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September 28, 2005

Costikyan, Indie Game Funding and Dragon Quest VIII

Game development rabblerouser Greg Costikyan puts his money where his rants have been and quits his job at Nokia in order to focus on a company that funds independant game development! He's blogging the process and it'll be great to watch how he does. I wish him luck and look foward to his company's success. You can read about Greg and his new company: Manifesto Games at his weblog.

In other news, you can register with Square Enix to get a demo of their new RPG: Dragon Quest VIII for PS2I. If you reccomend a friend you can get a free slime key chain! Neat! I stopped playing Dragon Quest after part III on the NES, but have been eagerly awaiting part VIII as it literally looks like an Akira Toriyama comic brought to life. I don't play many RPGs these days but I'll be ponying up for this one.

September 15, 2005

Nintendo Revolution Controller Revealed!

http://www.gamespot.com/news/2005/09/15/news_6133335.html

revcon_screen003.jpg


COMMENTS TO COME!

September 14, 2005

Sounds Familiar

We've doing this for awhile now!

Sept 14 and Game Addiction

Today is my birthday! So for the next three years, you better not forget it! : )

Gamespot posted a lengthy article reporting on Game Addiction in Korea and steps their government is taking to provide psychological counseling to game addicts.

What is the most disconcerting to me, is how the internet cafe had no rules to regulate the amount of time a user could play (from the article):

"Wednesday turned into Thursday, and Thursday turned into Friday. During this period of more than 50 hours, Lee continued his gaming session, failing to adequately replenish his body's need for food, drink, and rest. The evening approached....Suddenly, Lee coiled over from his chair and fell onto the floor; a witness recalls he was conscious with his eyes open. He was rushed to nearby Taegu Fatima Hospital where he died a few hours later.

I wonder if anyone checked up on him? Maybe. Or maybe not? But isn't letting a customer play for three days straight a bit excessive? Sounds Shady to me. However, it is clear that this man was obsessed and if on-line gaming addiction is truly a large problem than I applaud the South Korean Government for offering psychological aid. I think thats a better solution than straight prohibition.

September 8, 2005

Castle-f-in-vania

I'm so excited for Castlevania: Dawn of Sorrow, a DS game, that I can hardly contain myself. In fact, I am purchasing a Nintendo DS solely to play this game. (And later perhaps, Trauma Center: Under the Knife and Viewtiful Joe: Double Trouble

I won't go into my 20 year old relationship with this series or nerd-ificate as to why it's an essential part of any gamer's vernacular. I'd rather do that in person, over a cup of tea and a kind ear.

There are also DIY places to know your Castlevania History.

September 5, 2005

A Gamer's Account of Hurricane Katrina

Via Kotaku.

This is a pretty somber account of a Hurricane Katrina survior in Alabama who describes the chaos around her as akin to a video game. I hope she will/has pull/ed through.

September 2, 2005

Reflections on Expo 2005 and large global gatherings in general

Scott mentioned the ridiculously long lines for different exhibits at the World Expo. I wonder how often people from different nations used part of that time to get to know each other. It'd be interesting to know if and how language barriers were transversed.

The reason I bring this idea up is that from my own experience it was often difficult to reach out and talk with strangers, let alone people from different countries. As a teenager, I attended World Youth Day in France in 1997 and Rome in 2000. [World Youth Day is a week long global pilgrimage of Catholic Youth that culminates with an evening with the pope.] Something I regret is not taking the time to talk to people from other countries. The opportunity was ample. There were usually herds of people walking from one gathering to the next. In particular, Rome was often at a standstill and it took several hours to reach each destination. I distinctly remembering being next to a group of Japanese pilgrims for two hours and not speaking a word to them.

At the time I blamed my shyness on language barriers, but it was most likely my immaturity as a teenager that kept me and the other American pilgrims I traveled with from iniating conversation with others. We didn't have a problem with other English speaking pilgrims from the UK and Canada. Perhaps, we were also a bit arrogant.

Regardless, I imagine mobile technology addressing these issues in the future. As Jorge posted, there are ways we could use mobile tech to help people a) kill the wait time in lines and b) communicate with each other through a common medium. Perhaps, it could be a game. Some sort of digital treasure hunt?

Interesting to think about. I wonder if Disney would jump on something like that to combat that wait time for the re-modleled Space Mountain.