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September 17, 2008

Week 5 Assignment

(DUE, POSTED, BEFORE CLASS 9/24)
1) Define Player Experience Goals
You’ve explored your motivation as designer/creator of the world, now you must consider your intention for your visitor.
State your goals for visitor experience:
What insights, questions, issues, feelings do you intend to evoke/provoke?
What will it take to accomplish this? How will you evaluate your success?

2) Define your Atlas:
Your ATLAS is both our guide to your world, as well as a design document. It differs from a user manual in that we might be privy to design decisions not available to the visitor. It is an overview, and should include imagery (both 2D and 3D) digital and physical models as well as text.

Form
You are encouraged, but not required, to design your atlas as an artifact from your world. How will you present your collection of design documents and maps as a coherent whole?

Table of Contents
Here are some categories from today’s brainstorm that may apply to your design/world:
Maps: Where is it
Directions: How do I get there
Pictures: What does it look like
Dioramas: What does it feel like to be there
Physics: How do things move, work?
Ecology: What lives there?
Economy: What do they do?, How do they survive?
Language: how do they communicate
Arts: How do they express themselves
War: How do they settle conflicts?
Faith/Religion/Superstitions: What do they believe?
Libraries/Books: How do they store knowledge?
Stories/Science: How do they explain their world?

Begin to list the assets you will produce over the semester to render the world visible and accessible. You will use this list to schedule yourself for the remainder of the semester.

3) Notebook/Observations
Continue to be an active observer of your environment and make notes to your journal. The word for this week is CIRCULATION, notice circulation patterns in public space, within buildings, as well as your private movements referenced to the articles and discussions of this week.

Posted by pweil at September 17, 2008 1:43 PM

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