initialization & presets made easy
Initializing objects in your Max patches can get a little complicated. There are (generally speaking) three common approaches:
1. You can use 'loadbang' and 'loadmess' on individual objects.
--Good: simple, straightforward
--Bad: requires attention to each individual object, can clutter up a patch.
2. You can use the Max 'preset' object.
--Good: easy to use
--Bad: slightly outdated, doesn't work on all objects
3. You can use the new 'pattr' family of Max objects (pattr, pattrhub, pattrstorage and autopattr).
--Good: robust and powerful
--Bad: complex
To ease your adoption of the pattr system, I've made a patch that uses the nifty new autopattr object, which can save multiple presets of all the objects in your patch automatically. The patch is made to be used as a clipping, which is new editing feature in Max 4.6.
Just download this patch, open it up and follow the instructions in the 'HELP' subpatch.