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      <title>Sean Bouchard</title>
      <link>http://interactive.usc.edu/members/sbouchard/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2009</copyright>
      <lastBuildDate>Sun, 15 Nov 2009 13:52:53 -0800</lastBuildDate>
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      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>Black Swan</title>
         <description><![CDATA[Here is an IF project that I did for World Building last week. Please, try it out and send me comments!

A couple notes for anyone who would be interested in playtesting: This is not a complete game, in the sense that it doesn't have an end state, a goal, or even a player character. I just wanted to explore Emily Short's approach to storytelling through environment and conversation. (See Floatpoint and Alabaster for examples.) So, you won't get much context about who you are or why the two characters are willing to talk to you, but (hopefully) you will start to get a sense of the world that they inhabit through the conversations. All that said, I'd love to get feedback from people. This is the first time I've done something quite like this, and I'm interested in building it out further.

<a href="http://parchment.googlecode.com/svn/trunk/parchment.html?story=http%3A//www.undefinedbehavior.com/if/BlackSwan.z8">Play Black Swan online!</a>]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/11/black_swan.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/11/black_swan.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">class projects</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">conversation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">interactive fiction</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">playable</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">playtest</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">prototype</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">science-fiction</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">world building</category>
        
         <pubDate>Sun, 15 Nov 2009 13:52:53 -0800</pubDate>
      </item>
            <item>
         <title>Sunday Playtest / Playdate</title>
         <description>First of all, thank you to everybody who stopped by last week for the get-together / brainstorming session. I had a great time, and got a lot of great ideas, so I&apos;m going to hold another get-together this Sunday. All are welcome! Fun, games, baked goods and pizza (or some sort of non-pizza food, as the group decides) will all be present. We&apos;ll start around 2:00 on Sunday the 2nd, but let me know if you can&apos;t make that time.</description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/07/sunday_playtest_playdate.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/07/sunday_playtest_playdate.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">imd</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">negotiation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">playdate</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">playtest</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">prototype</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">social games</category>
        
         <pubDate>Mon, 27 Jul 2009 13:40:00 -0800</pubDate>
      </item>
            <item>
         <title>Sunday Get-Together/Brainstorming Session</title>
         <description><![CDATA[<div class="vevent"> <abbr class="dtstart" title="20090719T1400-0700">July 19th 2pm</abbr>, <abbr class="dtend" title="20090719T2000-0700"> 8pm 2009</abbr> &mdash; <span class="summary">Suits Brainstorming & Social</span>&mdash; at <span class="location">ZML</span> <div class="description">First we'll brainstorm on a new game (all are welcome), and then we'll hang out and watch movies or whatever.</div> </div>

Greetings, all. I don't know about the rest of you, but I miss the creative fervor that pretty much filled my days just a few short weeks ago, B.S.B. (Before Summer Break). I'm working on my 491 game this summer, but it just isn't the same without other people around to bounce ideas off of and get excited with. So on Sunday I'm going to have a brainstorming session for Suits, and take the opportunity to have a little mid-summer get-together, as well. What do you say?]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/07/sunday_gettogetherbrainstormin.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/07/sunday_gettogetherbrainstormin.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">brainstorm</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">imd</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">negotiation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">playdate</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">social games</category>
        
         <pubDate>Tue, 14 Jul 2009 15:29:13 -0800</pubDate>
      </item>
            <item>
         <title>New Post at Softcore Gamer: Greatly Exaggerated</title>
         <description><![CDATA[Brenda Braithwaite recently made <a href="http://bbrathwaite.wordpress.com/2009/05/18/rip-text-parser-1970s-200x/">some comments</a> that I consider controversial, and I <a href="http://softcore-gamer.com/blog/2009/05/greatly-exaggerated.html">responded</a>. If you're interested in interactive fiction, you might be interested in this.]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/05/new_post_at_softcore_gamer_gre.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/05/new_post_at_softcore_gamer_gre.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">controversy</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design philosophies</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">innovation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">marketing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">response</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">text</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">user interface</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">xpost</category>
        
         <pubDate>Mon, 18 May 2009 23:35:39 -0800</pubDate>
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            <item>
         <title>CTIN544 Story Assignment</title>
         <description>I was a little at a loss as to what to do for this assignment. I came up with half an idea for something recombinant based on Jane Austen Unscripted, but I didn&apos;t have time to develop it. So I opted for lots of particles. Particles make everything better.</description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/02/ctin544_story_assignment.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/02/ctin544_story_assignment.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">assignment</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">cgi</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">processing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">render</category>
        
         <pubDate>Sat, 21 Feb 2009 07:56:42 -0800</pubDate>
      </item>
            <item>
         <title>HanakoLand</title>
         <description>For a CTWR518 assignment from last week, here is my slideshow presentation on HanakoLand, a theme park based on the properties of Hanako Games.</description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/02/hanakoland.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/02/hanakoland.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">assignment</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">creative writing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games for girls</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">indie games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">massively multiplayer</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">role-playing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">slideshow</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">theme park</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">time-management</category>
        
         <pubDate>Mon, 16 Feb 2009 08:20:37 -0800</pubDate>
      </item>
            <item>
         <title>Story-o-matic</title>
         <description>A CTWR518 assignment from a couple weeks back. My randomly-generated prompt called for a wealthy person for a protagonist, a ship at sea for a setting, and a murder for an inciting incident.

One note: I didn&apos;t intend to name the main character after Jack Nicholson&apos;s character in The Shining. It seemed like a good name in my head and I didn&apos;t realize why it sounded so familiar until after the story was turned in. I&apos;ll retcon that, though, and suggest that in the future it becomes popular practice to name children after the villain in old movies.</description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/02/storyomatic.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/02/storyomatic.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">assignment</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">creative writing</category>
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                  <category domain="http://www.sixapart.com/ns/types#tag">random prompt</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">science-fiction</category>
        
         <pubDate>Mon, 16 Feb 2009 07:48:39 -0800</pubDate>
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            <item>
         <title>CTIN544 Library Assignment (Updated)</title>
         <description>For a CTIN544 assignment, this program demonstrates use of the networking library built into Processing.

UPDATED: Fixed a bug in the server and extensively commented the code. No longer including compiled builds, but leave a comment if you need one. You can compile it yourself on any system using Processing.</description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/01/ctin544_library_assignment_upd.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/01/ctin544_library_assignment_upd.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">assignment</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">code</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">example</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">networking</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">processing</category>
        
         <pubDate>Thu, 29 Jan 2009 13:39:08 -0800</pubDate>
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            <item>
         <title>New Post at Softcore Gamer: Getting in Trouble</title>
         <description><![CDATA[I just posted a new entry, <a href="http://softcore-gamer.com/blog/2009/01/getting-in-trouble.html">Getting in Trouble</a>, over at my blog Softcore Gamer. It contains a brief review of Dangerous High School Girls in Trouble, recently nominated by the WGA for best writing in a video game in 2008, and a long digression about grinding as a necessary feature in RPGs.]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/01/new_post_at_softcore_gamer_get.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/01/new_post_at_softcore_gamer_get.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">analysis</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design choices</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">difficulty</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">failure</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">recommendation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">review</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">story in games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">system</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">women in games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">writing</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">xpost</category>
        
         <pubDate>Tue, 13 Jan 2009 20:45:19 -0800</pubDate>
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            <item>
         <title>New Post at Softcore Gamer: Learning Curve</title>
         <description><![CDATA[I just posted a new entry, <a href="http://softcore-gamer.com/blog/2009/01/learning-curve.html">Learning Curve</a>, over at my blog Softcore Gamer. It might be of interest.]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2009/01/new_post_at_softcore_gamer.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2009/01/new_post_at_softcore_gamer.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">accessibility</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">barriers to entry</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">casual gaming</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">difficulty</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">fun</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">genre</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">interactive fiction</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">introduction to games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">narrative</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">recommendation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">story in games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">structure</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">system</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">text</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">user interface</category>
        
         <pubDate>Mon, 12 Jan 2009 14:30:08 -0800</pubDate>
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            <item>
         <title>Butterfly Garden: Capture Prototype</title>
         <description><![CDATA[My Xbox is out of commission and I'm so burned out on my 534/541 final that I can't even make my brain think about it, so instead I spent the evening making a digital prototype for the casual game I wrote a treatment of earlier this semester, <a href="http://interactive.usc.edu/members/sbouchard/2008/09/game_treatment_butterfly_garde_1.html">Butterfly Garden: Capture</a>. There was some amount of skepticism that the idea would actually make a workable game, and I figured there's only one way to know for sure. So you can check out the rough prototype <a href="http://undefinedbehavior.com/proj/butterfly/Capture.html">here</a>, if you like.]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2008/11/butterfly_garden_capture_proto.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2008/11/butterfly_garden_capture_proto.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">fun</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">playable</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">playtest</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">prototype</category>
        
         <pubDate>Wed, 26 Nov 2008 02:30:35 -0800</pubDate>
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            <item>
         <title>Boundary Conditions: Trust and Consequence in Negotiation Games</title>
         <description>(For a CTCS505 assignment.)

The concept of boundaries is fundamental to the design of games. Traditionally, games have explicit and unequivocal demarcations that separate the space of the game-world from the larger world around it. The spacial boundaries of a game like tennis are clearly marked by the court; games like chess and go are likewise bounded by the edges of the game board. But even more important than spacial boundaries are the ideal conditions that determine when a game is being played and who is a participant in it. Participants are always clearly differentiated from non-participants, even when the two groups occupy the same space.

The act of participation, which extends from the moment of invitation to play until the conclusion of the game, is an implicit social agreement between parties that a game is taking place within the agreed-upon spacial, temporal and conceptual boundaries, and that the actions they take within the context of that agreed-upon game have a different meaning than they would have outside the game. In Rules of Play, Katie Salen and Eric Zimmerman say that within the boundaries of the game, &quot;special meanings accrue and cluster around objects and behaviors. In effect, a new reality is created, defined by the rules of the game and inhabited by its players.&quot;1</description>
         <link>http://interactive.usc.edu/members/sbouchard/2008/10/boundary_conditions_trust_and.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2008/10/boundary_conditions_trust_and.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">assignment</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">boundary</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">emotion</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">interpersonal relationships</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">magic circle</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">metagame</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">negotiation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">participation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">research</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">shared reality</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">social games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">social play</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">strategy</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">trust</category>
        
         <pubDate>Thu, 23 Oct 2008 11:31:06 -0800</pubDate>
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            <item>
         <title>Photopia and the Illusion of Control</title>
         <description><![CDATA[(For a CTCS505 assignment... uh, a while ago.)

(Note: I highly recommend that you play <em>Photopia</em>, and that you do so before reading this, as the following will contain some spoilers for the game. Photopia is one of the defining works of interactive fiction and, in addition to that, it is relatively short (around forty minutes) and accessible to newcomers to the medium. If you haven't yet played the game, you can find an online version <a href="http://www.ifiction.org/games/play.phpz">here</a>, or download the script and interpreter from <a href="http://playthisthing.com/photopia">here</a>.)
]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2008/10/photopia_and_the_illusion_of_c.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2008/10/photopia_and_the_illusion_of_c.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">agency</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">assignment</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">if</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">interactivity</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">narrative</category>
        
         <pubDate>Thu, 23 Oct 2008 11:02:38 -0800</pubDate>
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            <item>
         <title>Undertow!</title>
         <description><![CDATA[(For a CTIN541 assignment.)

<em>Undertow!</em> is a mod of the popular family board game <em>Up the River</em>, with a grim slant. Instead of merrily rowing boats up the river, each player is responsible for a group of swimmers who are being pulled out to sea. We were aiming, in our design, to hit a particular emotional note: hopeless desperation, waxing panic. I believe we hit that mark.]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2008/10/undertow_1.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2008/10/undertow_1.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">alpha</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">assignment</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">playtest</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">projects</category>
        
         <pubDate>Wed, 01 Oct 2008 17:56:51 -0800</pubDate>
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         <title>Interesting Interactions</title>
         <description><![CDATA[I just posted "<a href="http://softcore-gamer.com/blog/2008/10/interesting-interactions.html">Interesting Interactions</a>" over on my personal blog, Softcore Gamer. It's a response to <a href="http://sexyvideogameland.blogspot.com/2008/09/real-reason-why-early-survival-horror.html">this post</a> by Leigh Alexander at Sexy Videogameland, as well as musings about <a href="http://interactive.usc.edu/members/jantonisse/2007/10/interesting_interactions.html">this post</a> from Jamie's blog last year.]]></description>
         <link>http://interactive.usc.edu/members/sbouchard/2008/09/interesting_interactions.html</link>
         <guid>http://interactive.usc.edu/members/sbouchard/2008/09/interesting_interactions.html</guid>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">classification</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">combat</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design choices</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">design philosophies</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">genre</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">industry</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">innovation</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">interactivity</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">interesting interaction</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">link</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">quote</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">response</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">survival horror</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">system</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">violence</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">xpost</category>
        
         <pubDate>Tue, 30 Sep 2008 12:38:44 -0800</pubDate>
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