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October 2008 Archives

October 6, 2008

Assignment 2 by Sam David

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Assignment2_SamDavid.png

1. Radar: The radar would be similar to the radar found in previous gundam games where you are a dot on the radar and enemies are a different color. By pressing start you would get a better view of the whole radar.
2. Thruster Info: The thruster would go up and down based on how much thruster you have remaining. It would slowly recharge as you don't use it.
3. Health Bar: The health bar would obviously decrease as you take damage.
4. Ammo Remaining: The ammo readout would have the ammo you currently have on the left and the maximum ammo on the right. This would change based on weapon.
5. Weapon Info: The weapon info would simply display what current weapon you are using.

October 15, 2008

HW05 by Sam David

1. I think overall the feedback on my design was positive. People thought it was good how i stuck with the color scheme but I did have a slightly off health bar.

2.
- Size: THe overall size of my elements was alright i think. There were no comments that certain things were too big and too small.
- Placement of Each GUI: Placement was a slight issue. I used up every corner of the screen to fit my elements in which made it a little crowded. If i did this again i would try to stick a few more things together.
- Overall Color/color scheme: my overall color was good. A lighter teal green that reflected past gundam colors. However, my health bar stood out too much because it was red and had a bevel emboss on it. I would get rid of this in a future version.
- Iconography (what does the shape/color signify?): I had some problems with the pen tool when designing the thruster controls. If i could redesign this, i would probably do this first. It did not look smooth and was rather choppy.

3. I still have difficulty with the pen tool. I cannot seem to make the edges how i desire them. I also have trouble making the part i traced out with the pen a layer so that it can be manipulated as such.

About October 2008

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