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Warren Spector Quotes on Game Design


Warren Spector, designer of the Thief and Deus Ex series, chimes in on why game content is still in its infancy and will continue to be as such until developers start pushing the envelope .

Via Kotaku via Next Generation

My favorites so far:

“If you go to E3 and you’re not depressed, you’re really not paying attention. I mean, three-thousand identical, noisy, crappy… With, like, five good ones you have to spend three days seeking.”

and

“Most of what we play is as interactive as a roller-coaster. And that’s not good enough.”

and

“Clearly, if what you see in games right now, even in the best games, is all we’re capable of doing, then I’m getting out of the business. I don’t know about the rest of you…there’s so much more we can do.”

Hear hear. I was feeling ok about the current state of games for awhile- and now I've returned to my cynical self. That's a gppd thing.

Comments

“I really think games are an art, and we’re out of balance. We’re a commercial art, which means we’ve got to balance commerce and art.”

That's the big thing. I don't think you will be seeing people gamble 20 mil on some artsy game. That's just the facts.
Got to take baby steps and that's why the small games working with the DS seem to be on the edge of the mainstream market.
The other stuff is on PC but the problem with that is accessibility. It's just more daunting of a machine for new players to play with.

Nice quotes,

Warren is awesome, and refreshing. Mike Brinker and I had the luck of, meeting and hanging out with him, when we volunteered @ the MIT Education Arcade a few years back.

He belives in the power in of interactive story telling; which is more than I can say for most!

:)

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