Butterfly Garden: Capture Prototype
My Xbox is out of commission and I'm so burned out on my 534/541 final that I can't even make my brain think about it, so instead I spent the evening making a digital prototype for the casual game I wrote a treatment of earlier this semester, Butterfly Garden: Capture. There was some amount of skepticism that the idea would actually make a workable game, and I figured there's only one way to know for sure. So you can check out the rough prototype here, if you like.