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HW03 - Bad Company by Sam David

Screen1.jpg

Wireframe.jpg

http://www.youtube.com/watch?v=P3D5ajHeQJ8

Bad company uses a simple interface to create an immersive game. Bad company is all about the effects with explosions and surround sound to make you feel like you are in the battle. In order to emphasize that even more, the interface must be kept simple. I took a screenshot from the multiplayer mode but the single player is even simpler. The multiplayer screen tells you just enough to get by. In order to find more options you have to press pause or the back button. This is good because it prevents crowding and allows you to get going with your game.

Why I like this game so much, and especially its interface, is the way it shows everyone the status of the whole game with two simple meters up on top of the screen. The status of the gold crates the defense is trying to protect is always shown in addition to the remaining reinforcements that the offense has. By doing this you can visually see when the game is close to over or when you have to fall back and defend another area. I also love the health bar. As much as i love call of duty, my one problem with it was its lack of health bar. Bad company has all the elements necessary to be a great multiplayer shooter. I highly recommend it for anyone who hasn't tried it.

Wireframe:

1. Kill updates
2. Damage on gold crates
3. Status on reinforcements for offense
4. 3D Map of level
5. Health
6. Ammunition status

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This page contains a single entry from the blog posted on September 22, 2008 7:32 PM.

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