« La Fuga - real-life role-playing game | Main | IMD Forum for 3/8/06: Second Year MFA Projects »

Janet Murray @ ZML, Thursday 3/2/06 6:30PM

REMINDER: Janey Murray from Georgia Tech will be speaking at the ZML tonight on the topic:
"Making Steven Cry: on knowing what to ask of game experience and game design"

Location: USC's Robert Zemeckis Center for Digital Arts (RZC), Room 201 Zemeckis Media Lab (ZML)

At the opening of the USC program, Steven Spielberg echoed the EA pioneers in setting the goal of making games that could make us cry. Is this an appropriate expectation of games? If so, how would you design to best produce a tearful experience? This talk examines this question, and related issues of immersion and of the cognitive origins of gameplay and story-making.

Backchannel Log from presentation: Download file

Comments

Great looking notes - I missed a strong sounding session! Thanks for posting the backchannel up here -

It was pretty interesting though fairly chaotic with all the various points we hit.

Post a comment