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Good news for short game fans

Next month American McGee’s game Grimm comes out. The game itself certainly seems worth talking about, but here I’m interested in it’s delivery. A 30 minute episode will come out every week for 24 weeks. This model seems liberating for both designers and players. I’m guessing you can pick and choose which episodes you want to play (and pay accordingly). So you don't have to play episode 3 to understand number 4, etc. As an advocate of short games, I’ve always said that I’m happy to pay more money for quality of experience rather than quantity (of time). But if one plays all 24 episodes the experience is hardly short. So this satisfies both conditions.

http://www.gametap.com/grimm
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Separately, I found this on Ian Bogost’s blog. You have to try this game. (Yes, its controls are painful).

Randy Balma: Municipal Abortionist

…and a review here: http://rhizome.org/editorial/fp/blog.php/800


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Comments

24 episodes, one every week is an inducement for the monthly subscription business model of GameTap. I'll be interested in comparing the structure of these videogame episodes to weekly delivered television episodes.

The flashing lights near the credits of RBMA were almost enough to GIVE me epilepsy. Having said that, an octo-pedal baby head that gazes at its its target was playful. So was the musical percussions on the yellow bus's collision.

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