April 27, 2009

IMD Forum for 4/29/09: IMD Project Presentations

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Time: Wednesday, April 29, 6-9pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)

Featuring Spring Semester Class Projects from :

- CTIN 405 Design and Technology for Mobile (Carter & Stein)
- CTIN 406 Sound Design for Games ­(Diamante)
- CTIN 483 Programming for Interactive Media (Brinson)
- CTIN 488 Game Design Workshop (Swain/Arey/Diamante)
- CTIN 484/489 Intermediate Game Design (Brinson & Fullerton)
- CTIN 501 Interactive Cinema (Kratky)
- CTIN 542 Interactive Experience Design (Bolas)
- CTIN 544 Experiments in Interactivity (Hoberman)
- CTIN 590 Directed Research (Bolas, Brinson, Hoberman, Fisher)
- Immersive Research Group (Bolas)

and more....

Food and Drink will be provided starting at 5:45.

***SCHEDULE below*****

Continue reading "IMD Forum for 4/29/09: IMD Project Presentations" »

April 20, 2009

IMD Forum for 4/22/09: Locative Media and Responsive Environments

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Speakers: Lisa F. Grand, PhD Visiting Scholar (USC) and Jeff Watson, IMAP PhD Student (USC)
Time: Wednesday, April 22, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)

Abstract: This presentation will explore the evolution and trajectory of ubiquitous computing technologies that enable designers to embed media artifacts and computational systems in physical space. By placing custom bar code glyphs, GPS/Google Earth markers, sensor systems or other smart-phone-readable triggers in physical locations, designers can create hyperlinks connecting real-world objects or places with a wide variety of media -- from video, audio and text content to dynamic data feeds and opportunities for interactions with both human and non-human agencies. Crucially, however, this layering practice does not stop at the level of the hyperlink or the traditional notion of Augmented Reality. Rather, designers are beginning to perceive opportunities for embedding responsive computational power in physical space, enabling environments to track, profile and communicate with their inhabitants, providing customized, adaptive and anticipatory user experiences. After surveying this nascent practice of layering information and computation atop and within physical space -- the latest step in the gradual disintegration of the boundary between the Real and the Virtual -- the presenters (Lisa F. Grand, Visiting Scholar and designer of the TRISH Responsive Environment, and Jeff Watson, IMAP PhD Student) will lead a discussion exploring the profound implications of these new technologies on the nature of entertainment, storytelling, game play, privacy, and social organization.

April 14, 2009

IMD Forum for 4/15/09: “Mobile Storytelling”

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Speakers: IMD's Mobile and Environmental Media Lab (Fisher, Stein, Watson, Gotsis, Kratky, Preuss, Carter, Yasuda)
Time: Wednesday, April 15, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)

Title: “Mobile Storytelling”
Abstract: The overall objective of our Mobile and Environmental Media research program is to design and prototype new capabilities for unique entertainment and out-of-classroom educational opportunities available to anyone, at anytime with the added benefit of being embedded in the rich context of specific “place”. The recent focus has been on content development for location-specific museum, game, and arts installations in which the ‘virtual’ contents are embedded on site and perceived through mobile display or viewing devices. This presentation will describe several of the group's projects ranging from crowd-sourced cinema and mobile advertising to " Ambient Storytelling".

April 5, 2009

IMD Forum for 4/8/09: Ulla-Maaria Engeström

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Speaker: Ulla-Maaria Engeström, Thinglink.Org
Time: Wednesday, April 8, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)

Title: Thinglink: Web pages for design objects

Abstract: This presentation explores how tagging physical objects with personal stories can make them work as agents of social networking on the Internet. Thinglink is a free product code and an online catalog of design products that enables design enthusiasts to share photos and personal references of products with their friends. These photos and references link back to the catalogue forming a dialogue between designers, manufacturers and their products in the various real life settings. The presentation includes practical examples of creating ID stickers for artifacts and claiming a product in the Thinglink database.
Note: Thinglink is currently in private beta and it will open to public later this year. Ask for an invitation on thinglink.com.

Bio: Ulla-Maaria Engeström is a social media developer and columnist living in Palo Alto. Her works explores connecting physical artifacts to online communities of design and craft. Ulla-Maaria is the founder of Thinglink, a free product code and online catalog of design objects. In 2003-2006 she attended a graduate school at the University of Helsinki, Center for Activity Theory and Developmental Work research, focusing on the development of collective design capabilities. In 2000-2002 she worked as the director of Institute for Design Research in Finland.
Blog: http://www.hobbyprincess.com

March 30, 2009

IMD Forum for 4/1/09: "Tinkering"

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(Generated by Wordle)

Discussion leaders: Bryan Jaycox & Sean Plott
Time: Wednesday, April 1, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)

Discussion Topic: Tonight's seminar will focus on the topic of "Tinkering" raised in the previous two seminar presentations by John Underkoffler and Peter Brinson. Logs for the backchannel discussion can be reviewed on the respective talk announcements..

Abstract: In the modern age, the rapidly changing knowledgebase of technology is quickly outpacing our human ability to assimilate it. No longer is it possible to simply acquire a skillset and practice it in stagnation. In the rapidly evolving face of technology we must continuously adapt to stay on top of the curve. In this environment of changing technology learning how to learn for oneself and find knowledge becomes a much more valuable skill than simply learning artifacts of knowledge themselves. Tinkering is a way for us to learn how to learn through physically doing and dabbling in everything. It is a means for sparking interest in learning through exploration rather than textbook studies, and an opportunity for us as artists to open up into new expressive forms from biology to philosophy to engineering. This talk will cover tinkering as a new mode for learning and artistic expression in areas ranging from bioart, LED music boxes and circuit bending, to Henry Jenkins and education.

Required Readings/Watchings:
1. " Reflections on Tinkering", blog post by Alex Pang
2. John Seely Brown YouTube video: "Tinkering as a Mode of Knowledge Production"
3. Explore these two Tinkering websites:
- "Reed Ghazala's Art of Circuit Bending".
- "The Biotech Hobbyist"

Optional:
1. "The Social Construction of Knowledge in Digital Media: Three Perspectives"
by Douglas Thomas and John Seely Brown (on IMD wiki under CTIN 511 class)
2. Henry Jenkins YouTube video on Convergence Culture.

March 29, 2009

Visitors on the IMD balcony...

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March 18, 2009

IMD (& DADA) Forum for 3/25/09: Eric Goldberg

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Speaker: Eric Goldberg, Walt Disney Animation Studio
Time: Wednesday, March 25, 6:30 (sharp!) - 8:30pm
Location: Joint meeting with Digital Arts and Animation Seminar in SCA 108

Long-time Disney animator Eric Goldberg, well known for designing the Genie in Disney's Aladdin, will discuss character design in his presentation "Getting Character Out of Your Characters". He is the author of the recently published book, Crash Course in Animation.

Also featuring Pat Beckman, who is the WDAS Schools and Outreach Manager. Pat will provide students with preparation tips and tools for a career in the animation industry.

SXSW award for We Tell Stories

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From readwriteweb:.

"Dan Hon is building a radical new future for one of humanity's oldest activities - the telling of stories. The modest young UK CEO's design company Six to Start won Best in Show at this week's SXSW Web Awards. The company's project, called Telling Stories, is a six part experiment with the book publisher Penguin. Hon's vision of the future is sci-fi influenced, cross-platform and web-native. He mocks the "urban games" of online hipsters but believes there will soon be a layer of "Harry Potter ether" that we can dip in and out of while we're walking to work".


March 8, 2009

IMD Forum for 3/11/09: Shake Rattle and Roll !

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Presenters: 2nd Year MFA students in CTIN 542 and CTIN 548
Time: Wednesday, March 11, 6pm-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)

Title: " Shake Rattle and Roll - CTIN 542,548 Second Year MFA Combined One-Week Interactive Design Project, Spring 2009"

Instructors/Jurors: Mark Bolas, Perry Hoberman, Steve Anderson.

The Challenge: Keyboards contain the arms, wrists, hands and fingers to slight taps along a tiny plane. Mice confine the entire body to slight motions along a plane – reducing intent to inches. Screens constrain our backs, necks, and heads into Nixon-esque postures – eyes fixed forward, shoulders slumped. It is time to break free from the bondage of our systems and engage our bodies in the interaction. It is time to Shake, Rattle and Roll!

Your assignment is to conceive of, design, and produce an interactive experience in which the body is not a mere spectator, but a central element of the experience. The experience should engage the body and be one or more of the following: surprising, shocking, bewildering, addictive, amazing, exquisite, thoughtful, provocative. Students are to incorporate the box, in some way, to create an interactive experience that transpires in between .002 to 200 seconds. Engagement is a two-way street – we move, speak and sweat while we also hear, see, feel, touch and smell. Think in terms of the whole body, and a full range of sensory possibilities.

Continue reading "IMD Forum for 3/11/09: Shake Rattle and Roll !" »

March 1, 2009

IMD Forum for 3/4/09: Peter Brinson

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Speaker: Peter Brinson, Instructor of Cinematic Practice, Interactive Media Division, USC School of Cinematic Arts
Time: Wednesday, March 4, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)

Title: Matching Meaning and Mechanics

Peter will discuss his upcoming, The Cat and the Coup, an experimental documentary game focusing on an aspect of U.S. warfare that has little presence in game history - the covert military interventions carried out by the Central Intelligence Agency. Broken into historical chapters, the game explores the justifications for U.S. interventions, the actual violent coup d’états, the subsequent effects on the country, and the consequences of "blowback" on U.S. foreign affairs. Currently in production, the first level ("justifications") puts the player in the role of the cat of Mohammed Mossadegh, the democratically elected leader of Iran. On the night of August 19, 1953, the Prime Minister undergoes a CIA sponsored coup d’état. You accompany him through significant events of his life including living under house arrest, being convicted for high treason, undergoing the coup, meeting the President of the United States, and being elected Prime Minister. Future levels will document CIA coups in Chile and Cuba.

Peter Brinson is a game developer, filmmaker, and educator living in Los Angeles. His work explores the narrative possibilities found in animal protagonists, documentary play, and collective ownership. His films and games have exhibited in numerous venues, including the Museum of Modern Art, SIGGRAPH, Ars Electronica, Slamdance, Indiecade, Yerba Buena Center for the Arts, The Kitchen, and the Telluride Film Festival. Brinson attended the University of North Carolina and the California Institute of the Arts, and currently teaches in the Interactive Media Division of the School of Cinematic Arts at the University of Southern California.