548: Mad Libs
And out it comes...
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And out it comes...
This is the Part 1 of a series of posts I will be making, called my "Thesis Philosophy Series." In these posts I will be covering various aspects of game design and philosophy in efforts to define my upcoming thesis project. Comments are not only welcome but encouraged!
(now crossposted at Peggy's request)
This is Part 2 of a series of posts dedicated to covering topics of interest to me in videogames, and will be instrumental in the foundation of my thesis project. As always, comments are appreciated.
In this post, I'll be covering massively-multiplayer online roleplaying games (MMORPGs or simply MMOs). More specifically, I'll be looking at the immensely popular World of Warcraft and the less popular and arguably more "hardcore" EVE Online.
(now crossposted at Peggy's request)
Last week at GDC 2008, I was able to sit in on the Game Designer's Rant. Much of the theme related to what is quickly turning into a dead-horse topic: "Making games with more mature/adult content."
Many of these designers imply that it's somehow a big change from what has been going on all along. I disagree. I think designers are arguing a silly point and that they want to keep doing the same thing they've been doing all along, which is making games for themselves.
Continue reading "GDC 2008: Adult Games vs. Games for Adults" »
This page contains all entries posted to RJ Layton in February 2008. They are listed from oldest to newest.
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