge&clid=41"Love Triangle</a><a href = "http://web-japan.org/kidsweb/cool/05-05/cool050501.html">Mushi-King</a> and <a href = "http://web-japan.org/kidsweb/cool/05-11/cool051102.html">Love and Berry</a>: (Boy and GIrl versions)</p>

<p><b>Girl Games for Guys:</b><br />
<a href= "http://www.bluespheregames.com/BikiniMachine.html">Bikini Machine</a><br />
<a href = "http://www.gameloft.com/product.php?product=1004&product_name=Sexy+Poker+2006&clid=41">Sexy Poker 2006</a><br />
<a href = "http://ampdlive.ampd.com/NewsLifestyle/Magazines/PlayboyMobile/playboy.php">Playboy Amp'd</a><br />
<a href = "http://www.cherrysauce.com/source.html">Cherrysauce</a><br />
<a href = "http://www.gamemobile.co.uk/low/leisuresuitlarry_low.htm">Leisure Suit Larry</a><br />
<a href = "http://wireless.ign.com/articles/691/691392p1.html">Hot Secretary</a><br />
<a href = "http://www.touchlink-mobile.com/press_release.php?id=28">College Girls</a></p>

<p><b>Themed/Branded Minigame collections:</b><br />
<a href= "http://wireless.ign.com/articles/693/693145p1.html">The Three Stooges: Makin' Dough</a><br />
<a href = "http://www-xl.cingularextras.com/fuel/enduser/portal/endUserHTMLDesc?resourceID=32368&descAction=deepDesc&dc=0">Homies: Domino n' Dice</a><br />
<a href = "http://www.mforma.com/products/?gameid=050599">California Games</a><br />
<a href = "http://www.mrgoodliving.com/Gorillaz/">Gorillaz</a> <a href = "http://www.moconews.net/gorillaz-are-game-for-mobile.html">game</a></p>

<p></p>

<p><b>Mobile Links/ports to Console/PC games:</b><br />
<a href = "http://www.cingularextras.com/fuel/enduser/portal/endUserHTMLDesc?resourceID=29816&descAction=deepDesc&dc=0">Star Wars Battlefront Mobile</a><br />
<a href = "http://www-xl.cingularextras.com/fuel/enduser/portal/endUserHTMLDesc?resourceID=32689&descAction=deepDesc&dc=0">Sims2</a><br />
<a href = "http://www.answers.com/main/ntquery?method=4&dsid=2222&dekey=Beatmania+IIDX&curtab=2222_1&linktext=Beatmania%20IIDX&linktext=Beatmania%20IIDX">BeatMania </a>(Bemani): <a href = "http://www.answers.com/main/ntquery;jsessionid=5rcf6sj4942i6?method=4&dsid=2222&dekey=E-AMUSEMENT&curtab=2222_1&sbid=lc01b&linktext=e-AMUSEMENT">e-Amusement</a> service<br />
	-modify the game's graphical interface<br />
	-customize arcade experience with mobile app</p>

<p><b>Other Games:</b><br />
<a href = "http://www.co.uk.handygames.com/">Flitzer</a> - streaking game<br />
<a href = "http://www.pinballfactory.com/">Pinball Factory</a><br />
	-Design and customize your own pinball game board - upload to phone<br />
Pet Shop and Pet Trap (<a href = "http://www.floodg.com/">Floodgate</a> - no online presence yet)<br />
-Pet Shop - uses localizing software to allow for digital "best in show" competitions at local, city, state, and even nationwide levels<br />
-Pet Trap -  players have to electrocute their opponent's pet<br />
<a href = "http://www.gamevil.com/eng/stoneskip.html">Skipping Stone</a><br />
	-addictive one-button game<br />
<a href = "http://www.gamespot.com/mobile/strategy/thepathofawarrior/story.html?sid=6126372">Path of a Warrior</a><br />
	-interesting because it has a $10/month play all you want pricing system<br />
Baka-Ge - pull nose hairs out of a big nose - blood<br />
<a href = "http://www.blueskynorth.com/BSN3/portfolio/index.html#s60portfolioitem10">Log Jam</a><br />
<a href = "http://www.morpheme.co.uk/game.jsp?projectId=10">Dr. Steve's Fart Box</a><br />
<a href = "http://www.gamespot.com/mobile/puzzle/skilljam/review.html">SkillJam</a></p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/04/mobile_roundupb_1.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/04/mobile_roundupb_1.html</guid>
         <category></category>
         <pubDate>Fri, 07 Apr 2006 17:13:37 -0800</pubDate>
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         <title>DJ NOHA 2NITE @ IML</title>
         <description><![CDATA[<p><img alt="nohaflyer.jpg" src="http://interactive.usc.edu/members/noha/nohaflyer.jpg" /><br />
Not to encourage anyone to skip seminar or anything, but I will be playing a DJ set at the Annenberg IML (Institute for Multimedia Literacy) tonight, Wednesday, April 5, from 7-9 PM. It's a great, happy place that you all should be familiar with, so this would be a good opportunity for any that haven't yet visited it to do so, and for the rest of you, a good way to start off your wednesday post-seminar interactive media-centric party binging! YAY!</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/04/dj_noha_2nite_i.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/04/dj_noha_2nite_i.html</guid>
         <category></category>
         <pubDate>Wed, 05 Apr 2006 13:02:54 -0800</pubDate>
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         <title>Some known aspects of a potential thesis project that MY thesis project is KINDA</title>
         <description><![CDATA[<p><img alt="Picture 1.png" src="http://interactive.usc.edu/members/noha/Picture%201.png"/></p>

<p><a href="http://interactive.usc.edu/members/noha/archives/thesisprojectisnt.pdf">Download a pdf of my hot ppt presentation!</a></p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/03/some_known_aspe.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/03/some_known_aspe.html</guid>
         <category></category>
         <pubDate>Thu, 30 Mar 2006 13:58:17 -0800</pubDate>
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         <title>BIP - Building Interactive Playgrounds</title>
         <description><![CDATA[<p><img alt="top3.jpg" src="http://interactive.usc.edu/members/noha/archives/top3.jpg" width="500" height="254" /><br />
If you want to play with space and time and people, if you like crossing barriers and probing around in extreme situations, if you fiddle around with the idea the space can be programmed, if you eat social patterns for your breakfast, if you are not scared by a drunk young audience, if you keep telling your friends that environments are not passive wrappings but active processes, if your perceptions keep shifting, if your projects are about interplay, exploration and humor, if tinkering with technology is your obsession...<br />
...then... this call for works is your unique chance to experiment with interaction design within the context of an electronic music festival. Nightlife, extreme characters, clubbing freaks,  a young, unrespectful and challenging audience. You know what we are talking about, don’t you?</p>

<p><a href  = "http://www.todo.to.it/bip/">YEAH!</a></p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/02/bip_building_in.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/02/bip_building_in.html</guid>
         <category></category>
         <pubDate>Fri, 10 Feb 2006 14:06:16 -0800</pubDate>
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         <title>getting intertextual/ramble</title>
         <description><![CDATA[<p>"the best museum experiences occur when one loses oneself in the work, when one becomes so enrapt with what's on display that time and space seem temporarily suspended and everyday reality is left behind for a while."<br />
-Paul Schimmel, “’Live in your head’ – Ecstasy: In and about Altered States</p>

<p>-I see this qualification as being applicable to any interactive media experience. This author is coming from a museum curation paradigm and thus speaks of his transcendent ideals in relation to the production of an exhibit, but he is basically speaking of the “best” of any type of experience, what in reference to games Mihaly Cziksentmihalyi’s terms “flow.” The space of musical performance, and in particular electronic music, however, I feel is particularly suited to provoking this “best” experience, I feel, or even a more intense sort of “best.” Perhaps this is due to the immersive nature of the space, or the amount of stimulation that is provided within it.</p>

<p>In Jeff Hawkins’ “On Intelligence” Hawkins postulates that the brain, when familiarized with something, like the layout of a house or a room, does not have to work as hard to decipher the pattern of its surroundings, and thus can expend cycles on other problems, like deciphering the patterns of traffic flow in Los Angeles, understanding the implications of new forms of media on society, learning how to play Guitar Hero, etc. – The visual and auditory signals do not need to pass through as many regions of cortex in the hierarchy before the pattern is classified as recognized, and a signal somewhat like the “name” of the pattern is sent back down to the primary sensory and motor levels. </p>

<p>However, when unfamiliar stimuli enter the cortex, patterns that have not yet been recognized, “the unexpected pattern is automatically passed to the next higher cortical region. …The higher region may be able to understand this new pattern as the next part of its own sequence. …But if such recognition does not occur, an unexpected pattern will keep propagating up the cortical hierarchy until some higher region can interpret it as part of its normal sequence of events. The higher the unexpected pattern needs to go, the more regions of the cortex get involved in resolving the unexpected input. …Ideally, in a world that is known and predictable, …the flow of patterns happens rapidly and occurs in the lower regions of the cortex. …However, if I was in an unknown room, …unexpected patterns would be rising far up the cortical hierarchy. In this novel situation I can no longer think about [LA traffic flow, New Media, Guitar Hero, Brains] because most of my cortex is attending to the problems of navigating the room.” </p>

<p>Cortical pathways are being blazed, new synapses are activating; the entire mind is at work interpreting the situation, deciphering an unfamiliar experience pattern, predicting what each pixel of stimulus represents. By this model, the more stimuli, the more cortical pathways “turned on” by novel input, the less cycles the cortex devotes to external thoughts, to “every day reality.” This is flow, meditation, ecstasy, transcendence, whatever you want to call it – the suspension of time and space, loss of ego, full participation in a moment, achieved through sensory overload, overstimulation. </p>

<p>The fact that the combination of loud music, flashing lights, chaos, smoke and sweaty bodies found in live electronic music events is disorienting and confusing, has its analog in Hawkins’s statement that “Confusion occurs when the cortex can’t find any memory that matches with the input.” The memory does not process nothingness, just as it does not process everythingness, which is why people frequently equate the collective mind of a techno event to the transcendent experience of meditation. Likewise, we can also equate the experience of excelling at a game like Geometry Wars or other shooters – there are so many things going on, so much visual stimulus occurring, that it is immediately immersive – you cannot possibly think about anything else for even a half-second, even draw your thoughts to thinking analytically about your next move in the game, or you will break the trance and lose. </p>

<p>Of course, in the end, all the patterns get learned – ravers learn to recognize the tracks that the DJ is playing, the layouts of the clubs, the other people in the room, and so the setting becomes predictable and tedious; gamers learn to predict the AI patterns of the programs they are running, figure out how to exploit the various systems in use, and thus the game becomes boring and easy; people go to an exhibit and see what works are there – by the thirteenth visit it has lost some of its initial thrill. </p>

<p>Maybe then the brain does learn to process everythingness - if it stares for long enough, learnable patterns will emerge – what seems like an incomprehensible jumble of colors, movement and sounds will work itself into a strategy of gameplay, a map of LA, a model of the universe, a social interaction, a DJ set. It would seem to be the novelty of experience then that is what is most important for us to note as designers as something to strive to achieve – how long is something cool before it becomes trite and tawdry? Is there media that is truly timeless, that transcends these boundaries, and continues to provide rewarding and immersive experiences that will forever surprise? </p>

<p>I see this as a goal of generative/emergent art – a system that is constantly evolving, never repeating, varying itself infinitely – however, as Todd stated in his last post, a single algorithm will blur into a grey goo quickly – the more varied the choice of algorithm, the longer lasting the novelty. Thus infinite levels of metaprocedure with an infinitely scalable library of algorithms to blend would be required for timeless novel content that is entirely procedurally-based. So what are we left with? Good old coliberation. Interaction with other people provides constant surprise – can you ever really learn humans? If this ramble is going to end anywhere - which it is, at least for tonight - it’s going to be at the advocation of multiplayer experiences, and with this quote:</p>

<p>"Last year I took a 70 year-old Zen monk to a rave party. He was curious enough to overcome his dislike of the music until his face lit up with a revelation. 'This is meditation!', he shouted above the noise. Later he explained that the walking meditation he taught involved being fully aware 'in the moment' without any internal dialogue separating actions from intentions, and that the same definition applied to the dancers all around him. His branch of Buddhism had been brought from Japan where there was emphasis on the need to develop and balance the complementary qualities of contraction and expansion, akin to extrovert and introvert states of mind. His school of Zen had concentrated on contraction with the idea that Westerners were too outgoing, but he now realized that those Westerners who were drawn to his school were introverts, and their need was for free expression in the way he had witnessed at the rave."<br />
-Nicholas Saunders, “The Spiritual Aspect of Rave Culture”</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/01/getting_interte.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/01/getting_interte.html</guid>
         <category></category>
         <pubDate>Tue, 31 Jan 2006 10:22:39 -0800</pubDate>
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         <title>rave thoughts</title>
         <description><![CDATA[<p>the rave movement and many of the historic drug culture initiatives form from the utopian ideal of collective experience, a loss of ego and a joining into something more powerful than the self. how to reconcile this with the reality of posturing, dance stylings, show-offing, sexual advances - the paradigm of clubbing? does this sort of activity only occur in the interstitial stages, between ecstatic experiences? i remember both types of feelings - the social aspects of being in high school, dressing up in humongous clothing with as much reflector as possible, getting the hottest new gear, dancing to impress the girls, and so on, with times when i was all alone in the middle of a huge crowd of people, epilepsy inducing light shows pulsing almost too hard to take, screaming and sweating and wondering how the DJ could possibly be so good, not even wondering about the DJ but just drinking in the feeling of overloaded senses, pushing the level of experience to the next heights. in my crowd it was all about who could attain the most extreme level of experience with the combination of drugs, lights, dancing, music and surroundings. the first rave i went to completely blew my mind - i was surrounded by the strangest looking and most unimaginably beautiful people i had before encountered - people who appeared to have come out of hiding in some underground or outerdimensional clubhouse to party and show off the most inventive clothing and dance moves, to experience the night with me, only to prance off at dawn back to from wherever they had appeared. where are those people now, i sometimes wonder? did they make it out or was that a final and all-encompassing world for them? was i just an impostor, a visitor, joining into the circle, taking notes in the attempt to bring that experience back for the rational world to hear about, learn from? were those people more real, more a true part of what it was to rave, did they die for the beauty that was created for me those nights, or are they now like me, looking back on a past time and wondering what can be extracted from that experience, digitally recreated and reconfigured for current consumption and dissemination. are they working in tri-state gas stations with blown minds and nostalgic thoughts or was that place a stepping stone for higher levels of creativity? i tell you the invention at these events was incredible. characters created from neon, makeup, fetish and piercings, dance concocted from mime, tribalism, breakdance, and korova wallpapering (Assume Vivid Astro Focus), platforms shoes, vinyl and club kid excess (Party Monster), music designed to play with your senses, to open you up with repetition, so that the aural pallet is then given over completely to subtleties. all the modulation comes in the form of almost subconscious changes, growth, shifting, rises and falls, trickery - build up a form and then tear it down. the tricks with visual perception work in somewhat of a similar fashion it seems - look at something for long enough, and your mind will adapt to it, become used to it. thus when it is taken away or shifted, you will be in a more fragile, receptive state - you will see the after effects, hallucinate at the lack of it. there are audio patterns that work the same way, particularly in techno music, and this technique is what a lot of successful rave music plays upon. Rimbaud - "I played sly tricks on madness."</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/01/rave_thoughts.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/01/rave_thoughts.html</guid>
         <category></category>
         <pubDate>Mon, 30 Jan 2006 22:33:13 -0800</pubDate>
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         <title>Late Nite Thesis Musings</title>
         <description><![CDATA[<p>Area of interest:<br />
Party Space Group Interaction engaged in for the goal of <b>TRANSCENDENCE</b></p>

<p>Questions:<br />
Is not-being the same as being somewhere else?<br />
Does Telepresence equate to transcendence?<br />
What is involved in losing yourself?<br />
How can technology produce an ecstatic experience?<br />
What place does Interactive Media have at a party/music performace/rave?<br />
Should people interact with the music or just with the space?<br />
	Can the music be extricated from the concept of the space?<br />
Is this a “difficult” subject?<br />
Do I want to make tools for the performer or tools for the audience?<br />
	Which do I want to make first?<br />
I’m worried that making stuff for people to do during a musical performance would distract them from getting as into the music, or if that if the audience successfully lost itself in the music, it wouldn’t care about my ambient experiences – am I just being silly?</p>

<p>Method or process:<br />
Make stuff and test it at DJ gigs? Talk to Scott about Tim Leary and telepresence, listen to Maryanne Amacher, read about projects at Ars Electronica that interest me, find out how to satisfy my urges to make “unsafe” work – I like Toshio Iwai and the Electroplankton stuff but this whole “video games is the new rock and roll” crap has been blown vastly out of proportion. Interactive Media, at least in the IMD, is lacking in blood and sweat and gully crunky griminess so I want to make it my business to sex it up a little.</p>

<p>Topics:<br />
Collective behavior - rocking out<br />
Audiovisual trickery/fuckery<br />
Loud and raucous. Lascivious.</p>

<p>Showtoys – party game – utilize cellphones 1st, more later<br />
	-do I want  a narrative?<br />
	 -can I make people find each other and do things? Maybe exchange codes. Why?<br />
Join onscreen avatars together unlock loops or modulations – new musical and video directions – higher levels of animation like in shooters – higher levels of stimulation for better attacks is a reward for joining together with others. The more people the more progression. How to sense levels of moshing, intensity of movement on the dancefloor? Video tracking? <br />
Humidity sensors???<br />
Intended crowd: Berserk sweaty [term->] <b>audience</b>, dark alley – “The Smell”</p>]]></description>
         <link>http://interactive.usc.edu/members/noha/archives/2006/01/late_nite_thesi.html</link>
         <guid>http://interactive.usc.edu/members/noha/archives/2006/01/late_nite_thesi.html</guid>
         <category></category>
         <pubDate>Thu, 26 Jan 2006 03:16:11 -0800</pubDate>
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