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Winterbottom Sessions at GDC: Experimental Gameplay Workshop and Student IGF Post-Mortem

For all the IMD people who will be attending GDC this year we are happy to announce that the Winterbottom Team will be speaking at two sessions during the course of the conference.

Our first talk is part of the session entitled: Post-mortems of Student IGF Groups which is hosted by our own Tracy Fullerton as well as professors from the Guildhall.

Winterbottom Post Mortem Slide

We'll be speaking about our experiences designing the game, gathering and leading a student run team and discussing five rights and wrongs we've encountered while working on the project.

The second session is the Experimental Gameplay Workshop hosted by Jonathan Blow (creator of Braid). We'll actually be showing Winterbottom and our B-Game Submission: The Wrath of Transpertor at the session! Transpertor is an invisible platformer where the player's avatar is invisible. The core gameplay forces user to intensely study the environment as opposed to a players actions in order to gain immediate feedback on what user’s action is doing.

Transpertor

The Student IGF Post Mortem is on Tuesday during the IGDA Education Summit from 2-4 in Room 131 of Northall.

The Experimental Gameplay Workshop is held on Thursday from 2:30-4:30 PM in room 2018 of Westhall.

We'd love if you came by and sat in!

Comments

Can we just come in or do we need tickets? I'd love to see you guys present at EGW!

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