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      <title>RJ Layton</title>
      <link>http://interactive.usc.edu/members/rjlayton/</link>
      <description>No, there aren&apos;t any periods</description>
      <language>en</language>
      <copyright>Copyright 2008</copyright>
      <lastBuildDate>Thu, 09 Oct 2008 17:37:18 -0800</lastBuildDate>
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      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>Choice Cuts: September</title>
         <description>In light of the increasingly difficult-to-follow nature of the Interactive Media Blog, I wanted to call special attention to some of the best posts of September that I think may have been lost in the shuffle.</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/10/choice_cuts_september.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/10/choice_cuts_september.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Choice Cuts</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">choice cuts</category>
        
         <pubDate>Thu, 09 Oct 2008 17:37:18 -0800</pubDate>
      </item>
            <item>
         <title>Wii have spoken, but are developers listening?</title>
         <description>Today is NPD day, one of my favorite days, because it allows me a chance to review the state of the industry and see where it is going.  As somebody with a degree in Business (from USC!), I derive quite a bit of enjoyment out of doing market and industry analysis and making predictions about where the market will go next.</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/09/wii_have_spoken_but_are_develo.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/09/wii_have_spoken_but_are_develo.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Soapbox</category>
        
        
         <pubDate>Thu, 11 Sep 2008 18:36:16 -0800</pubDate>
      </item>
            <item>
         <title>Let&apos;s Stop Talking About Girls in Gaming</title>
         <description>Yes, it appears my hypocrisy knows no bounds.  I&apos;m going to talk about why we should stop talking about girls in gaming, or at least why I&apos;m tired of it.</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/08/lets_stop_talking_about_girls.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/08/lets_stop_talking_about_girls.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Soapbox</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">culture</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">rants</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">women</category>
        
         <pubDate>Fri, 29 Aug 2008 22:01:37 -0800</pubDate>
      </item>
            <item>
         <title>CTIN548: Planned Schedule</title>
         <description>Following is my planned schedule for the remainder of the semester.  </description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/03/ctin548_planned_schedule.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/03/ctin548_planned_schedule.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">548 - Thesis Prep</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">project</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">schedule</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">thesis</category>
        
         <pubDate>Sat, 29 Mar 2008 13:45:15 -0800</pubDate>
      </item>
            <item>
         <title>Thesis Philosophy Series Pt. 3</title>
         <description>This is Part 3 of a series of posts dedicated to covering topics of interest to me in videogames, and will be instrumental in the foundation of my thesis project. As always, comments are appreciated.

Part 3 covers some economic concepts, mostly focusing on rarity of commodities and items and how they impact the narrative of a massively-multiplayer online game.
</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/03/thesis_philosophy_series_pt_3.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/03/thesis_philosophy_series_pt_3.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">548 - Thesis Prep</category>
                  <category domain="http://www.sixapart.com/ns/types#category">Design and Philosophy</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">economics</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">project</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">thesis</category>
        
         <pubDate>Thu, 27 Mar 2008 12:57:18 -0800</pubDate>
      </item>
            <item>
         <title>One Week Project Fun</title>
         <description>Some fun photos from the one week project!</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/03/one_week_project_fun.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/03/one_week_project_fun.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">542 - Interactive Design and Production</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">humor</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">photos</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">project</category>
        
         <pubDate>Tue, 25 Mar 2008 14:40:15 -0800</pubDate>
      </item>
            <item>
         <title>GDC 2008: Adult Games vs. Games for Adults</title>
         <description>Last week at GDC 2008, I was able to sit in on the Game Designer&apos;s Rant.  Much of the theme related to what is quickly turning into a dead-horse topic: &quot;Making games with more mature/adult content.&quot;

Many of these designers imply that it&apos;s somehow a big change from what has been going on all along.  I disagree.  I think designers are arguing a silly point and that they want to keep doing the same thing they&apos;ve been doing all along, which is making games for themselves.</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/02/gdc_2008_adult_games_vs_games.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/02/gdc_2008_adult_games_vs_games.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Soapbox</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">gdc</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">rants</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Thu, 28 Feb 2008 16:10:37 -0800</pubDate>
      </item>
            <item>
         <title>Thesis Philosophy Series Pt. 2</title>
         <description>This is Part 2 of a series of posts dedicated to covering topics of interest to me in videogames, and will be instrumental in the foundation of my thesis project.  As always, comments are appreciated.

In this post, I&apos;ll be covering massively-multiplayer online roleplaying games (MMORPGs or simply MMOs).  More specifically, I&apos;ll be looking at the immensely popular World of Warcraft and the less popular and arguably more &quot;hardcore&quot; EVE Online.

(now crossposted at Peggy&apos;s request)</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/02/thesis_philosophy_series_pt_2.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/02/thesis_philosophy_series_pt_2.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Design and Philosophy</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">narrative</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">thesis</category>
        
         <pubDate>Tue, 12 Feb 2008 22:03:30 -0800</pubDate>
      </item>
            <item>
         <title>Thesis Philosophy Series Pt. 1</title>
         <description>This is the Part 1 of a series of posts I will be making, called my &quot;Thesis Philosophy Series.&quot;  In these posts I will be covering various aspects of game design and philosophy in efforts to define my upcoming thesis project.  Comments are not only welcome but encouraged!

(now crossposted at Peggy&apos;s request)</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/02/design_philosophy_series_part.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/02/design_philosophy_series_part.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Design and Philosophy</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">narrative</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Sat, 09 Feb 2008 23:14:31 -0800</pubDate>
      </item>
            <item>
         <title>548: Mad Libs</title>
         <description>And out it comes...</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/02/548_mad_libs.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/02/548_mad_libs.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">548 - Thesis Prep</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">mad libs</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">thesis</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Thu, 07 Feb 2008 04:11:38 -0800</pubDate>
      </item>
            <item>
         <title>Three objects, part two</title>
         <description>Part two of the analysis...</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/01/three_objects_part_two.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/01/three_objects_part_two.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">548 - Thesis Prep</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">guy vs girl</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">inspiration</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">lord of the rings</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">thesis</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">zelda</category>
        
         <pubDate>Thu, 31 Jan 2008 04:15:45 -0800</pubDate>
      </item>
            <item>
         <title>548: The Meaningful Trio</title>
         <description>Peggy: &quot;Pick for me these objects three...&quot;</description>
         <link>http://interactive.usc.edu/members/rjlayton/2008/01/548_the_meaningful_trio.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2008/01/548_the_meaningful_trio.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">548 - Thesis Prep</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">guy vs girl</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">lord of the rings</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">zelda</category>
        
         <pubDate>Thu, 24 Jan 2008 01:13:05 -0800</pubDate>
      </item>
            <item>
         <title>The Tower: Final Atlas</title>
         <description>Attached is the final atlas for the Tower as well as a few photos of the final model.</description>
         <link>http://interactive.usc.edu/members/rjlayton/2007/12/the_tower_final_atlas.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2007/12/the_tower_final_atlas.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">532 - Worldbuilding</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">model</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">tower</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">world</category>
        
         <pubDate>Thu, 06 Dec 2007 03:29:46 -0800</pubDate>
      </item>
            <item>
         <title>Model progress pictures for the Tower</title>
         <description>Below are some photos of my current model for the Tower.  Still a bit of work to do.</description>
         <link>http://interactive.usc.edu/members/rjlayton/2007/11/model_progress_pictures_for_th.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2007/11/model_progress_pictures_for_th.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">532 - Worldbuilding</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">tower</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">world</category>
        
         <pubDate>Mon, 26 Nov 2007 19:20:36 -0800</pubDate>
      </item>
            <item>
         <title>Thanks, Seth Schiesel</title>
         <description><![CDATA[Less than 24 hours since I posted my blog post on <a href=http://interactive.usc.edu/members/rjlayton/2007/10/movies_suck.html>why movies suck</a>, I find <a href="http://www.nytimes.com/2007/10/31/arts/television/31ratc.html">this</a>.  It’s an article by Seth Schiesel titled, “A New Video Game Hopes Expressive Characters Lead to Emotional Attachment.”  The hidden subtitle is “Proving RJ’s point about why movies suck.”  On the surface, it’s an article about the new PS3 videogame, <i>Ratchet & Clank Future: Tools of Destruction</i>.  Looking deeper, it’s an article about how videogames are still struggling to catch up to its superiors in the film industry.
]]></description>
         <link>http://interactive.usc.edu/members/rjlayton/2007/10/thanks_seth_schiesel.html</link>
         <guid>http://interactive.usc.edu/members/rjlayton/2007/10/thanks_seth_schiesel.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Soapbox</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">movies</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">rants</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">videogames</category>
        
         <pubDate>Wed, 31 Oct 2007 18:40:50 -0800</pubDate>
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