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December 23, 2005

"TOMB: interactive, walk-through adventure experience"

tomb.jpg

A new take on the "location-based" entertainment genre that adds puzzles imbedded in the sets:

You're standing in a tent. The phone rings: An archaeology professor needs you to explore a mysterious Egyptian tomb. A stone door rumbles open. For the next 45 minutes you will solve puzzles to determine your fate. Fail and you will "die." (Not to worry—you're really inside a storefront in Boston.) Dreamed up by Matthew DuPlessie, 28, an MBA who has built attractions for Disney, the new creation called Tomb combines a theme-park ride, haunted house, videogame, and live theater. Ticket sales have brought in $600,000 since October 2004. When demand tapers off in Beantown, the portable $1 million Tomb set will be off to terrify a new city. DuPlessie has signed a deal to open his second attraction in 2007 at the International Spy Museum in Washington, D.C.

Via Small Business - Sales From the Crypt - FORTUNE SMALL BUSINESS - Page
and cinematical blog
and review at about.com

December 22, 2005

(Another) Big Game with QR code

conqwest.jpg

An ad campagin happened earlier this fall in Japan with similarities to the series of ConQwest Big Games done in the US recently (image above):


In Japan, Northewest Airlines is running a billboard campaign which contains QR codes, small image tags on the billboards which contain an embedded URL. When a camera phone user takes a picture of the board, they are directed to a website that features a game where airline coupons can be won. A company called Semacode makes the technology behind the QR codes. Many phone manufacturers are adopting the technology which may make billboards finally serve a purpose other that simple brand awareness or physical directionals.

Via: MIT Adlab

More info here: Adrants - Technology Enables Billboards to Direct Camera Phone Users to Website

And here
And Previous IMD entries about QR code here and here.

And more background from Red Orbit:

Northwest Taps QR in Outdoor Poetry Blast

By Murphy, James

TOKYO: Northwest Airlines (NWA) is seeking to enhance its image as a technology leader in Japan through a new campaign centred on the increasingly popular QR, or quick response mobile phone technology.

Large-format QR code icons have been placed on outdoor billboards in Tokyo, allowing consumers with camera-enabled phones to scan the code. Participants are then automatically redirected to a mobile phone site, containing information on a senryu, or Japanese poetry, contest.

The contest is available in two forms: a poetry quiz in which they are asked to name the correct travel destination described in the poem, and a poetry writing contest in which consumers can write and vote for their favourite poems.

The winners of both sections of the NWA competition will receive e-certificates for travel deals, WorldPerks (Northwest's frequent flier programme) bonus miles and iPod Shuffles.
<A TARGET="_top" HREF="http://ad.doubleclick.net/click%3Bh=v5|3356|f|ed|%2a|i%3B24436981%3B0-0%3B0%3B12251376%3B4307-300|250%3B13731717|13749613|1%3B%3B%7Esscs%3D%3fhttp://red.as-us.falkag.net/red?cmd=url&flg=0&&rdm=55236380&dlv=28,2351,25911,97846,220988&kid=97846&ucl=111111A&dmn=.hsd1.ca.comcast.net&scx=1280&scy=1024&scc=32&sta=,,,1,,,,,,,0,5,0,17436,16914,14658,15338,803&iid=25911&bid=220988&dat=http%3a%2f%2fwww.logitech.com/index.cfm/products/productlist/US/EN%2Ccrid%3D2287%2Ccategoryid%3D10"><IMG SRC="http://m.2mdn.net/1097522/LGS_static_300x250.JPG" BORDER=0></A>

"We believe it will enhance the current NWA positioning as a technology leader and increase awareness of our mobile sites, by utilising the latest technology in a more unique way." said Toshifumi Miyoshi, consumer marketing manager for NWA Japan.

Although mainly running on billboards, the campaign also includes station pillars, station posters and transit advertisements. Ogilvy & Mather was responsible for the creative component of the campaign, while MindShare handled media.

Aimed at leisure and business travellers, the creative work is focused on Tokyo's Shinjuku and Ginza areas, locations that form the base of NWA's target audience.

"Many advertisers now use this QR code in their advertisements, and it is getting very popular now," said Yusuke Mitsumoto, Ogilvy & Mather Japan. "But most of them are used in a small size on publications, and users take a close-up picture of it."

Mitsumoto said there are currently around 30 million consumers with QR technology mobile phones, providing the campaign with a large potential audience.

"(NWA) has been putting an emphasis on introducing and improving its technology-related services, like online check-in services and self-service check-in systems and so on, for the last few years," said Mitsumoto.

Although agency and NWA heads expect the campaign to be successful until its conclusion in December, there are no immediate plans for similar work.

Northwest Airlines ... improving its technology-related services

Copyright Haymarket Business Publications Ltd. Oct 21, 2005

Source: Media; Asia's Newspaper for Media, Marketing and Advertising

December 12, 2005

SIGGRAPH 2006 Emerging Technologies Call for Projects

ACM SIGGRAPH is the world’s top conference on computer graphics and interactive techniques. This coming year, SIGGRAPH will be held in Boston from 30 July ­ 3 August 2006.

The Emerging Technologies Program at SIGGRAPH 2006 is looking for innovative projects that showcase cutting edge work in computer graphics and interactive techniques. Each accepted project will be shown to several thousand SIGGRAPH attendees over the five days of the exhibit. In addition, the creative team responsible for each project receives free passes to the SIGGRAPH conference for up to four members of the team.

Deadline: 20 January 2006, 6pm PST

For more information or to submit a project, please visit: http://www.siggraph.org/s2006/main.php?f=cfp&p=etech

December 8, 2005

EA buys Jamdat

TECHNOLOGY ALERT from The Wall Street Journal.

Dec. 8, 2005
Electronic Arts agreed to acquire Jamdat Mobile, a maker of cellphone games, in a deal worth about $680 million.

http://online.wsj.com/technology?mod=djemalert

December 5, 2005

Rebecca Allen talk @ UCLA D|MA. 12/6/05

allen_rebecca.jpg

Rebecca Allen, Tuesday lunchtime lecture series: Current creative research of D|MA faculty
December 6, 2005, 12:00 pm
EDA, 104 Kinross North

Rebecca Allen is an internationally recognized artist and pioneer in 3D
computer graphics, human motion simulation and interactive media. Her
work is inspired by the potential of advanced technology, the aesthetics
of motion and the study of behavior.

While on leave from UCLA from 2003-2005, Rebecca served as Senior
Research Scientist and Director of the Liminal Devices research group at
Media Lab Europe in Dublin, Ireland. From 1996-2002 she directed the
Emergence Project at UCLA, an Intel funded research effort involving
artificial life, 3D virtual environments, augmented reality and unique
multimodal interfaces.

The faculty of Design | Media Arts represent the diversity of interests along with the interdisciplinary tendencies and innovative hybridity that the department promotes and nurtures in their students. The Fall seminar will focus on their most current creative research that is either at the beginning conceptual phase or in the midst of production. This gives the audience a rare glimpse into the creative process at an early stage along with all the considerations and issues that have to be addressed in order to produce a successful project.

Rebecca Allen is an internationally recognized artist and pioneer in 3D
computer graphics, human motion simulation and interactive media. Her
work is inspired by the potential of advanced technology, the aesthetics
of motion and the study of behavior.

While on leave from UCLA from 2003-2005, Rebecca served as Senior
Research Scientist and Director of the Liminal Devices research group at
Media Lab Europe in Dublin, Ireland. From 1996-2002 she directed the
Emergence Project at UCLA, an Intel funded research effort involving
artificial life, 3D virtual environments, augmented reality and unique
multimodal interfaces.

Previously, Allen was Creative Director/Executive Producer and 3D
Visionary at Virgin Interactive Entertainment; she was a member of the
world-renowned NYIT Computer Graphics Laboratory and MIT's Architecture
Machine Group(predecessor of MIT Media Lab). She has designed and
directed research-oriented projects for numerous clients including CBS,
NBC, FOX, PBS, BBC, TVE (Spain), Time Warner, Island, Mattel, Philips,
Nintendo, Seville World Expo, Apple and DARPA. Rebecca received a BFA
from Rhode Island School of Design and MS from Massachusetts Institute
of Technology. Her artwork is part of the permanent collection of the
Whitney Museum and Centre Georges Pompidou. Awards include an Emmy.

All lectures are free and take place in the EDA, room 104 Kinross, 11000 Kinross Ave in Westwood. Light refreshments will be provided.

If you cannot join us in person, connect via live video streaming:
http://www.eda.ucla.edu/main/index.php


Parking is $2/hour or $8 all day, and is available in the pay by space parking spaces in structure 32, adjacent to the building. For more information, call 310.825.9007.

December 2, 2005

Sensorama TV !

ambx.jpg

And another one From DigitalMediaWire newsletter:

New York - Dutch electronics firm Philips said on Friday that it has set a May 2006 launch for its "amBX" technology, which creates a "sensory surround experience" for TV and video games with added light, color, sound, heat and air. The technology utilizes LED color-controlled lights, active furniture, fans, heaters, audio and video output devices strategically placed in the living room. Philips said that it is in advanced stages of talks with game developers and peripheral manufacturers, and expects amBX-enabled games and peripherals to begin shipping in the fourth quarter of 2006.
http://biz.yahoo.com/bw/051202/20051202005296.html?.v=1
http://www.ambx.com

IM-TV (Interactive Mobile TV)

nrk mobile interactive.jpg

From DigitalMediaWire newsletter:

Oslo - The first trial of interactive mobile TV programming was launched this week in Norway, a collaboration between broadcaster NRK and wireless firm LM Ericsson. The six week trial of the IM-TV service will enable viewers of the Norwegian music video show "Svisj" to interact in real time by voting for upcoming videos, and messaging the show's hosts and other viewers while still watching the program. The cost to interact is about half that of standard text messages. "Our solution makes it possible for viewers to interact with a show that they are watching on their mobile device in a whole new way, creating a much richer TV experience with the help of the mobile channel," said Ericsson Mobility World vice president Kurt Sillen.
http://biz.yahoo.com/iw/051202/0102895.html
http://tinyurl.com/9ck57 (Associated Press)
http://www.nrk.no/img/541868.jpg