PROJECTIONS: Perceptions, Panoramas & Games

January 23 - February 1, 2007 M-Th 9:00 - 4:00 p.m.
Reception: January 27, 2007 5:00 - 8:00 p.m
Lindhurst Gallery, Roski School of Fine Arts, Watt Hall
B16 Hughes Aircraft Electrical Engineering, Ming Hsieh Dept of Electrical Engineering
Roski School of Fine Arts Viterbi School of Engineering - Ming Hsieh School of Engineering - Interactive Media Division CTIN Cinema Television Animation CTAN Game Pipe Lab CSCI - Institute for Creative Technologies
Scott Arnold • Eric Ferguson • Lindsey Fry • Perry Hoberman • James Hoff • Andrew Huang • Jacqueline Lacy • Katherine Rhedin • Anna Schwaber • Kimberly Shin • Ani Ter-Khachatryan • Stephan Themis • Jamie Waters
An exhibition of works that combine art and digital technology, both in their making and in their final display. These projects represent faculty and students from a variety of disciplines: art, engineering and cinema at USC. The exhibition brings together examples of work unified by the use of digital display techniques that literally project the perceptions of their creators to their viewers in the form of interactive sculpture, 360° video, motion graphics, and works that intermingle 2D time-based virtual imagery with 3D forms.
Included in this exhibition are two games that were created in the Engineering and Interactive Media Division of CNTV. Jenova Chen created the free online game FLOW while a graduate student in the Interactive Media Division CTIN, and Immune Attack was a collaborative effort between USC’s Game Pipe Lab CSCI, CTIN and Brown University. Viewers are invited to interact with the game as a wall projection, creating a more immersive experience while playing the game. Panoramic projects were executed in the FA436 Art and Technology, an interdisciplinary course between the Roski School of Fine Arts and the Viterbi School of Engineering’s Ming Hsieh Department of Electrical Engineering, co-taught by Ann Page and Skip Rizzo. And in FA 301/401 Advanced Drawing, students mixed animation, drawing and technology in creating digital works.