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April 23, 2007

IMD Forum for 4/25/07: IMD Project Presentations

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Time: Wednesday, April 25, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)

Featuring Spring Semester Class Projects from :
- CTIN 484/489 Intermediate Game Design (Brinson & Fullerton)
- CTIN 405 Design and Technology for Mobile (Bleecker)
- CTWR 410 Character Development and Storytelling for Games ( Bilson)
- 2006-07 Game Innovation Grant "Elysium Project"
- CTIN 488 Game Design Workshop (Swain/Arey)
- CTIN 491 Advanced Game Project ( Fullerton)
- CTIN 501 Database Cinema (Kratky)
- CTIN 542 Interactive Design and Production (Bolas)
& CTIN 544 Experiments in Interactivity (Hoberman)

and more....

Food and Drink will be provided starting at 5:30.

*****Schedule Below******

Schedule for Final Presentations:

5:30 FOOD (and setup) starts
6:00 CTIN 484/489 Intermediate Game Design Workshop (30 min.)
6:30 CTIN 405 Design and Technology for Mobile experiences (15 minutes)
6:45 CTWR 410 Character Development and Storytelling for Games (10 min. )
6:55 2006 Game Innovation Grant, "Elysium Project" (5 min.)
7:00 CTIN 488 Game Design Workshop (10 min.)
7:10 CTIN 491 Advanced Game Project (10 min)
7:20 CTIN 501 Database Cinema (15min.)
7:30 CTIN 542 Interactive Design and Production & CTIN 544 Experiments in Interactivity (30 min.)
8:00 END

Motion-Sensing Phone for Mobile Gaming

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NTT DoCoMo Debuts Motion-Sensing Phone for Mobile Gaming | Digital Media Wire

Tokyo - NTT DoCoMo, the largest mobile network in Japan, on Monday introduced a new handset from Mitsubishi that features a motion sensor for use in controlling action in mobile games, Reuters reported. Set to ship next month in Japan, the D904i lets users swing the phone like a sword or tennis racket, similar to the remote for Nintendo's Wii video game console. NTT DoCoMo also introduced two phones from Sharp and Matsushita in its 904i series that use built-in cameras to detect motion.

Also mentioned:

Games are among the most popular contents downloaded onto mobile phones in Japan, where most of the users are signed up to so-called third-generation (3G) networks that allow fast and interactive data communications. Earlier this year, DoCoMo, which caters to 54 percent of Japan's mobile phone users, introduced a phone that features a touch-sensitive screen and a model that gives off a relaxing scent. (!)

Related Links:
http://www.nttdocomo.com/pr/2007/001335.html
http://tinyurl.com/2w826q (Reuters)
http://www.nttdocomo.com/features/foma904igallery/d904i.html

April 17, 2007

Erwin Redl @ Ace Gallery

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ERWIN REDL
APRIL 14th Through JULY, 2007
ACE GALLERY BEVERLY HILLS
9430 WILSHIRE BOULEVARD
BEVERLY HILLS , CALIFORNIA 90212

T: 323.935.4411 | F: 323.202.1082
WWW.ACEGALLERY.NET

PAID PARKING AVAILABLE IMMEDIATELY BEHIND THE GALLERY
(UNDERGROUND GARAGE)

April 16, 2007

IMD Forum for 4/18/07: Danny Bilson

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Speaker: Danny Bilson
Title: "Screenwriting in Gamespace"
Time: Wednesday, April 18, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Zemeckis Media Lab (ZML), Room 201

Danny Bilson is a writer, director, and producer in movies, television,
videogames, and comic books. With his writing partner Paul DeMeo, Danny
Bilson wrote the movie The Rocketeer (1991), the videogame James Bond 007:
Everything or Nothing (2003), the television series The Sentinel (1996) and
The Flash (1990), and recent issues of the comic book, The Flash. Bilson
also directed and produced The Sentinel and The Flash.

Bilson's scope has been characterized as transmedia. He has adapted comic
books into movies (The Rocketeer), comic books into television (The Flash),
and movies into videogames (James Bond 007: Everything or Nothing). Bilson
and DeMeo's writing has tended toward action and sci-fi genres, emphasizing
more than human heroes and their visceral adventures.

Wikipedia bio here.

April 9, 2007

IMD Forum for 4/11/07: Cameron McNall & Damon Seeley

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Speakers: Cameron McNall & Damon Seeley, Electroland
Time: Wednesday, April 11, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Zemeckis Media Lab (ZML), Room 201

Title: "No One Is Watching"
Electroland is a team that creates large-scale public art projects
and electronic installations. Each project is site-specific and may
employ a broad range of media, including light, sound, images,
motion, architecture and interactivity. Electroland is working at the
forefront of new technologies to create interactive experiences where
visitors can interact with buildings, spaces and each other in new
and exciting ways.

Recent project descriptions on we-make-money-not-art.

April 4, 2007

IMD Forum for 4/4/07: "Second Person": An evening on writing and gameplay

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Speakers: Noah Wardrip-Fruin, Jordan Mechner,Mark Marino, and Jeremy Douglass
Time: Wednesday, April 4, 6-8pm
Location: USC's Robert Zemeckis Center for Digital Arts (RZC),
Zemeckis Media Lab (ZML), Room 201

Title: Second Person: An evening on writing and gameplay
Tonight, the IMD Forum will host one of the editors and several of the authors included in Second Person: Role-Playing and Story in Games and Playable Media , a new text from MIT Press, and follow-on to their excellent and often referenced previous volume, First Person: New Media as Story, Performance, and Game.

Jeremy Douglass
Jeremy Douglass is a Ph.D. candidate in English Literature at the University of California at Santa Barbara (UCSB profile). His research focuses on interactive fiction and reader response to textual new media. His research on poetry software, "Slidewords: Towards Livecomposing Animated Poetry" are forthcoming at Digital Arts and Culture 2007. Jeremy is a database and web developer for numerous projects, including the academic search engine Voice of the Shuttle, and writes for the new media blog http://writerresponsetheory.org.

In "Enlightening Interactive Fiction" Jeremy Douglass discusses the meaning of Andrew Plotkin's 'Shade' in terms of both surface signification and source code, continuing how the medium and its particular history shape the message of the individual work unfolding before the player.

Mark Marino
Mark C. Marino is a new media scholar and artist, studying chatbots, electronic literature, and games. His dissertation, I, Chatbot: The Gender and Race Performativity of Conversational Agents, integrates sociological research with critical theory. In addition to blogging for Writer Response Theory (http://writerresponsetheory.org), he is editor of Bunk Magazine (http://www.bunkmag.com). His latest analytical work launches “Critical Code Studies,” an approach to interpreting computer code. He is the author of several hypermedia works, including “a show of hands” and “12 Easy Lessons to Better Time Travel.” He currently teaches writing at the University of Southern California (link to faculty site: http://www-rcf.usc.edu/~mcmarino/).

Mark will present “12 Easy Lessons,” which is featured in Second Person.
[Also see Mark's post about this event on his WRT blog. ]

Jordan Mechner
Jordan Mechner is one of the world's best-known videogame creators. His games, including Karateka, Prince of Persia, The Last Express, and Prince of Persia: The Sands of Time, have sold millions of copies and received worldwide critical acclaim. He is also the director of two award-winning short films, Waiting for Dark and Chavez Ravine: A Los Angeles Story. Mechner received his BA from Yale University.

Jordan will talk about his Second Person contribution, which was about the writing and story and game design for Prince of Persia: The Sands of Time.

Noah Wardrip-Fruin
Noah Wardrip-Fruin is a digital media writer, artist, and scholar. His writing/art has been presented by galleries, arts festivals, scientific conferences, DVD magazines, and the Whitney and Guggenheim museums. In addition to Second Person, he has edited First Person: New Media as Story, Performance, and Game (2004, with Pat Harrigan) and The New Media Reader (2003, with Nick Montfort), both from MIT Press. He is an Assistant Professor of Communication at UCSD, a Vice President of the Electronic Literature Organization, and a blogger at http://grandtextauto.org.

Noah will talk about the overall Second Person project.

BACKCHANNEL LOG from Presentation: Download file