CTIN 541 - World Explorer: The Dawning Tribes
Here is a link to a pdf copy of my game design idea, World Explorer: The Dawning Tribes.
Here is a link to a pdf copy of my game design idea, World Explorer: The Dawning Tribes.
Here is a pdf copy of my analysis of Modern Art.
I've always enjoyed competitive games. The idea of e-sports is something I find very interesting... although none of these games are e-sports titles. HoN is, however, based on DotA which is a big deal in competitive games.
These are just stats from some games that are accessible to me right now. I'd like to provide some other stats like my Diablo 2 stats, but they wipe your account after 90 days of inactivity.
Blizzard has been a successful corporation. As a subsidiary brand of Vivendi Games, its success was so consistent and extravagant that it was given relative autonomy in the company. Other subsidiaries composed expansions for Blizzard games, like Sierra's expansion for Diablo. By the time Vivendi merged with Activision, the Blizzard brand was so powerful that its name was not only placed, but emphasized, in the new corporate name. Not only that, but the Activision brand actually gains notoriety from its association with Blizzard. Blizzard has reached a point where it is to game culture what Disney is to American culture. It is an example for the industry, representing dedication, commitment, evolution, expansion, and understanding of world markets. This did not occur by accident. This was produced through a conversation between Blizzard and its markets in a trans-media narrative that took place through marketing campaigns, forums, customer service, social activities, and press relations. These were monetary investments that were aimed at communicating a message to the public: we are honest, we believe in games, and we have dominating competence in game design.
Linked is a pdf copy of my Kandinsky domino system analysis: