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November 27, 2006

IMD Forum for 11/29/06: IMD Project Presentations

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Time: Wednesday, November 29, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC), Room 201 Zemeckis Media Lab (ZML)

Featuring Class Projects from :
CTIN 484/489 Intermediate Game Design Workshop
CTIN 464 Games Studies Seminar (Machinima)
CTIN 488 Game Design Workshop
CTIN 491 Advanced Game Projects
CTIN 532 Interactive Experience Design (Worldbuilding)
CTIN 534 (Cinemagraphic) Experiments in Interactivity I
CTIN 541 Design for Interactive Media
CTIN 590 Directed Research Projects

and much more....

Food and Drink will be provided.

November 13, 2006

IMD Forum for 11/15/06: Eduardo Sciammarella

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Speaker: Eduardo Sciammarella
Time: Wednesday, November 15, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC)
Room 201 Zemeckis Media Lab (ZML)

Title: "Design Innovation- corporate R&D vs being the little guy"

Eduardo Sciammarella spent 10 yrs. in the corporate Design R&D labs for Sony. Over the last few years he has been going it alone with his companies Protohaus , an innovation studio, and Protomobl, a software product company focused on building social networking services for mobile phones. He reflects on the work, challenges, and opportunities from the inside and out.

"Cell Death 2010: Good-bye, mobile phones; hello, mobile web!"
by Steve Baker and Eduardo Sciammarella.

Wikipedia profile.

November 15th 6pm, 8pm 2006Speaker: Eduardo Sciammarella— at USC's Robert Zemeckis Center for Digital Arts (RZC)
"Design Innovation- corporate R&D vs being the little guy"

November 11, 2006

Live Action Katamari

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In the same vein as the Katamari ball at E3 and many other attempts, check out this commercial for Traveler's Insurance called "Snowball", ripped off from inspired by Katamari Damacy.
(via John U.)

November 7, 2006

IMD Forum for 11/8/06: Luke Moloney

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Speaker: Luke Moloney
Time: Wednesday, November 8, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC)
Room 201 Zemeckis Media Lab (ZML)

Luke Moloney is an artist in the field of New Media and a former developer of computer and video games. Starting from a very early age, Luke has been developing computer games and other works of art with computers. In 1997, Luke started Relic Entertainment, Inc, a company which produced such award-winning titles as Homeworld and Company of Heroes. Since then, he has shifted focus to new media arts and no longer considers himself a computer game developer. During his talk, Luke will share a number of anecdotes and insights from his years as an amateur and a professional computer/video game developer. He will also talk about the ups and downs of creating and growing a startup game development studio against the backdrop of the ups and downs of developing computer games.

Wikipedia profile.

November 3, 2006

Sketch Furniture by FRONT



Is it possible to let a first sketch become an object, to design directly onto space?

The four FRONT members have developed a method to materialise free hand sketches. They make it possible by using a unique method where two advanced techniques are combined.
Pen strokes made in the air are recorded with Motion Capture and become 3D digital files; these are then materialized through Rapid Prototyping into real pieces of furniture.

via boingboing