Kurt, Take a look here for Mac OS 9.2.1 software and here for the updater to OS 9.2.2 which is the final OS 9 updater.
Hope this helped... --Sam
Mike, take a look at thisDirector Project for interfacing the Basic Stamp and Director using the Physical Bits Serial Xtra (off of Perry's Website).
Here is the file. Good Luck. --Sam
I am building a new website!!! I am currently using the e107 content managment system (CMS). Right now it doesn't have a Blog, but I would like to build that in, help if you can...
My website is named SCFilmbuff.com let me know what you think...it isn't polished in any way. I just got it up this weekend.
Thanks...
Take a look at these screenshots, as the DIR file is too big to post.
These are just examples, I will show the entire file in class...
On the interface for my Interactive Documentary, I thought I would use something similar to a past project I did with Brian Coffee and Sterling Sheehy. If I go with this style of interface, this piece will reflect less as a documentary and more as an art piece. I am still thinking of what point I may be trying to make with a completely changeable video interface.
For the sake of convenience, I will bring the DIR file into class today.
I really want the user to have both a sense of being lost, but at the same time, I want them to have control in a space filled with chaos.
I will have a copy of the proposed interface with current content by next week...
I have been trying (unsucessfully) for the latter half of the day to install Moveabletype 2.61 into my .Mac homepage. I would appreciate any and all help. The main reason I am posting this on the blog is because more than just CTIN people may see it. Thanks...
Take a look at this site. It has some interesting ramifications.
Working on a simulation of Eye-Comm. Developing game content moving along smoothly. Trying to get a working prototype ready for midterm, otherwise, may have to swap midterm and final.
Check out this site on the STISIM Driving simulator. One way content is being devoloped for Eye-Comm testing.
Will have explanations of at least 5 games for midterm/final.
Also, waiting on UNDP/UNICEF cooperation on Interactive Documentary. I should hear by the end of this week. And interviews with the Former UN Development Coordinator for Egypt will be forthcoming.
Thoughts for Eye-Comm midterm:
http://www.msnbc.msn.com/id/3068896/
Seeing as how my midterm will have both hardware and software, it seems necessary as well as required to discuss the materials needed.
Eye-Comm Bio Sensor:
--Sunglasses or the frames
--IR LEDs (x10) total
--Microcontroller
--3cm CCD (x1)
--1cm CCD (x2)
--2" -- 3" Diagonal LCD Screens
--Power/Data cable (USB)
--Macromedia Director (environment programming/exp. programming)
--DVD Studio Pro (for possible DVD experience programming)
As for my thoughts on what I can or may do with this hardware and software for my midterm, well here it is:
--Essentially, I want to work toward creating a game which can also be used for diagnosis within the Eye-Comm Co. some of the things being suggested to me from various sources are among the following:
---An advanced version of the TOVA test: as a game that is not inherently boring. (the previous TOVA test was boring, so even someone without a disorder like ADHD could be diagnosed as having ADD or otherwise). If it was engaging, then the person with the most severe case would still let their eyes wander and therefore be diagnosed correctly.
--A distilled powerpoint presentation about Eye-Comm that requires the user to use their eyes to control what the viewer sees. It would be self-reflexive to do something where the technology controls a presentation about the technology. It would also be a good demonstration of Eye-Comm's secondary capabilities.
--Or I could work on a game where the user directs a mouse through a maze using just their gaze. I think this would be interesting from the standpoint of a lab researcher using electricity to jolt a mouse in the right direction.
1) Committee:
--Tracy Fullerton (Game Designer)
--Chris Swain (Game Designer)
--Dr. William Torch (Neurologist, Eye-Comm Inventor)
1.2) Production Team:
--Nelson Publicover (Electrical Engineer/Visual Based Programmer)
--Dr. James L. Fergason (Inventor: LCD Screen)
--Dr. William Torch
--Mr. Samuel McMullen Sr.
--Dr. Roger V. Ohanesian (Eye Surgeon)
--Donald Evans (Evco Plastics)
--Phil Samson (ITI Instrument Technology)
--Larry Udell (Business Manager)
--Chris Lawler, William B. Maffucci (Kaiser Electro-Optics)
--Fred F. Mulholland Jr. (VSI: Vision Systems International LLC)
I would also like to work on possibly both Mike's and Stephanie's Projects:
---I am very interested in RFID systems
---I would very much like to see Games for Girls enter the market in a large way.
2) Tools:
Hardware: Macintosh G5 Server, or PC based Equivalent
Eye-Comm 5, 6, 7 Video HMD, HUD
Blackhawk Helicopter, with Pilot for Military Testing
Scorpion Helmet for Prototyping
--these elements may and will change as we get closer to final--
--Nelson Publicover has designed a suite of software to be used with the Eye-Comm itself including the Eye-See software. This will allow me to write a game or other entertainment application for the Eye-Comm in Director or another prototype program and I can have it integrated with the Eye-Comm.
--Macromedia Director: For Prototype within first 6 Months
--3D Modeling Software: i.e. Maya or 3D Studio Max
--C/C++ Programming Platform
--Adobe Software, i.e. Photoshop and Illustrator for any mockups etc...
--Apple Software, FCP 4 (Suite) DVD Studio Pro 2, and so forth
--See Money for any projections based on possible project installations etc...
3) Money:
For the First 6 Months: i.e. Thesis Production:
Engineers: 100/month = 600
Software Design = 450
Installations = 1,000
Collaborations with companies above = 3,000
Total: 5,050 approx.