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    <title>Peter Brinson</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/" />
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   <id>tag:interactive.usc.edu,2008:/members/pbrinson/33</id>
    <link rel="service.post" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33" title="Peter Brinson" />
    <updated>2008-07-24T22:13:05Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.31</generator>
 
<entry>
    <title>Torque for iPhone</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009122.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=9122" title="Torque for iPhone" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.9122</id>
    
    <published>2008-07-24T21:58:02Z</published>
    <updated>2008-07-24T22:13:05Z</updated>
    
    <summary> http://www.garagegames.com/products/torque/iPhone/ GarageGames is going to send me some more information on this, but it sounds exciting. I can imagine a lot of you guys&apos; games from 483 and 484 being ported to the iPhone. And of course I&apos;m sure...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p><img alt="torque_iphone.jpg" src="http://interactive.usc.edu/members/pbrinson/torque_iphone.jpg" width="550" height="230" /></p>

<p><a href="http://www.garagegames.com/products/torque/iPhone/">http://www.garagegames.com/products/torque/iPhone/</a></p>

<p>GarageGames is going to send me some more information on this, but it sounds exciting. I can imagine a lot of you guys' games from 483 and 484 being ported to the iPhone.  And of course I'm sure many of you will make new ones for it as well.  </p>

<p>I hope I can buy and use the iPhone without needing the service...</p>]]>
        
    </content>
</entry>
<entry>
    <title>Square Eyes Festival</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009115.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=9115" title="Square Eyes Festival" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.9115</id>
    
    <published>2008-07-21T19:38:04Z</published>
    <updated>2008-07-21T19:42:36Z</updated>
    
    <summary> This looks like an interesting festival. Especially for anyone with machinima. http://www.square-eyes.org/eng/sef.htm &quot;Square Eyes Festival is a festival for the short digital film. Square Eyes examines and programs films made with digital media. Therefore this year there is a...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p><img alt="squareeyes.jpg" src="http://interactive.usc.edu/members/pbrinson/squareeyes.jpg" width="550" height="137" /></p>

<p>This looks like an interesting festival.  Especially for anyone with machinima. </p>

<p><a href="http://www.square-eyes.org/eng/sef.htm">http://www.square-eyes.org/eng/sef.htm</a></p>

<p>"Square Eyes Festival is a festival for the short digital film. Square Eyes examines and programs films made with digital media. Therefore this year there is a special interest in <strong>films related to Games</strong>."</p>]]>
        
    </content>
</entry>
<entry>
    <title>Guinness World Records</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009091.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=9091" title="Guinness World Records" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.9091</id>
    
    <published>2008-06-30T23:15:15Z</published>
    <updated>2008-06-30T23:18:27Z</updated>
    
    <summary>I&apos;ve always wanted to do a game about the history of Hollywood stuntmen. In it you would play/recreate famous stunts in cinema. But I think this is even better. There is a game in the works about records featured in...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p>I've always wanted to do a game about the history of Hollywood stuntmen.  In it you would play/recreate famous stunts in cinema.  But I think this is even better.  There is a game in the works about records featured in the Guinness World Records:</p>

<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19187">http://www.gamasutra.com/php-bin/news_index.php?story=19187</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Good news for short game fans</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009063.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=9063" title="Good news for short game fans" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.9063</id>
    
    <published>2008-06-14T00:35:22Z</published>
    <updated>2008-06-14T00:41:40Z</updated>
    
    <summary>Next month American McGee’s game Grimm comes out. The game itself certainly seems worth talking about, but here I’m interested in it’s delivery. A 30 minute episode will come out every week for 24 weeks. This model seems liberating for...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p>Next month American McGee’s game Grimm comes out.  The game itself certainly seems worth talking about, but here I’m interested in it’s delivery.  A 30 minute episode will come out every week for 24 weeks.   This model seems liberating for both designers and players.  I’m guessing you can pick and choose which episodes you want to play (and pay accordingly).  So you don't have to play episode 3 to understand number 4, etc.  As an advocate of short games, I’ve always said that I’m happy to pay more money for quality of experience rather than quantity (of time).  But if one plays all 24 episodes the experience is hardly short.  So this satisfies both conditions.  </p>

<p><a href="http://www.gametap.com/grimm">http://www.gametap.com/grimm</a><br />
------------------------------------------------------<br />
Separately, I found this on <a href="http://www.watercoolergames.com/">Ian Bogost’s blog</a>.  You have to try this game.  (Yes, its controls are painful).  </p>

<p><a href="http://www.messhof.com/games/randy_balma_municipal_abortionist.php">Randy Balma: Municipal Abortionist</a></p>

<p>…and a review here: <a href="http://rhizome.org/editorial/fp/blog.php/800">http://rhizome.org/editorial/fp/blog.php/800</a></p>

<p><br />
<img alt="randyba.gif" src="http://interactive.usc.edu/members/pbrinson/randyba.gif" width="400" height="300" /></p>]]>
        
    </content>
</entry>
<entry>
    <title>Art on the Edge</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009057.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=9057" title="Art on the Edge" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.9057</id>
    
    <published>2008-06-07T21:20:29Z</published>
    <updated>2008-06-08T17:18:58Z</updated>
    
    <summary> The 2nd Biennial 01SJ Global Festival of Art on the Edge is going on right now for anyone in the San Jose area. http://01sj.org Eddo Stern, while visiting us during seminar recently, talked about his portal-to-be. Here is documentation...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p><img alt="ORTAL_SJ_stern.jpg" src="http://interactive.usc.edu/members/pbrinson/ORTAL_SJ_stern.jpg" width="550" height="380" /></p>

<p>The 2nd Biennial 01SJ Global Festival of Art on the Edge is going on right now for anyone in the San Jose area.  </p>

<p><a href="http://01sj.org">http://01sj.org</a></p>

<p>Eddo Stern, while  visiting us during seminar recently, talked about his portal-to-be.   Here is documentation of the piece.</p>

<p><a href="http://www.eddostern.com/portal.html">http://www.eddostern.com/portal.html</a><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Playing Columbine</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009038.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=9038" title="Playing Columbine" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.9038</id>
    
    <published>2008-05-19T18:48:12Z</published>
    <updated>2008-05-19T18:49:13Z</updated>
    
    <summary>Danny Ledonne sent me a copy of his documentary Playing Columbine, which is about the couple years after he made Super Columbine Massacre RPG! I imagine some of you received a copy as well. It’s a feature that examines questions...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p>Danny Ledonne sent me a copy of his documentary Playing Columbine, which is about the couple years after he made Super Columbine Massacre RPG!  I imagine some of you received a copy as well.  It’s a feature that examines questions concerning the value of non-fiction games through the controversies surrounding his game.  We get quick comments from Julian, John, and me, while Kellee and Jenova have a number of nice moments.  And Tracy delivers consistent clarity.  </p>

<p><a href="http://www.playingcolumbine.com">http://www.playingcolumbine.com</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Intermediate Game Design and Development</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009029.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=9029" title="Intermediate Game Design and Development" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.9029</id>
    
    <published>2008-05-14T22:10:45Z</published>
    <updated>2008-05-14T22:17:33Z</updated>
    
    <summary> Many of you asked about this semester&apos;s final projects from CTIN 484/489 after seeing them during seminar two weeks ago. They have just been added to the projects page, and Tracy and I are very proud. Direct link here:...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p><img alt="484_2008_1.jpg" src="http://interactive.usc.edu/members/pbrinson/484_2008_1.jpg" width="500" height="370" /></p>

<p>Many of you asked about this semester's final projects from CTIN 484/489 after seeing them during seminar two weeks ago.  They have just been added to the projects page, and Tracy and I are very proud.  Direct link here:</p>

<p><a href="http://interactive.usc.edu/projects/games/20080514-intermedia.php">http://interactive.usc.edu/projects/games/20080514-intermedia.php</a><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Iron Man</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/009020.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=9020" title="Iron Man" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.9020</id>
    
    <published>2008-05-12T20:48:52Z</published>
    <updated>2008-05-12T20:51:11Z</updated>
    
    <summary>I guess it’s not surprising now that the war has been unpopular for a couple of years, that Marvel releases Iron Man as a film, instead of say, Spiderman (2002). The franchise is about an arms manufacturer tycoon, Tony Stark,...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p>I guess it’s not surprising now that the war has been unpopular for a couple of years, that Marvel releases Iron Man as a film, instead of say, Spiderman (2002).  The franchise is about an arms manufacturer tycoon, Tony Stark, who has a change of heart after nearly dying himself.  I was always fond of the comic as a kid, but never gave the premise much thought.  (If you consider just how predictable the film is, it is surprising how entertaining it turns out to be).  <br />
By the end of the film, it is truly not controversial as the message is essentially, “It’s better to kill only the bad guys than to kill bystanders as well.”  <br />
In modern war, the problem with missiles is that they never really are accurate enough to spare innocents.  We don’t see the results so much, but the first gulf war made us think such warfare is completely humane.<br />
It is consistent that most people consider the victims of suicide bombers to be tragic, while those dead from our bombs, are an unfortunate consequence of war.  </p>

<p>Does the film Iron Man confront this?  I’m not sure.  <br />
It also gives all of us the chance to exclude ourselves from its moral questions.  None of us own a weapons manufacturing enterprise, so we need not face this dilemma.  <br />
Perhaps the film can be read as a change of heart for the whole country, concerning our consistent war-waging.  But I think it really is just an inevitable theme for a film that comes out now that it’s cool to be against the current war.  </p>

<p>I don’t expect a blockbuster to confront viewers really in any way, but maybe the sequel will ask more questions.   <br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>The First Annual IMD One (Animal) Video End of the Year Online Video Contest</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/008997.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=8997" title="The First Annual IMD One (Animal) Video End of the Year Online Video Contest" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.8997</id>
    
    <published>2008-04-28T23:05:52Z</published>
    <updated>2008-04-28T23:26:38Z</updated>
    
    <summary>In celebration of the end of the year and to those graduating in May, I would like to loosen the blog etiquette for this one post. I’m sure we’re all often tempted to post a favorite (non-relevant) online video on...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p>In celebration of the end of the year and to those graduating in May, I would like to loosen the blog etiquette for this <strong>one </strong>post.  I’m sure we’re all often tempted to post a favorite (non-relevant) online video on the IMD blog from time to time, but know it's not appropriate to post non-IM content.</p>

<p>But for this ONE post, please reply with a comment ONCE which includes ONE link to a video involving <strong>animals </strong>that you want to share.  </p>

<p>The winner will receive this shirt (in a couple of weeks).</p>

<p><img alt="IMcat1.jpg" src="http://interactive.usc.edu/members/pbrinson/IMcat1.jpg" width="400" height="383" /></p>

<p><br />
Rules:<br />
- Submissions will be closed on Wednesday, April 30 at noon.  <br />
- At that point everyone can email me their vote for favorite video. <br />
- If you don’t vote (exactly once for someone else), you can’t win.  <br />
- Don’t embed the video in your comment.  Just link to it.<br />
- The winner will be announced at seminar Wed evening.<br />
- In your post, please include your name and the video title next to it like I have  below</p>

<p>*Maybe at the end of next year another faculty member can pick a different theme.<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>The Pizza and the Playtest</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/008902.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=8902" title="The Pizza and the Playtest" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.8902</id>
    
    <published>2008-04-02T01:16:58Z</published>
    <updated>2008-04-02T01:24:36Z</updated>
    
    <summary> The Cat and the Coup is my most recent game and it’s ready for its first playtest…of the core mechanic. This Friday, April 4 at 12:15, in the IML, I’ll be playtesting the prototype to anyone and everyone who...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p><img alt="sept_Bsm.jpg" src="http://interactive.usc.edu/members/pbrinson/sept_Bsm.jpg" width="437" height="300" /></p>

<p>The Cat and the Coup is my most recent game and it’s ready for its first playtest…of the core mechanic.  This Friday, April 4 at 12:15, in the IML, I’ll be playtesting the prototype to anyone and everyone who comes by. Pizza and soda will be served at 12:15 at the loading dock picnic tables.  Soon after we’ll do a group playtest in the IML and then around 1pm, I’ll give a 5 minute presentation of the broader design plan.    We have to be done before 2pm.  This is your chance to turn the critique back at me.</p>

<p>Bring headphones.<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>Postmortem: repost</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/008891.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=8891" title="Postmortem: repost" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.8891</id>
    
    <published>2008-03-28T22:35:22Z</published>
    <updated>2008-03-28T22:39:36Z</updated>
    
    <summary> Matt posted his gamasutra postmortem as a side post this afternoon, and after reading the whole thing, I want to highlight it by reposting it here. http://interactive.usc.edu/members/mkorba/2008/03/what_went_wrong.html...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<center><img src = "http://www.gamecareerguide.com/db_area/images/item_images/080324/080327_winterbottom_flash.jpg"  /img></center>

<p>Matt posted his gamasutra postmortem as a side post this afternoon, and after reading the whole thing, I want to highlight it by reposting it here.</p>

<p><a href="http://interactive.usc.edu/members/mkorba/2008/03/what_went_wrong.html">http://interactive.usc.edu/members/mkorba/2008/03/what_went_wrong.html</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Meaningful Play Call for Submissions</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/008854.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=8854" title="Meaningful Play Call for Submissions" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.8854</id>
    
    <published>2008-03-25T17:54:37Z</published>
    <updated>2008-03-25T17:58:27Z</updated>
    
    <summary> http://meaningfulplay.msu.edu Whether designed to entertain or for more &quot;serious&quot; purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, and behavior. Meaningful Play 2008 is an interdisciplinary academic conference that explores the potential of games...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p><img alt="controller.jpg" src="http://interactive.usc.edu/members/pbrinson/controller.jpg" width="515" height="138" /></p>

<p><a href="http://meaningfulplay.msu.edu">http://meaningfulplay.msu.edu</a></p>

<p>Whether designed to entertain or for more "serious" purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, and behavior.</p>

<p>Meaningful Play 2008 is an interdisciplinary academic conference that explores the potential of games to entertain, inform, educate, and persuade. The conference includes thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games.</p>

<p>Submissions are sought from both researchers and practitioners in academia and industry. Graduate and advanced undergraduate students are also encouraged to submit either jointly with an academic/member of industry or alone.</p>]]>
        <![CDATA[<p>While any topic related to games for entertainment and learning is appropriate to submit to Meaningful Play 2008, topics of particular interest include:</p>

<p>1) Exploring meaningful applications of games</p>

<p>* Games to change attitudes, beliefs, or behaviors (including social impact games and personal health games)<br />
* Games to stimulate creativity or innovation<br />
* Games to build social skills <br />
* Games to advertise (advergames) and persuade<br />
* Games to exercise specific cognitive functions<br />
* Games to explore personal beliefs and help make decisions<br />
* Games to build knowledge and skills (games for learning)<br />
* Serious games for history and cultural heritage learning </p>

<p>2) Issues in designing meaningful play</p>

<p>* Game design for specific audience segments<br />
* Player types and play styles<br />
* Story and storytelling in games<br />
* Competitve and cooperative play (single player, multiplayer and massively multiplayer)<br />
* Balancing entertainment and serious goals<br />
* Repurposing entertainment games for serious purposes<br />
* Unintended and unexpected effects of games<br />
* Using psychology and neuroscience to design and understand games<br />
* Evaluation and assessment of game impacts <br />
* Barriers to the adoption of serious game</p>

<p>Submission deadline is July 1, 2008.</p>

<p>Complete details on Meaningful Play 2008 are available at:<br />
http://meaningfulplay.msu.edu</p>]]>
    </content>
</entry>
<entry>
    <title>Wolf I Am</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/008848.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=8848" title="Wolf I Am" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.8848</id>
    
    <published>2008-03-22T20:56:16Z</published>
    <updated>2008-03-22T20:58:05Z</updated>
    
    <summary>I can&apos;t believe no one told me that it has happened. The game, the experience I always wanted. Coming soon...I think. http://www.wolfquest.org/preview_video.php...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p>I can't believe no one told me that it has happened.  The game, the experience I always wanted.  Coming soon...I think.</p>

<p>http://www.wolfquest.org/preview_video.php</p>]]>
        
    </content>
</entry>
<entry>
    <title>InstantAction.com in Beta (Torque in a browser)</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/008815.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=8815" title="InstantAction.com in Beta (Torque in a browser)" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.8815</id>
    
    <published>2008-03-10T18:56:27Z</published>
    <updated>2008-03-10T19:06:17Z</updated>
    
    <summary> http://www.instantaction.com After a quick signup you can try out some Torque games in a browser . (Mac support coming in the future). The potential here is exciting for all of us with Torque games. They promote it as more...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p><img alt="instant.jpg" src="http://interactive.usc.edu/members/pbrinson/instant.jpg" width="500" height="370" /></p>

<p><a href="http://www.instantaction.com">http://www.instantaction.com</a></p>

<p>After a quick signup you can try out some Torque games in a browser .  (Mac support coming in the future).  The potential here is exciting for all of us with Torque games.  They promote it as more than a plugin, but a platform – a place to go for online gaming.  </p>

<p>This is exciting for developers who want the quick distribution of browser games, but also want to take advantage of 3D acceleration, for example.   </p>

<p>So far, there are specific games you can play at the one site.  So the potential is there, but I don’t know when we can get our hands on the technology.  <br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>The Logic of Distinction of Independent Games</title>
    <link rel="alternate" type="text/html" href="http://interactive.usc.edu/members/pbrinson/archives/008814.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://interactive.usc.edu/mt/mt-atom.cgi/weblog/blog_id=33/entry_id=8814" title="The Logic of Distinction of Independent Games" />
    <id>tag:interactive.usc.edu,2008:/members/pbrinson//33.8814</id>
    
    <published>2008-03-09T19:18:40Z</published>
    <updated>2008-03-09T19:23:16Z</updated>
    
    <summary>I found this article on Ian’s blog about the difficulties in conceptualizing independent games as an alternative practice. Jahn-Sudmann does so by comparing the possibility to independent film, which now has been functional, profitable, and distinct for years. Are mainstream...</summary>
    <author>
        <name>Peter Brinson</name>
        <uri>www.pabit.org</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://interactive.usc.edu/members/pbrinson/">
        <![CDATA[<p>I found <a href="http://www.eludamos.org/index.php/eludamos/article/view/38/59">this article</a> on <a href="http://www.watercoolergames.com/">Ian’s blog</a> about the difficulties in conceptualizing independent games as an alternative practice.  Jahn-Sudmann does so by comparing the possibility to independent film, which now has been functional, profitable, and distinct for years.   Are mainstream games still seen too much as a viable alternative to media culture in general to warrant a separate indie movement?  He uses both Escape from Woomera and flOw as examples that provide alternative forms or topics.   <br />
I do see how since bad behavior is often associated with mainstream games, movements like games for change and serious games aim to find ostensibly altruistic approaches rather than subversive expression as a defining quality of the alternative.  Both have a place I hope.  </p>

<p>Oh, and <a href="http://www.eludamos.org">Eludamos </a>seems like a journal worth checking out. <br />
</p>]]>
        
    </content>
</entry>

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