Part two of the analysis...
1. An area of interest you've identified.
The use of fantasy to captivate the player and his/her imagination to the point where a strong emotional response is elicited.
2. A couple of questions (stated in the form of a question) and opportunities suggested by your area of interest. What do you (or a potential viewer) want or need to know about this area?
- What are the aspects of fantasy that separate it from other genres? What are it's particular strengths and weaknesses?
- How can I captivate a player to the point where he/she keeps thinking about it while not playing? What can make my game immersive and addictive?
- What do I need to do to make my game have a deep personal impact on a wide audience? What can I do to make the player feel invested in their experience?
3. Identify a method or process that can be used to explore your question.
- Collecting a large sample of works I find effective and doing in-depth compare/contrast analysis of them.
- Creating various prototypes and testing them on a wide audience to gauge reaction.
4. One to three actual topics or subjects that address your interests/questions. (Not ‘a game’ or ‘experience’ or ‘interactive film,’ find a subject/setting/character/narrative.
- user-generated or modified player avatars
- role-playing
- fanfiction/fandom
5. Pair your topics with a genre and an audience: Not just "a game" but the type of game and the type of player you envision. (Expert? General? Student? Adult? Child? Casual? Obsessed? Fan? Animal, Mineral, Vegetable?)
A fantasy game for an obsessive and dedicated group. Probably teenagers to young adults. Ideally not only for people who feel they're part of the "hardcore gamer" group.
6. Commit to a term (participant, viewer, player, reader, user, audience) that you will use throughout the project. (If you feel this is restrictive, or want more than one term, this is the place to state your view, the important part is to begin to define, and address, your reader.)
I think player is probably most accurate, but participant fits as well.