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February 16, 2008

EDT-IPT 2008

4th Workshop on Emerging Display Technologies
10th Workshop on Immersive Projection Technology

EDT-IPT 2008
http://edt-ipt2008.org

Evolve out of the Frame: Interactive and Immersive Displays at all Scales

Los Angeles, California, USA, Saturday/Sunday August 9th/10th, 2008
co-located with SIGGRAPH 2008

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Call for Papers, Short Papers, and Demonstrations
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Aims and Scope
The recent flurry of display technology development has produced
families of technologies that make fixed and projected pixels cheaper,
faster, more flexible, and of higher quality. These advances enable
'smart pixels' and enable a number of burgeoning applications ranging
from displays being used for better and more flexible images, to user
interaction, scene sensing, and environment enhancement.

This event combines the successful series of Emerging Display Technologies workshops (www.emergingdisplays.org ) with the long-running Immersive Projection Displays workshop to cover all aspects of display technologies, from the very small to the very large, and everything in-between.

Some example topics of interest include:
* multiview, multifocal, or high dynamic range displays;
* omnistereo projection systems;
* ad hoc or "poor man's" projection systems;
* ultra wide field of view HMD optics;
* ultra fast displays;
* head-worn or hand-held (mobile) paradigms;
* hybrid display systems and applications;
* displays with integrated interaction components;
* adaptive projector display systems;
* extended color gamut or color matching displays;
* projector-based user/device tracking or interaction;
* embedded pixels for Spatially-Augmented Reality; and
* rendering techniques associated with the above.

This two-day workshop should provide an opportunity to expand attendee
thinking about ways to use contemporary display devices in new systems
and applications.

SUBMISSION DEADLINE: Friday, May 16th, 2008

Continue reading "EDT-IPT 2008" »

February 11, 2008

San Jose Climate Clock


The Climate Clock Global Initiative is seeking ideas from artist-led teams
to create a major artwork entitled Climate Clock, which will measure
changes in greenhouse gas levels, and be the first in a series of global
projects calling attention to climate change. Climate Clock will be an
instrument of long-term measurement and will collect data for 100 years.
The artwork will be located in downtown San Jose, California, Silicon
Valley's city center, and will be a collaboration between an artist-led
team composed of artists, international and Silicon Valley engineers and
other creative professionals who are working with climate measurement and
data visualization. It is anticipated that the budget for the construction
of Climate Clock will be between $5 and $15 million, depending upon the
scope of the final proposal.

Deadline: May 9, 2008

For a PDF of the call, please visit http://www.sanjoseculture.org/?pid=4500 and to apply, go to www.callforentry.org , register a username and password, navigate to "Apply to Calls", and search for "San Jose Climate Clock". The Climate Clock Initiative is a collaboration between FUSE: cadre/montalvo artist research residency initiative and the city of San Jose Public Art program in cooperation with ZERO1.

March 13, 2007

Upcoming conferences in HCI area

Here's list of upcoming conferences and workshops in the Human Computer Interface area:
Download file

From the HCI International Newsletter - also available on-line.


December 7, 2006

GDC 2007 Scholarships

The IGDA has just launched the 7th annual Student Scholarship
Program. Twenty-five college students will be awarded complimentary
full access passes to the 2007 Game Developers Conference. Students
can now apply online: http://www.igda.org/scholarships/

The deadline to enter is Wednesday, January 10, 2007. Recipients will be
announced late January.

Applicants are required to be full-time college students (or equivalent) and
IGDA student members for consideration. Scholarship applications will be
judged by a panel of professional game developers.

Full details are online:
http://www.igda.org/scholarships/

August 29, 2006

Kokoromi's GAMMA

Met Heather Kelley recently at the SLOMO video festival in Westwood. In talking about the game program here at IMD, she mentioned this upcoming competition for experimental gameplay that her group is organizing. More info here:

Bonjour a tous,
Greetings from Montreal! You're receiving this invite because I know you as a developer or supporter of independent-minded and experimental computer and video games. My Montreal colleagues and I have formed a group here to promote experimental gameplay, and games as art, called Kokoromi ("experiment" in Japanese).
For our first project, we're throwing an event called GAMMA (Game Art Montreal), to be held during the Montreal International Game Summit ( http://montrealgamesummit.com) and the Festival Arcadia ( http://www.festivalarcadia.com/). Our goal is to publicly showcase the potential of indie and "small games" as an artistic and cultural medium. And we'd like you to be a part of it!
During the next two months, you are invited to develop a small PC game that responds to a particular design challenge (which I'll explain in a sec). In early November, we'll debut all the finished games at a city-wide social event (aka insane dance party) to coincide with the two consecutive Montreal conferences.
So, the "big idea" for GAMMA 01 is this: You are invited to create a game that translates a live audio stream into realtime game elements and gameplay. At the GAMMA event, the live music (DJs, bands) will be fed into the games to trigger the game content, and the partygoers will play the games live on large screens. Thus, gamers as VJs!
Simple idea, super-cool outcome.
It's easy to get started: just visit our discussion boards, which contain all the participation and technical information, as well as updates on the event. Be sure to drop by Les Equipes forum and let us know who you are.
http://gamma.gamedesignresource.com/
This is an ideal opportunity to really push the limits of what games can be and do, and we'd be psyched to have you with us. So, we hope to see you in our forums over the next months, and look forward to your games!

KOKOROMI
Heather Kelley
Phil Fish
Damien Di Fede

Game submission deadline is November 1st, 2006
Commercial, indie, and student developers are all welcome.

June 13, 2006

ACE 2006 in Hollywood

ace2006banner.jpg

Starting tomorrow - ACE 2006 here in Hollywood.

The field of computer entertainment technology has aroused great interest recently amongst researchers and developers in both academic and industrial / business fields as it is duly recognized as showing high promise of bringing on exciting new forms of human computer interaction. Now deemed deserving of both serious academic research, as well as major industry and business uptake, techniques used in computer entertainment are also seen to translate into advances in research work ranging from industrial training, collaborative work, novel interfaces, novel multimedia, network computing and ubiquitous computing. The purpose of this conference is to bring together academic and industry researchers, artists and designers and computer entertainment developers and practitioners, to address and advance the research and development issues related to computer entertainment.

As part of the conference, IMD is hosting a reception in the ZML and GIL starting at 7pm, Wednesday evening, 6/14. It will include several live interactive events for ACE conference attendees:

- "Tracking Agama", an Alternate Reality Game that invites users to explore downtown Los Angeles like never before.
- "Andrew Rivolski", a real-time collaborative game experience played by teams in matching room-sized immersive video environments over a 10G link between USC and Keio University in Shonan Fujisawa, Japan.
- "SnapShotMapPlot" , a preview of a Mixed Reality project collaboration between the Mixed Reality Lab at Nanyang Technological University in Singapore and the Interactive Media Division. In the game, one player attempts to catch the other while avoiding AI predators. One player (the ‘Terran’) is outdoors, running around the USC campus, while the other (the ‘Avian’) flies around a 3D Model of the USC campus.

[Also, recent IMD grad, WIll Carter presented at ACE2004 in Singapore and posted about it here:
Carter, W., Fisher, S. "Mobile Sound Communities". Proceedings of Advances in Computer Entertainment Technology (ACE), Singapore (June 2005).]

May 2, 2006

Call for Artworks – ACM Multimedia Interactive Arts Program

Call for Artworks – ACM Multimedia Interactive Arts Program
University of California, Santa Barbara, October 22-28, 2006

REMOTE: Networked Realities & Prospective Locative Hacks
Art Exhibition Deadline May 12, 2006

Artist-engineer hybrids are invited to submit artworks for the ACM exhibition to take place in the California Nanosystems Institute at UC Santa Barbara. For this exhibition we seek artworks based in technological research that raise issues related to human-human, human-machine, human-machine-world, machine-machine, human-world and machine-world interactions, including emphases on the cultural, linguistic, network-centric, algorithmic, spatial or geospatial, informatic or the processing of data, or…..

In particular, we seek works that focus on the roles that multimedia content and technologies play in exploring human and social aspects of technology and science, including how it may re-define relationships and understanding between cultures and already established disciplines. We welcome any interactive artworks that address the topics above, including multimodal interactive spaces, locative media artworks, networked systems, data visualizations and communications systems. Please visit the website http://www.mat.ucsb.edu/acmmm06/arts/index.html for up-to-date information including deadlines, procedures, list of exhibition and program review committee.

ACM Multimedia is the premier annual multimedia conference, covering all aspects of multimedia computing. The ACM Multimedia Interactive Art Program seeks to bring together the arts and multimedia communities to create the stage to explore, discuss, and push the limits for the advancement of both multimedia technology through the arts, and the arts through multimedia technology.

The Interactive Art Program consists of a conference track and an art exhibition. We invite artists working with digital media and researchers in technical areas to submit their original contributions.

September 26, 2005

mtvU’s Best Film on Campus

mtvu trailer contest.gif

Just in from mtvU, another competition and deadline is this week:

mtvU’s Best Film on Campus: Trailer Challenge is giving college filmmakers a chance to flex their creative muscles and create a short film shot in the style of a movie trailer and win a development deal and other great prizes. The trailers will be judged by students, MTV Films executives and celebrity judges.

The Grand Prize Winner will receive the following:

Development deal with MTV Films
Home Entertainment System (includes a SONY 42" Plasma WEGA™ HDTV KDE-42XS955 and a Sony DAV-FR8 5-Disc Progressive Scan DVD Dream System)
Exposure on mtvU, mtvU.com and mtvU UBER

All entries must be postmarked by September 30, 2005. To find more information on submission guidelines and official rules, visit www.mtvu.com/contests/best_film_on_campus/2005/.

And for information on last year's BFOC winners, visit: http://www.mtvu.com/contests/best_film.

September 7, 2005

Digital Art Awards 2005

DAAlogo.jpg

Digital Art Awards 2005

As the information technology revolution accelerates the spread of digital media, there is an increasing demand for digital content, such as films, animation, and interactive games.

The Digital Art Awards 2005 (DAA 2005), presented by Keio Research Institute at SFC, is designed to encourage, support, and promote digital content produced by creative students. The competition aims to become an international gateway to success for students who will lead the next generation digital content industry.

The fifth annual competition is currently inviting innovative and experimental digital works in four categories:
"Digital cinema","Interactive","Digital Music", and "High School (Japan only)".

Winners of the Digital Art Awards 2005 will be presented with their awards at the Open Research Forum (ORF) to be held at Roppongi Hills (Tokyo) on November 22-23, 2005.


The interactive category includes games, interactive art, FLASH and web3d contents.

The award is 500,000YEN (about US$4,534.74)

Your work MUST reach the Digital Art Awards 2005 Office by SEPTEMBER 20, 2005. Works will not be returned after entry.

September 2, 2005

Upcoming Conferences on Human Comuter Interface

Upcoming Conferences and Events in the HCI Area

19-22 September: MobileHCI 2005, 7th International Conference on Human
Computer Interaction with Mobile Devices and Services, University of
Salzburg, Austria.
http://mobilehci.icts.sbg.ac.at/
26-27 September: TAMODIA 2005, 4th international workshop on Task Models and
Diagrams for user interface design, Gdansk, Poland.
http://liihs.irit.fr/event/tamodia2005/generalinfo.shtml
27-30 September: IHM 2005, 17e conférence francophone sure l'Interaction
Homme-Machine, Toulouse, France.
http://www.irit.fr/ihm2005/
2 October: Model Driven Development of Advanced User Interfaces, Workshop at
MoDELS 2005, Montego Bay, Jamaica.
http://www.edm.uhasselt.be/mddaui2005/
4-6 October: ICMI 2005, International Conference on Multimodal Interfaces,
Trento, Italy.
http://icmi05.itc.it/wiki/ICMI.php/
9-12 October: Assets 2005, The seventh international ACM SIGACCESS
conference on Computers and Accessibility, Baltimore, MD, USA.
http://www.acm.org/sigaccess/assets05/
12-14 October: sOc-EUSAI 2005, Smart Objects & Ambient Intelligence
conference, Grenoble, France.
http://www.soc-eusai2005.org/
13 October: SIGCHI.NL Conference for Academics, Practitioners and Students,
The Hague, The Netherlands. 22 August 2005
http://www.sigchi.nl/conference.asp?folder=106
18-21 October: ISWC '05, Ninth annual IEEE International Symposium on
Wearable Computers, Osaka, Japan.
http://www.cc.gatech.edu/ccg/iswc05/
19-22 October: WWW/Internet 2005, IADIS International Conference, Lisbon,
Portugal.
http://www.iadis.org/icwi2005/
23-26 October: UIST 2005, 18th annual ACM symposium on User Interface
Software and Technology, Seattle, WA, USA
http://www.acm.org/uist/
23-26 October: CLIHC 2005, The second Latin American Conference on
Human-Computer Interaction, Cuernavaca, Mexico.
http://www.clihc2005.org/
26-28 October: Learning and Technology at Work, Symposium and workshop,
Liège, Belgium.
http://www.iku.ulg.ac.be/evenements_en.htm
31 October-4 November: OnTheMove 2005, On The Move to meaningful internet
systems and ubiquitous computing, Agia Napa, Cyprus
http://www.cs.rmit.edu.au/fedconf/