This is the Part 1 of a series of posts I will be making, called my "Thesis Philosophy Series." In these posts I will be covering various aspects of game design and philosophy in efforts to define my upcoming thesis project. Comments are not only welcome but encouraged!
(now crossposted at Peggy's request)
Continue reading "Thesis Philosophy Series Pt. 1" »
This is Part 2 of a series of posts dedicated to covering topics of interest to me in videogames, and will be instrumental in the foundation of my thesis project. As always, comments are appreciated.
In this post, I'll be covering massively-multiplayer online roleplaying games (MMORPGs or simply MMOs). More specifically, I'll be looking at the immensely popular World of Warcraft and the less popular and arguably more "hardcore" EVE Online.
(now crossposted at Peggy's request)
Continue reading "Thesis Philosophy Series Pt. 2" »
This is Part 3 of a series of posts dedicated to covering topics of interest to me in videogames, and will be instrumental in the foundation of my thesis project. As always, comments are appreciated.
Part 3 covers some economic concepts, mostly focusing on rarity of commodities and items and how they impact the narrative of a massively-multiplayer online game.
Continue reading "Thesis Philosophy Series Pt. 3" »