CTIN 542: Interactive Design and Production
Blog: January 20, 2004
Samuel P. McMullen
Midterm and Final Class Project Ideas
1. Eye-Comm Game:
Working with Dr. William Torch, I could create a game wherein the user's eyes will become a part of the overall game interface. The eye tracking handled by the Eye-Comm headset will locate the position of the eye and correlate that point to a point on the screen, thus allowing the gameplay to be handled by both the hand and the eye. This could allow for great gameplay autonomy of the user. The eye could become fully involved as not just an input, but as an output device.
A. Ocular dexterity game: based on eye-comm's ability to track the foviea, this game could rely on your focus and dwell time to rate your ocular dexterity. Focus on one particular color that pops up on the screen multiple times.
B. Continue working on Raven game and use the eye and it's movement, focus, blinking etc...to control different aspects of the game.
2. Interactive History of American Religion:
Working with Dr. Alvin Rudisill, Distinguished Emeritus Professor of Religion, we would create an interactive chronology of organized religion in America. The timeline would serve as the interface, wherein students could mouseover or click on an object in the timeline to experience video, pictures, audio, and text from both Dr. Rudisill's own notes and experiences and his favorite texts.
3. Interactive web-based Film Thesis exploration:
An internet-based exploration into the Thesis Film Snackers, Directed by Jeff Pickett. Could include eye tracking and external interfaces as well as anaglyphic viewing of images. Would allow the user to experience the film as well as make on the fly changes. Manipulate the soundtrack, images, cutting, title sequence and so forth. (the above mentioned could also be a DVD)
4. Interactive Documentary:
A piece created in Macromedia Director, which would chronicle the Bedouin journey for their water rights in the South Sinai Desert. Interviews would include key United Nations and Carter Center personnel, as well as individual Bedouin leaders. Users would be able to manipulate the documentary, connecting certain individuals and issues with their corresponding or similar individuals and issues. The object would be for allowing the user to draw their own conclusions from the information presented them and not be biased by a particular political swing.
In revision and in motion to direction toward my thesis. I would like to simulate and or build two distinct eye tracking projects for my midterm and my final in this class.
Final: Work on building a prototype sim. of the eye-comm tracking device. Materials needed would include: glass frames, infrared leds, two (2) endo cameras, one (1) exo camera, connection cable and software. I have been working closely with Dr. William Torch and he has agreed to allow me to either build my own prototype or commandeer one of his from the research labs.
Essentially, this would be a way of getting the eye-comm to perceive the eye as a mouse-related device. I could 'port a game that I have created, or will create to utilize this as a control interface.
I am also interested in using the eye-comm biosensor to use the eye as more of an output rather than input device. This meaning, I could create a communnications array within software, where a parapalegic person could "type" out words and have them spoken, just by moving their eyes and blinking to select a word, letter, string of letters, sound, sentence and so forth.
See video for more information...ask me...
CTIN 542: Interactive Design and Production
Blog: January 20, 2004
Samuel P. McMullen
Midterm and Final Class Project Ideas
1. Eye-Comm Game:
Working with Dr. William Torch, I could create a game wherein the user's eyes will become a part of the overall game interface. The eye tracking handled by the Eye-Comm headset will locate the position of the eye and correlate that point to a point on the screen, thus allowing the gameplay to be handled by both the hand and the eye. This could allow for great gameplay autonomy of the user. The eye could become fully involved as not just an input, but as an output device.
2. Interactive History of American Religion:
Working with Dr. Alvin Rudisill, Distinguished Emeritus Professor of Religion, we would create an interactive chronology of organized religion in America. The timeline would serve as the interface, wherein students could mouseover or click on an object in the timeline to experience video, pictures, audio, and text from both Dr. Rudisill's own notes and experiences and his favorite texts.
3. Interactive web-based Film Thesis exploration:
An internet-based exploration into the Thesis Film Snackers, Directed by Jeff Pickett. Could include eye tracking and external interfaces as well as anaglyphic viewing of images. Would allow the user to experience the film as well as make on the fly changes. Manipulate the soundtrack, images, cutting, title sequence and so forth. (the above mentioned could also be a DVD)
4. Interactive Documentary:
A piece created in Macromedia Director, which would chronicle the Bedouin journey for their water rights in the South Sinai Desert. Interviews would include key United Nations and Carter Center personnel, as well as individual Bedouin leaders. Users would be able to manipulate the documentary, connecting certain individuals and issues with their corresponding or similar individuals and issues. The object would be for allowing the user to draw their own conclusions from the information presented them and not be biased by a particular political swing.
Check out this link
for some info about a company and their product that has created something much like the wormhole project.
Places where Reactrix is being used include the Sony Metreon in San Francisco and TABU Ultralounge inside the MGM Grand in Las Vegas.
Ain't technology neat!!!
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