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      <title>Steve Anderson</title>
      <link>http://interactive.usc.edu/members/sanderson/</link>
      <description></description>
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      <copyright>Copyright 2008</copyright>
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            <item>
         <title>Theory-Practice Pecha Kucha Monday May 19 1:00 in ZML</title>
         <description><![CDATA[<p><img alt="iMAP500.jpg" src="http://interactive.usc.edu/members/sanderson/iMAP500.jpg" width="500" height="375" /><br />
Please join us -- in person or online -- for the final event of the Adobe-sponsored <i>Design | Technology | Theory</i> series on Monday May 19th at 1:00PM in the ZML. As a wrap-up to the series, we will be addressing the topic "Design, Theory, Practice and the Future of Scholarship."</p>

<p>What will the next generation of design scholarship look like? In many circles, the archaic stillness of traditional academic texts has given way to new forms of expression that are computational, visual, sonic, mobile or interactive. Join us for a dynamic roundtable pecha kucha-style showdown. It features five designer-scholars: Julian Bleecker, Kristy Kang, Veronica Paredes, Jen Stein, and Steve Anderson, each of whom is operating at the intersection of theory and practice in their production of artistic and scholarly works.</p>

<p>To register in advance for this event please go to the following link:<br />
<a href="http://adobekwbu.acrobat.com/pechakucha/event/registration.html" target="_blank">http://adobekwbu.acrobat.com/pechakucha/event/registration.html</a></p>

<p>After registering, please go to the following link at the time of the event and enter your username and password:<br />
<a href="http://adobekwbu.acrobat.com/pechakucha/event/login.html" target="_blank">http://adobekwbu.acrobat.com/pechakucha/event/login.html</a></p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2008/05/theorypractice_pecha_kucha_mon.html</link>
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         <category>Events</category>
         <pubDate>Sun, 18 May 2008 14:52:50 -0800</pubDate>
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            <item>
         <title>Hotbed: Video Cultivation Beside the Getty Gardens!</title>
         <description><![CDATA[<p><img alt="hung_east_west.jpg" src="http://interactive.usc.edu/members/sanderson/hung_east_west.jpg" width="300" height="199" /><br />
The Getty Museum is currently hosting <a href="http://www.getty.edu/art/exhibitions/california_video/" target="_blank">“California Video,”</a> a survey of 40 years of video art made in California. To complement this show, the IML’s Anne Bray has curated a stellar program of cutting edge videos from 1980 forward called <a href="http://www.getty.edu/visit/events/hotbed_video.html/" target="_blank">“Hotbed: Video Cultivation Beside the Getty Gardens"</a>; it will feature 20 videos projected outside on the walls of the Getty in a spectacular and unprecedented display this Friday, May 9 (7:00 - 9:00 p.m.). The show continues on Saturday, but this conflicts with the IMD thesis show opening, so plan accordingly!</p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2008/05/hotbed_video_cultivation_besid.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2008/05/hotbed_video_cultivation_besid.html</guid>
         <category>Events</category>
         <pubDate>Thu, 08 May 2008 20:00:55 -0800</pubDate>
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         <title>Sophie Workshop Call for Proposals</title>
         <description><![CDATA[<p><img alt="sophie.gif" src="http://interactive.usc.edu/members/sanderson/sophie.gif" width="300" height="100" /><br />
The IML is pleased to announce a workshop May 27-30 for faculty and graduate students to create multimedia projects with Sophie, an easy-to-use free software application developed by the Institute for the Future of the Book and presented by USC’s School of Cinematic Arts. Sophie allows users to design interactive texts that incorporate images, video and sound, and it deploys creative formats for analysis, annotation and citation.</p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2008/05/sophie_workshop_call_for_propo.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2008/05/sophie_workshop_call_for_propo.html</guid>
         <category></category>
         <pubDate>Fri, 02 May 2008 15:18:37 -0800</pubDate>
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         <title>New Ecology of Things at ZML Friday 4/25 1:00PM</title>
         <description><![CDATA[<p><img alt="NETconstellation.jpg" src="http://interactive.usc.edu/members/sanderson/NETconstellation.jpg" width="500" height="377" /></p>

<p><b>The New Ecology of Things comes to ZML this Friday April 25 1:00-2:30PM!</b> <br />
<a href="http://newecologyofthings.net/" target="_blank">The New Ecology of Things</a> (NET) is a research initiative to explore emerging forms of interactive communication brought about by pervasive networked technologies. The project began as a studio class run by Art Center's Graduate Media Design Program (MDP) and has evolved into a conceptual model, a forum for discussion, an ongoing series of projects, technological inventions, and new issues for design pedagogy. The NET website, which is part of a transmedia publication that includes a book, a poster, and video content for mobile devices, just launched in March 2008. </p>

<p>Join us for a panel discussion with three of key designers of the NET project from Art Center College of Design, Phil van Allen, Anne Burdick and Nik Hafermaas, who will discuss the project and its multiple approaches to issues of design, technology and theory. This event is part of the iMAP/Adobe <i>Design | Technology | Theory</i> series and will be simulcast live via Adobe Connect. To attend virtually, please <a href="https://admin.acrobat.com/_a700589159/netpanel/event/event_info.html" target="_blank">register here.</a></p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2008/04/new_ecology_of_things_at_zml_f.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2008/04/new_ecology_of_things_at_zml_f.html</guid>
         <category>Events</category>
         <pubDate>Tue, 22 Apr 2008 13:29:01 -0800</pubDate>
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         <title>Multimedia Honors Thesis show Gala Friday</title>
         <description><![CDATA[<p><img alt="HPlogo.jpg" src="http://interactive.usc.edu/members/sanderson/HPlogo.jpg" width="550" height="370" /><br />
Please join the USC <a href="http://iml.usc.edu/?page_id=169" target="_blank">Institute for Multimedia Literacy</a> for the Honors in Multimedia Scholarship 1st Annual Senior Thesis Showcase, featuring a gala reception and exhibition of student projects. Witness the innovative work produced by students from all corners of the campus, featuring interactive projects related to biology, engineering, international relations, psychology, sociology, cinema, business, theater, and more. <br><br />
Friday April 18, 2008<br> 5:00 PM to 8:00 PM<br></p>

<p>The event is free and open to the public, but we ask that you RSVP: imlrsvp@cinema.usc.edu</p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2008/04/multimedia_honors_thesis_show.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2008/04/multimedia_honors_thesis_show.html</guid>
         <category>Events</category>
         <pubDate>Tue, 15 Apr 2008 12:54:28 -0800</pubDate>
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         <title>Webfest Awards featuring designer Peter Cho</title>
         <description><![CDATA[<p><img alt="squares2b.gif" src="http://interactive.usc.edu/members/sanderson/squares2b.gif" width="774" height="191" /><br />
Wednesday, April 2, 4:00 - 5:30<br />
Zemeckis Media Lab (RZC 201)</p>

<p>Throughout the Web's short history, creative people have wielded code to make interactive experiences that are delightful, innovative, and fun. This talk, presented in conjunction with USC's Web design contest Webfest, will give a subjective history of the Web and computational design, starting with early hypertext experiments from the mid-1990s to recent media-rich works.</p>

<p><a href="http://www.pcho.net/" target="_blank">Peter Cho</a> is a Los Angeles-based media artist and designer. He holds a Master of Fine Arts degree from the UCLA Design | Media Arts department, where his work dealt with issues of language, writing, and meaning and a Master of Science degree from the MIT Media Lab, where his design research explored custom models for typography in time-based and reactive media. He has received honors for his work from Ars Electronica, Tokyo Type Directors Club, New York Art Directors Club, ID Magazine, and Print Magazine. His work has been shown at the Telic Gallery, Ginza Graphic Gallery, Ars Electronica, Art Sonje, Seoul Arts Center, the Art Directors Club, and Cooper Union. His interests include issues of electronic textuality, narrative, and mapping.</p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2008/04/webfest_awards_featuring_desig.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2008/04/webfest_awards_featuring_desig.html</guid>
         <category>Events</category>
         <pubDate>Tue, 01 Apr 2008 09:29:54 -0800</pubDate>
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         <title>Being Steve Anderson documentation</title>
         <description><![CDATA[<p><img alt="BSAcomp.jpg" src="http://interactive.usc.edu/members/sanderson/BSAcomp.jpg" width="500" height="330" /><br />
This <a href="http://imlportfolio.usc.edu/ctcs505/beingSA.mov" target="_blank">short video</a> documents a class presentation from CTCS 505 last fall, in which Ian, Cynthia and Taiyoung worked with students from other SCA divisions to create an immersive mobile game inspired by the Spike Jonze film <i>Being John Malkovich.</i> Thanks to Ian and co. for their extraordinary efforts in integrating an optical tracking system with a mobile video transmitter to maneuver the instructor around the Zemeckis Center and into chance encounters with other students bent on discussing immersive experiences. This is what interactive media is all about. </p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2008/03/being_steve_anderson_documenta.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2008/03/being_steve_anderson_documenta.html</guid>
         <category></category>
         <pubDate>Fri, 28 Mar 2008 09:24:58 -0800</pubDate>
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         <title>Alex Galloway at USC Monday March 31 3:30-4:30</title>
         <description><![CDATA[<p><img src="http://www.andreaharner.com/Eyebeam10yearbenefit_AlexGalloway.jpg" width="420" height="315" /><br />
Alex Galloway presents Guy Debord's The Game of War<br />
Monday, March 31, 2008: 3:30 - 4:30PM<br />
Taper Hall Room 212</p>

<p>The  <a href="http://iml.usc.edu/" target="_blank">Institute for Multimedia Literacy</a> is pleased to present Alex Galloway, speaking on "Guy Debord's The Game of War." In this presentation, Galloway explores the contradiction between Debord — a symbol of radical politics and art in 1960s France — and the 19th century Napoleonic campaign game he created. In 1978, Debord designed and fabricated a board game called The Game of War. Thirty years later, Galloway's software collective RSG is resurrecting this largely forgotten game, translating instructions from French to Java and releasing it as an online computer game. </p>

<p>Galloway is an author and programmer who is also a founding member of the software collective RSG and creator of the data surveillance engine Carnivore. Galloway is the author of Protocol: How Control Exists After Decentralization (MIT, 2004), Gaming: Essays on Algorithmic Culture (Minnesota, 2006) and a new book co-authored with Eugene Thacker called The Exploit: A Theory of Networks (Minnesota, 2007). Galloway teaches at New York University.</p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2008/03/alex_galloway_at_usc_monday_ma.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2008/03/alex_galloway_at_usc_monday_ma.html</guid>
         <category>Events</category>
         <pubDate>Thu, 27 Mar 2008 14:01:46 -0800</pubDate>
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         <title>Project Remix one week left!</title>
         <description><![CDATA[<p><img alt="remix.jpg" src="http://interactive.usc.edu/members/sanderson/remix.jpg" width="500" height="125" /><br />
Just a reminder that there is exactly one week left to complete your submissions to <a href="http://iml.usc.edu/remix" target="_blank">Project Remix.</a> DVDs must be received at the Institute for Multimedia Literacy at 746 W. Adams Blvd by 5:00PM on Monday November 26!</p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2007/11/project_remix_one_week_left.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2007/11/project_remix_one_week_left.html</guid>
         <category></category>
         <pubDate>Mon, 19 Nov 2007 12:41:55 -0800</pubDate>
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         <title>Missing the point</title>
         <description><![CDATA[<p><img alt="nothing.jpg" src="http://interactive.usc.edu/members/sanderson/nothing.jpg" width="321" height="237" /><br />
Thanks, Peter, for this moment of zen. It has indeed been a long time since I sat and did nothing and even longer since I sat and watched someone else doing nothing - probably since Andy Warhol's <i>Eat</i>, a 39 minute film of artist Robert Indiana eating a single mushroom. As with your video, about half way into the film, Indiana's cat jumps onto the couch where he is sitting, curls around the artist's neck for a few reels, then moves on. Eliding the important differences between them, the key to durational film and video is settling into a work's internal temporal logic. When the cat enters frame after 15 minutes of <i>Eat</i>, it is as ecstatic as any cinematic experience I have ever had. Something similar happens in James Benning's <i>Sogobi</i> when the helicopter appears after 20 minutes of static shots of unpopulated wilderness. Without 20 minutes of minimalism preceding it, the shot loses its power. Sadly, the days of durational film and video are numbered if not gone altogether - a Google search for <i>Eat</i> returns a <a href="http://www.youtube.com/watch?v=LnHJheJkz7Y" target="_blank">YouTube video</a> of a single, decontextualized reel with the cat, which seems to me to be missing the point entirely. And so, in the spirit of perversity, I offer the following <a href="http://iml.usc.edu/remix/nothing1.mp4" target="_blank">remix</a> of your excellent video for those who will not rise to your challenge, distilled to one minute, with a perky score by Bongwater, and converted for handy viewing on the iPod. How's that for missing the point? </p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2007/11/missing_the_point.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2007/11/missing_the_point.html</guid>
         <category></category>
         <pubDate>Mon, 19 Nov 2007 02:56:18 -0800</pubDate>
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         <title>Design | Technology | Theory Monday 11/19 10:00AM</title>
         <description><![CDATA[<p><img alt="DTT1.jpg" src="http://interactive.usc.edu/members/sanderson/DTT1.jpg" width="458" height="306" /></p>

<p>Join Erik Loyer of Song New Creative, Dmitri Siegel, art director for Urban Outfitters, and Peter Lunenfeld, Art Center College of Design for the first in a series of panel discussions exploring aspects of contemporary design, media and culture. The panel is taking place in the Zemeckis Media Lab (RZC 201) at 10:00AM on Monday November 19th. The discussion, titled "Designing for Convergence" is also being simulcast as an interactive online forum via Adobe Connect. Free and open to the public; follow this <a href="http://adobekwbu.acrobat.com/wavesofconvergence/event/registration.html" target="_blank">link</a> to register online for remote participation. Sponsored by Adobe and <a href="http://cinema.usc.edu/imap" target="_blank">iMAP</a></p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2007/11/design_technology_theory_monda.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2007/11/design_technology_theory_monda.html</guid>
         <category>Events</category>
         <pubDate>Tue, 13 Nov 2007 17:02:58 -0800</pubDate>
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         <title>Blur+Sharpen presents Machinima Artistica</title>
         <description><![CDATA[<p><img alt="machinima.jpg" src="http://interactive.usc.edu/members/sanderson/machinima.jpg" width="450" height="311" /></p>

<p>Blur + Sharpen, a screening series sponsored by the Institute for Multimedia Literacy, is pleased to present <i>Machinima Artistica.</i> This program of artist-made machinima focuses on a full range of expression, from the elegiac force of Phil Solomon and Mark Lapore’s haunting <i>Untitled (for David Gatten)</i> to a range of politically motivated critiques of violence and war, explorations of virtual being, and kinetic, abstract pieces that completely transform game worlds into spaces of awe and beauty. This is machinima like you've never seen it before! Curated by Holly Willis. </p>

<p>Tuesday, November 6, 2007 : 7:00pm to 8:00pm<br />
Robert Zemeckis Center's Ron Howard Theater<br />
Free and open to the public</p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2007/11/blursharpen_presents_machinima.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2007/11/blursharpen_presents_machinima.html</guid>
         <category>Events</category>
         <pubDate>Fri, 02 Nov 2007 13:11:55 -0800</pubDate>
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         <title>24/7 A DIY Video Summit registration opens</title>
         <description><![CDATA[<p><img alt="247.jpg" src="http://interactive.usc.edu/members/sanderson/247.jpg" width="400" height="390" /><br />
Registration is now open for:<br />
<b>24/7: A DIY VIDEO SUMMIT</b><br />
February 8-10, 2008<br />
School of Cinematic Arts, University of Southern California</p>

<p>Conference web site: <a href="http://www.video24-7.org" target="_blank">http://www.video24-7.org</a><br />
Blog: <a href="http://diy.video24-7.org/" target="_blank">http://diy.video24-7.org</a></p>

<p>Spaces are limited for attendance at the academic panels and the workshops. The video screenings are free and open to the public. Please help us spread the word about this event.</p>

<p><i>24/7: A DIY Video Summit</i> will bring together the many communities that have evolved around do-it-yourself (DIY) video: artists, audiences, technology providers, academics, policy makers and industry executives. The aim is to discover common ground, and to chart the path to a future in which grassroots and mainstream, amateur and professional, artist and audience can all benefit as the medium continues to evolve.</p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2007/11/247_a_diy_video_summit_registr.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2007/11/247_a_diy_video_summit_registr.html</guid>
         <category></category>
         <pubDate>Thu, 01 Nov 2007 10:55:10 -0800</pubDate>
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         <title>Mr. Ito Goes to Disney</title>
         <description><![CDATA[<p><img alt="joiDisneyABC.jpg" src="http://interactive.usc.edu/members/sanderson/joiDisneyABC.jpg" width="285" height="400" /><br />
In one of the more unexpected turns that my week could have taken, I spent the morning at the Disney Channel's headquarters in Burbank watching Creative Commons chair Joi Ito suggest ways that Disney-ABC could embrace a progressive attitude toward copyright and its alternatives. The room was packed with a full spectrum of Disney employees, including lawyers, managers, technologists, marketers and creatives, with others conferenced in from Disney offices as far away as Seattle. The concept of <a href="http://creativecommons.org" target="_blank">Creative Commons</a> was entirely new to some, while others confessed to having downloaded CC licensed music for personal use. When Eric Faden's all-Disney mashup <i>A Fair(y) Use Tale</i> was mentioned, heads nodded all around the room (even though it was mis-identified as "that Lawrence Lessig video"). Overall, the reception was positive and welcoming, as Joi explained why Disney should view Creative Commons as neither communism nor anarchy, but a sound business model for engaging fan communities and the potentials of user generated content. He also offered to send lawyers and technologists from CC to meet with their counterparts at Disney to see what kind of partnership might be possible. An all-Creative Commons channel as part of the Disney-ABC network? Disney content released under CC licenses to encourage fan remixes? I'm sure stranger things have happened, but I can't think of any right now. </p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2007/10/mr_ito_goes_to_disney.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2007/10/mr_ito_goes_to_disney.html</guid>
         <category></category>
         <pubDate>Tue, 30 Oct 2007 21:17:23 -0800</pubDate>
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         <title>Project Remix Launches</title>
         <description><![CDATA[<p><img alt="remix.jpg" src="http://interactive.usc.edu/members/sanderson/remix.jpg" width="500" height="125" /><br />
The USC School of Cinematic Arts and Disney-ABC are pleased to announce the official launch of <a href="http://iml.usc.edu/remix" target="_blank">Project Remix</a>! Currently enrolled USC students who are interested in competing for cash prizes and the chance to have their work appear on ABC.com have just one month to put together their best remixes of Disney-ABC content. You heard right: for the purposes of this contest only, USC students are being allowed to show off their creativity by remixing original materials from Disney-ABC. </p>]]></description>
         <link>http://interactive.usc.edu/members/sanderson/2007/10/project_remix_launches.html</link>
         <guid>http://interactive.usc.edu/members/sanderson/2007/10/project_remix_launches.html</guid>
         <category></category>
         <pubDate>Tue, 23 Oct 2007 01:08:34 -0800</pubDate>
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