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Monday Workshops @ IMD — Monday, March 24 — Introduction to Unity

Monday March 24, 1-5PM, RZC201 (ZML) Introduction to the Unity 3D Game Engine

Instructor: Perry Hoberman

An introduction to Unity, a multiplatform game development tool. While primarily designed for the production of games, Unity is an appropriate development tool for any project that incorporates navigable three-dimensional space. Unity has a fully integrated editor, a highly optimized graphics pipeline (for both DirectX and OpenGL), an advanced shader system, a physics engine, scripting (JavaScript and C#), terrain maps, shadows, networking, etc. The Unity IDE runs on Mac OS X only, but projects can be published for both Mac OS X or Windows, either as standalones or web-based applications.

Please RSVP to Perry Hoberman to reserve your spot (hoberman at bway dot net) today. Space is limited.

Monday Workshops @ IMD is a series of weekly workshops in tools, skills and techniques for interactive media. The workshops are intensive and hands-on introductions to various topics, designed to get you up to speed quickly.

Comments

NB: Off-Road Velociraptor Safari was released using the Unity web player.

I imagine we should download the 30 day trial before 1pm:

http://unity3d.com/unity/download

...wow, so Mac friendly.

Yes, please download the trial (if you're on a Mac; otherwise you can use one of the G5s in ZML).

Also, if you're using a Mac laptop, you'll need a 3-button mouse.

Perry-

I'm sorry to be posting on your blog, but I have lost your e-mail and I needed to cite you as a reference for research work. Please shoot me an e-mail as soon as possible (rberti@usc.edu)

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