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March 30, 2006

SERIOUS GAMES

A forum on collaborative game projects at USC that can be leveraged for learner-centered education.

FRIDAY. March 31, 8:30 - 3:30, DAVIDSON CONFERENCE CENTER, 2nd floor Boardroom

8:30-9: Continental Breakfast

9 - 9:10: Welcoming remarks by Randy Hall, Vice Provost for Research Advancement

9:10-10:40: PANEL #1 CROSS CULTURAL ENCOUNTERS
"Tactical Iraq," Lewis Johnson (Information Sciences Institute/Engineering)
"Teaching Cultural Awareness through Serious Games," Bill Swartout and Randall Hill (Institute for Creative Technologies)
"The Virtual Italian Experience (VIE)," Edie Glaser (Language Center/the College)
"Montage: A Russian History Game for the Masses," Scott Mahoy (Labryinth/Annenberg Center), Victor Lacour (Game Pipe/Engineering)
Christopher Gilman (Slavic Studies and Institute of Media Literacy)
"Tropical America: New Strategies for Collaborative Game Design as Art & Education," Juan Devis and Tam McPherson (Critical Studies/Cinema)

10:40-11: Coffee break

11-12:30: PANEL #2 EXPANDING THE BOUNDARIES OF SERIOUS GAMES
"Modern Prometheus" and "Public Diplomacy in Virtual Worlds," Doug Thomas (Annenberg School)
"Immune Attack," Christopher Swain (interactive Media/Cinema)
"Metalloman," "Firefighter's Drill Time," and "Reach for Recovery": Wee Ling Wong and Adam Powell (Integrated Media System Center/ Engineering)
"Moneyism," and "Trojanland" Victor Lacour and Mike Zyda (The Game Pipe/Engineering)
"Night Journey" and "Clouds," Scott Fisher, Tracy Fullerton and Jenova Chen (Interactive Media/Cinema)

12:30 - 1:30: BUFFET LUNCH AND OPEN DISCUSSION
Developing an ORU (Organized Research Unit) on Serious Games

1:30 - 3:30: EXHIBITION (Alumni Room, Davidson Conference Center)
Hands-on access to all games presented on the two panels, plus the following game designers and produceers will be on hand to answer questions:
"DarkCon Virtual Environment Scenario," Jacki Mode, ICT
"Elect" (a collaboration between ICT and Chris Swain at IMD/Cinema)
"Mixed Reality Research and Development," Diane Piepol and Kia Zokale (ICT)
"PTSD (Post Traumatic Stress Syndrome)," Skip Rizzo (ICT)
"SASO (the Doctor Scenario)," Patrick Kenny (ICT)
"The Village," Susanna Ruiz (Interactive Media Division/Cinema)

PLEASE RSVP TO CASSANDRA NASH, 213-821-6533,

This is the 2nd of 4 Friday Forums sponsored by the Center for Pedagogical Technology and the Office of the Provost and hosted by Marsha Kinder.
Each features a successful USC strategy for combining innovative transdisciplinary research with technology-enhanced learning.
For more information, contact mkinder@usc.edu

Flyer

March 29, 2006

production notes for final project

A. 2D Video of immersant entering room & putting on HMD - wide shot, overhead, back of room
B. Immersant's POV 3D video handheld of lab
C. Fantasy worlds immersant's POV - 3D models, stereo images, etc - rendered 3D
D. 3D video of immersant looking around
E. c/f to empty room
F c/f live camera matched shot 3D of room behind participant - surveillance
G. POV 3D shot of virtual room model - head tracked - realtime 3D
H. matched live 3D surveillance shot of you in room
I c/f to empty room - video

A,D,E,F,H,I - all same overhead shot
F,H - live camera
A,D,E,I - video

physical interface to lighting control

model virtual room - Perry
model & render fantasy worlds Issac
shoot of immersant & immersant's POV everyone
set up live cameras

immersant = perry


class 12: shoot 1,2,3,5,9 - all the live stuff - testing of 3D fantasy world
class 13: physical setup - lighting, cameras - render everything
class 14: integrating everything
class 15: testing + troubleshooting - imax

Virtual Reality & Immersive Media Links

5DT Virtual Reality Products
Aalborg University VR Media Lab: History
Absolute Animation and Immersive VR
The AquaThought Foundation Briefing: Immersive Media
Bill Sherman Fall 2003 Virtual reality course
Chiesa degli Angioli
Coding from Scratch: Conversation with Jaron Lanier
Colonizing Virtual Reality
Communication Studies: Digital Media: Virtual Realities
Creating and Using Virtual Reality
Critical History Section 17: Virtual Reality
Digital Historiography: Virtual Reality
Directory Computers: Virtual Reality
Funding a Revolution Ch 10: Virtual Reality Comes of Age
Frauenhofer IAO: Virtual Reality Lab History
Haifa VR Summer Course 2003 Skip Rizzo
GIST Multimodal Interaction Group
HCI-Presentations of Matthias Rauterberg
Helsinki University of Technology Virtual Environment
Herriot-Watt CS: F29IG2 Multimedia Technology VR
Immersion Corporation
Immersive Media Center at Metavision
Immersive Media Company
Immersive Media Research LLC
Immersive Media Systems Princeton
Introduction to Virtual Reality by Michael Louka
Mathworks Virtual Reality Toolbox
McGill: Consciousness Virtual Reality & Cyberspace (EDPE-650)
Morton Heileg
Multimedia: From Wagner to Virtual Reality
NASA: Whatever happened to Virtual Reality?
NCSA Science Theater: Total Immersion
NCSA VR Lab Home Page
PDC: A Short introduction to VR
Report on VR in theatre history research
Sexuality.org: Virtual Reality Sex
USC Digital Connections: Pervasive/Immersive Media
Virtually Present: Rob Kooper Thesis
Virtual Reality by Daniel Harper
Virtual Reality Links
Virtual Reality by Pieternel Kuiper
Virtual Reality
VRMAG: Bourbaki Panorama
Web3D Consortium: X3D Open Standar
Yeditepe U: CSE484L Introduction to Virtual Reality
The Velaslavasay Panorama
Holodeck - Wikipedia, the free encyclopedia
REC.ARTS.STARTREK.TECH FAQ: Holodeck and Computers
Creating Digital Archives of 3D Artworks

March 28, 2006

InfoArt Links

http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks2.html

March 23, 2006

THE SENSORIUM: DEFINING THE BIT RATES OF REALITY

A forum on innovative collaborative research that uses visual language and audio data as modes of discovery for technology-enhanced, learner-centered education.

WHEN: FRIDAY, MARCH 24, 8:30 A.M. – 3:00 P.M.
WHERE: TUTOR HALL, 5TH FLOOR BOARDROOM

Schedule

[RSVP Cassandra Nash 213 821 6533 casandb@usc.edu]