October 6, 2008

Handy Max/MSP/Jitter Online Resources Patch

A collection of online resources in a small Max/MSP/Jitter patch.

A. Select & copy everything after the jump.
B. Open Max/MSP/Jitter
C. Select 'File/New From Clipboard'
D. Put patch in Presentation mode.
E. If you want it to open in Presentation Mode, select 'View/Patcher Inspector' and make sure that 'Open In Presentation' is checked.
F. Save the patch.

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Workshop Post 3

Quicktime Player Patch #2

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Workshop Post 2

Max 5 Quicktime Introduction

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Workshop Post 1

a simple first Max 5 patch

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September 26, 2008

Monday Workshop: Max/MSP/Jitter RESCHEDULED

• Time: Monday October 6 1pm-5pm.
• Place: ZML (Room 201 at the Zemeckis Center for Digital Arts).
• Instructor: Perry Hoberman
• Please RSVP to hoberman at usc dot edu; I will reply to confirm your participation.

This will be a hands-on workshop. We will have Max/MSP/Jitter installed on as many ZML Macs & PCs as possible, but participants are encouraged to install Max on their own laptops before the workshop, either by downloading the 30-day trial version, or by taking advantage of Cycling '74's special student pricing of $59 for a 9-month license.

What is Max?

Max/MSP/Jitter is an object-oriented graphical programming environment designed for music, signal processing, and multimedia. Originally developed at IRCAM in the 1980s, it is now published by Cycling '74. Max has been in use worldwide for nearly two decades by performers, composers, artists, teachers, and students.

Continue reading "Monday Workshop: Max/MSP/Jitter RESCHEDULED" »

September 22, 2008

Monday 9/29 Workshop: Making Content for the ZML

zml3.jpg

• Time: Monday September 29 1pm-5pm.

• Place: ZML (Room 201 in the Zemeckis Center for Digital Arts).

• Instructor: Peter Preuss

• Please RSVP to ppreuss at cinema dot usc dot edu; I will reply to confirm your participation.

This will be a hands-on workshop on creating content for the 270 degree display system in the ZML. We will be making still, motion, video, and interactive content and using the Mac Pro cluster display system. If you plan on doing a project in the ZML, then this is the workshop for you !!! Bring your laptops and be sure to RSVP to me so I can make sure you are properly setup before the workshop.

• What will I learn about in this workshop?

We will be using, but not limited to, the following software; Quartz Composer, Quartz Composer Visualizer, Final Cut Pro and Motion, Max/MSP, and Adobe Photoshop. You will also get a full tutorial of the Mac Pro Cluster, 5.1 Audio capabilities of the ZML, Video input and teleconferencing capabilities of the ZML, and much much more. This is a must attend event !!!

September 15, 2008

Max/MSP/Jitter Workshop Today Cancelled

Due to the fact that there's been a grand total of two RSVPs for this afternoon's Max/MSP/Jitter workshop, it's been cancelled.

September 10, 2008

Cinematheque 108 Presents: Lewis Klahr and Janie Geiser

Cinematheque 108 kicks off its '08/'09 screening screening series with master visual artists and filmmakers Lewis Klahr and Janie Geiser, who will present selections of their work and participate in a discussion with the audience, moderated by School of Cinematic Arts Professor David James.

7:00PM on Thursday, September 11, 2008
George Lucas Building, Room 108
850 W. 34th St., Los Angeles, CA 90007

This screening is presented free of charge and is open to all USC students, faculty, staff and alumni. Seating will be on a first-come, first-serve basis, with no reservations necessary.

Link

September 9, 2008

Monday Workshop: Max/MSP/Jitter

• Time: Monday September 15 1pm-5pm.
• Place: ZML (Room 201 at the Zemeckis Center for Digital Arts).
• Instructor: Perry Hoberman
• Please RSVP to hoberman at usc dot edu; I will reply to confirm your participation.

This will be a hands-on workshop. We will have Max/MSP/Jitter installed on as many ZML Macs & PCs as possible, but participants are encouraged to install Max on their own laptops before the workshop, either by downloading the 30-day trial version, or by taking advantage of Cycling '74's special student pricing of $59 for a 9-month license.

What is Max?

Max/MSP/Jitter is an object-oriented graphical programming environment designed for music, signal processing, and multimedia. Originally developed at IRCAM in the 1980s, it is now published by Cycling '74. Max has been in use worldwide for nearly two decades by performers, composers, artists, teachers, and students.

Continue reading "Monday Workshop: Max/MSP/Jitter" »

Aesthetics and the Brain: A Lecture by Irving Biederman

Tuesday, September 9, 2008 : 6:00pm
University Park Campus
USC Fisher Museum of Art

Admission is free.
Reception to follow.

In conjunction with the exhibition, Irving Biederman, the Harold W. Dornsife Professor of Neuroscience at USC and author of over 200 scientific publications, will explore the neural basis of aesthetics. Long a mystery, recent research in cognitive neuroscience has begun to shed light on the biological events that lead us to seek out novel but richly interpretable experiences. Phantasmagoria: Specters of Absence will provide a test case for such an account by leading us to experience novel interpretations under conditions in which the dimensions that normally accompany pleasurable perceptual interpretations are reduced, if not eliminated. Think Mary Poppins, noir.

Link

September 2, 2008

Shivers Down the Spine: IMAX and Immersive Visual Entertainment

(Adrienne already sent an announcement to the general IMD list, but I just want to make sure that everyone is aware of it - if you are seriously interested in the future of interactive and/or immersive entertainment you will not want to miss this.)

Shivers Down the Spine: IMAX and Immersive Visual Entertainment

Visions and Voices
Thursday, September 4, 2008 : 7:30pm
IMAX Theater, California Science Center
Exposition Park, 39th Street and Figueroa Street
Located across the street from USC. Parking will be available for $8 at Exposition Park.
Admission is free.
Reception to follow.

Explore the power of immersive visual experiences with a screening of the 3-D IMAX movie Mummies 3-D: Secrets of the Pharaohs. The screening will be followed by a discussion with film scholar Alison Griffiths, associate professor of communication studies at Baruch College, City University of New York, and author of Shivers Down Your Spine: Cinema, Museums, and the Immersive View. The discussion will examine the ways that spectacular entertainments shape our bodily and cultural sensibilities. The event will also look at why these attractions maintain such an enduring appeal for a wide variety of audiences, as they bring together science, sensation and virtuality. The event will introduce attendees to the growing academic field of visual studies and to USC’s visual studies program. A reception will follow.

Link

August 26, 2008

Murder by Remote

Automata & The Manual Archives present

Murder by Remote
and other songs


copyPress.jpg
Perry Hoberman performs a song cycle with a loose thread that ranges from the Big Bang to the Heat Death of the universe. Time machines, online surveillance, telepathic possession, crumbling infrastructure - as well as the usual fucked-up relationships - all occupying a narrow emotional gamut: from the slightly bleak but hilarious to the despondent but mildly amusing. Guitar/vocals/computer/projection. A work in progress.

Friday August 29th | Saturday August 30th | Sunday August 31st
8pm (1 hour show)
Make sure to allow time for parking. No late seating.
Refreshments following.

Tickets $8. For more information and tickets go to http://www.manualarchives.org/

April 30, 2008

BRIGADE PARADE

BRIGADE PARADE
Animated Experiments in Non-Theatrical Socialization
May 2nd - May 13th

Friday, May 2th, 1-5 PM
Saturday, May 3rd, 8-11 PM opening
Sunday, May 4th, 1-5 PM
Friday, May 9th, 1-5 PM
Friday, May 9th, 8-11PM opening
Saturday, May 10th, 8-11PM opening
Sunday, May 11th, 1-5 PM

Sea and Space Explorations
4755 York Blvd.
Los Angeles, CA 90042
www.seandspace.org
Tel.: 323-445-4015. email: info@seaandspace.org

Through this series animation is presented as a political and personal act of expression. The works presented stress animation as a fertile terrain for experimentation and activism. The screening location and tactics are dependent upon the subjects and issues dealt with within the films produced allowing installation (gallery and outside locations) to become the primary presentation methodology instead of the festival model. The intent of presenting in an alternative model being to experience a greater sense of agency in determining how our films are to be made visible, to communicate with a different public, and to encourage discussion during the presentation process which the festival model does not foster.

April 13, 2008

Stereoscopic 3-D Film and Broadcast: Art of 3-D Filmmaking

April 14 • 10:40 a.m. - 11:40 a.m.
Las Vegas Convention Center Content Theater - Content Central

Today’s top 3-D filmmakers discuss how to design and compose in 3-D, the creative and technical constraints and opportunities the medium presents, scripts best suited to 3-D realization and how to use 3-D to expand storytelling.

Powered by Real D 3D

Peter Anderson, ASC, 3-D DP and VFX Supervisor
Eric Brevig, Director, "Journey to the Center of the Earth 3D"
Phil 'Captain 3D' McNally, Global Stereoscopic Supervisor, DreamWorks Animation
Vince Pace, CEO & Founder, PACE, Burbank, CA
Sean Phillips, Director/DP, MacLeod Productions
Rick Rothschild, Executive Show Director & SVP, Walt Disney Imagineering
Moderator: Perry Hoberman, Associate Research Professor, USC, School of Cinematic Arts, Interactive Division

link

April 9, 2008

the masses must wear glasses!

Disney Says Pixar Movies Will Be 3-D

NEW YORK (AP) - The Walt Disney Co. said Tuesday its Pixar animation studio will commit to 3-D by releasing all of it movies in the format beginning with "Up" next year.

Chief Creative Officer John Lasseter made the announcement in New York at a presentation of Disney's upcoming lineup of animated movies.

Box office figures have shown that the enveloping feel of 3-D can attract two to three times more moviegoers who are willing to pay as much as $3 more per ticket, analysts said.

Link

Echo Park Time Travel Mart

The Echo Park Time Travel Mart, a leader in convenience retailing, is open. We sell everything you need before you take a road trip through the fourth dimension: time-machine fuel, cans of mastodon meat, and souvenir T-shirts. All proceeds from the store go to 826LA's free student programs. Visit us at 1714 Sunset Blvd., Los Angeles, CA, 90026. Throughout April, we're open Monday through Friday from 2:30 to 6:00, and from 11:00 till 3:00 on Saturdays. We'll be open longer next month.

March 21, 2008

Monday Workshops @ IMD — Monday, March 24 — Introduction to Unity

Monday March 24, 1-5PM, RZC201 (ZML) Introduction to the Unity 3D Game Engine

Instructor: Perry Hoberman

An introduction to Unity, a multiplatform game development tool. While primarily designed for the production of games, Unity is an appropriate development tool for any project that incorporates navigable three-dimensional space. Unity has a fully integrated editor, a highly optimized graphics pipeline (for both DirectX and OpenGL), an advanced shader system, a physics engine, scripting (JavaScript and C#), terrain maps, shadows, networking, etc. The Unity IDE runs on Mac OS X only, but projects can be published for both Mac OS X or Windows, either as standalones or web-based applications.

Please RSVP to Perry Hoberman to reserve your spot (hoberman at bway dot net) today. Space is limited.

Monday Workshops @ IMD is a series of weekly workshops in tools, skills and techniques for interactive media. The workshops are intensive and hands-on introductions to various topics, designed to get you up to speed quickly.

February 21, 2008

Steve Anderson a winner in HASTAC Digital Media & Learning Competition!

Project: Critical Commons

Project Description:

Critical Commons is a blogging, social networking and tagging platform specially designed to promote the "fair use" of copyrighted material in support of learning. The project will engage and organize academic communities to articulate their needs, models and ethical principles of fair use. The project aims to promote a strong, legally viable and expanding conception of fair use, especially in support of learning.

Project Leadership: Steve Anderson, Media Arts and Practice, School of Cinematic Arts, University of Southern California
Project Collaborators: Holly Willis, Institute for Multimedia Literacy, School of Cinematic Arts, University of Southern California

Congratulations Steve & Holly!!!

Competition Winners (Steve's project is in the Knowledge-Networking category)

February 19, 2008

Leonardo Art/Science Student Contest

Announcing the first Leonardo Art/Science Student Contest

Leonardo/the International Society for the Arts, Sciences and Technology is organizing a new digital media conference in Berkeley, CA which will take place on June 3, 2008 as part of the UC Berkeley Spring New Media Festival. As part of that conference, Leonardo would like to invite students to submit projects that blend the arts and the sciences.

The board of Leonardo/ISAST will select ten significant projects by students. Five of them will be exhibited at the closing event of the conference. The other five will receive an honorary mention. All ten will be given recognition in the journal Leonardo.

Continue reading "Leonardo Art/Science Student Contest" »

January 23, 2008

Psychological Portraits; The Avatar

AmautaLab
3820 Willat Avenue, Culver City, CA 90232
January 25, 2008 7:00pm on

Artist and author Mark Stephen Meadows presents a one-night event in Los Angeles that unveils "avatars" - the online representation of a person. The exhibit features one dozen portraits - both photographic and interactive - of avatars in Second Life, the online virtual world where people are building an alternative city that, like Los Angeles itself, is based on media and a life of leisure, automation, and wealth.

These photographs and installations each portray avatars as the inner hero of their real-life user. Psychological mirrors and self-portraits in their own right, the avatar is fast becoming as important to popular culture as mainstream celebrities. As of 2008 there are almost one billion registerd avatars, and over 30 million in virtual worlds. This exhibit explores why avatars are becoming so popular, and pokes at the reasons why they can be so dangerous.

In addition to the portraits, Meadows will also be releasing his new book, "I, Avatar; The Culture and Consequences of Having A Second Life" from which some of these portraits were taken.