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University of Southern California
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MFA Student - 3rd Year

Ryan Watterson (rwatterson)











  • Ryan Watterson unlocked Lady LovelaceLady Lovelace   8 months, 2 weeks ago · View

  • Ryan Watterson wrote a new blog post: Purpose at Marvel Studios – an Intern’s Perspective   8 months, 2 weeks ago · View

    Thumbnail This semester I’m interning at Marvel Studios here in Manhattan Beach, California while I finish my graduate thesis at USC. As an intern, I review game builds & scripts internally to ensure that the Marvel brand is being treated respectfully, and is being represented in high quality products. I am not paid for this role, but [...]

  • Ryan Watterson unlocked PantographPantograph   8 months, 2 weeks ago · View

  • Ryan Watterson unlocked PascalinePascaline   1 year, 1 month ago · View

  • Ryan Watterson unlocked Alan TuringAlan Turing   1 year, 1 month ago · View

  • rwatterson wrote a new blog post: Timelines and Interactive Narrative Structure in Radiant Historia   1 year, 2 months ago · View

    ThumbnailRadiant Historia is a recently released RPG for the DS made by tri-Ace, and published by Square-Enix.  The two most notable things about this game are the immense amount of cues it’s taken from previous works in the field, extending their lifespan and notoriety, and the implementation of a relatively successful interactive narrative structure. Radiant Historia [...]

  • rwatterson wrote a new blog post: World Analysis – City of God   1 year, 8 months ago · View

    Thumbnail City of God is a Brazilian film directed by Fernando Mereilles and Katia Lund.  Although the film actually takes place in the real world, the world portrayed is so divorced from modern American life, and its style is so otherworldly, that it’s shocking to watch and become educated on the crime, violence and poverty that [...]

  • rwatterson wrote a new blog post: Bridge Code Between Processing and Flash AS3   2 years, 1 month ago · View

    Andy Uehara coded a spectacularly useful bridge to send information from processing to Flash. I’d like to share it. The processing code could send data received from an arduino. Using this bridge, getting an arduino talking to flash should be pretty easy! The code is available at my website here: http://www.watterson-atelier.com/sockettestFORBLOG.zip Download that package. In [...]

  • rwatterson wrote a new blog post: 544 Posting – Plushie Flight   2 years, 2 months ago · View

    ThumbnailMy initial proposal was to create a bird that gave the player a sense of flight, and the feeling of being a bird. Flex sensors would be attached to the bird, and the user would have the ability to fly by flapping the bird’s wings. I wanted the user to have the thoughts of a bird, [...]

  • rwatterson wrote a new blog post: 544 Plushie Flight   2 years, 3 months ago · View

    ThumbnailMy proposal for the midterm is to take a plush bird and place flex sensors on the wings. The arduino program will be able to register when the wings are flapped, or when one wing is depressed. On the processing side, altitude will constantly degrade over time, and increase when the wings are flapped. I would [...]

  • rwatterson wrote a new blog post: 544 Assignment 3: 4-state glove   2 years, 3 months ago · View

    ThumbnailI had some difficulty implementing my vision on the glove before Thursday. However, over the weekend I took the opportunity to implement more of the desired functionality. The glove has foil on each of its fingertips. The Arduino code reads an array containing the pin numbers of the fingers and tests if they, grounded wires, are [...]

  • rwatterson wrote a new blog post: Experiments 2 Assignment   2 years, 3 months ago · View

    ThumbnailMy program simply takes the sample code and modifies it in order to control a representation of the glove on the screen. When the gloved hand is open, the hand on the program is open. When the ring finger on the gloved hand is closed, the middle two fingers in the representation appear closed, and the [...]

  • rwatterson wrote a new blog post: Are You Spiderman? Glove – 544   2 years, 3 months ago · View

    I built a glove that tests whether or not you’re Spiderman. Diagram The glove allows the user to take on the persona of Spiderman. If the user puts his or her hand in the same position as Spiderman’s iconic web-shooting hand position, the LED lights up, confirming that the user is, in fact, Spiderman. The glove [...]

  • rwatterson wrote a new blog post: 544 Assignment midi keyboard and GHOST midi keyboard   2 years, 4 months ago · View

    Interactive System: Midi Keyboard Diagram Input: A set of keys which is pressed down Behavior: The keys send a corresponding numerical value to the software to produce a musical note Output: A musical tone Function: The keyboard is designed to bring a familiar music input system to the digital process of midi creating tones through numerical [...]

  • As it stands right now, there are three main aspects to WoW: PvE, PvP and Leveling & Exploration. Only two seem to be really recognized by Blizzard. Leveling & Exploration is a really fun part of WoW, but it feels very neglected as compared to the other two. There have been improvements in the form [...]

  • rwatterson wrote a new blog post: CTIN 541 – World Explorer: The Dawning Tribes   2 years, 8 months ago · View

    Here is a link to a pdf copy of my game design idea, World Explorer: The Dawning Tribes.

    Download file

  • rwatterson wrote a new blog post: CTIN 541 – Modern Art game analysis   2 years, 8 months ago · View

    Here is a pdf copy of my analysis of Modern Art.

    Download file

  • rwatterson wrote a new blog post: some gamer stats   2 years, 8 months ago · View

    I’ve always enjoyed competitive games. The idea of e-sports is something I find very interesting… although none of these games are e-sports titles. HoN is, however, based on DotA which is a big deal in competitive games. These are just stats from some games that are accessible to me right now. I’d like to provide [...]

  • Blizzard has been a successful corporation. As a subsidiary brand of Vivendi Games, its success was so consistent and extravagant that it was given relative autonomy in the company. Other subsidiaries composed expansions for Blizzard games, like Sierra’s expansion for Diablo. By the time Vivendi merged with Activision, the Blizzard brand was so powerful that [...]

  • rwatterson wrote a new blog post: CTIN 541 – Kandinsky Domino system analysis   2 years, 8 months ago · View

    Linked is a pdf copy of my Kandinsky domino system analysis:

    Download file

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