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4 Player Types in Werewolf, Set, Toontown, and Casablanca

The games I'll be looking at for the 4 player types are Werewolf, Set, Toontown, and Casablanca.

A quick overview of the 4 types are:
1. Achiever
2. Killer
3. Explorer
4. Socializer

Werewolf seems quite focused on the Socializer but clearly has a killer element to it.
The primary amount of gameplay is spent talking and socializing trying to figure out who the werewolf is. One could argue the achiever could spend this time trying to find the werewolf or hiding but I find that there isn't a quick enough reward and thus the achiever wouldn't attain the fix of achievement. The explorer seems fairly pushed out in this game as there isn't much to explore, though you could see the socializing as exploring various people's personalities and trying to push the rules here and there.

Set is strongly achiever focused and has little to no socializer. There's no quicker way to silence a game party than by bringing out a game of Set. The killer can slightly be seen if you are trying to steal sets from others by beating them but it doesn't give that griefing feeling.

Toontown has a good mix of everyone but clearly doesn't give much to the killer. There are still various ways to grief people but the game purposely pushes players away from that.
There is a great deal of area to explore in Toontown and various rules so the explorer feels right at home and with so many different areas to conquer the achiever has a great deal of work to do. The socializer is originally hampered by having to work through a chat choice menu but once they add friends they are allowed to have full conversations with their friends.


Casablanca
is heavily socializer focused as that is the primary game mechanic, socializing in various ways to find out who is working for who. There is a bit of killer abilities with being able to destroy networks but overall it's hard to single people out with your abilities. The killer can always grief them on the chat forums but it doesn't really achieve much if they persist. The achiever gets a fairly good fix by being able to test networks or destroy networks and get a straight forward count of what they have achieved. The explorer doesn't really have much to explore and as the rules are fairly simple and interface somewhat obtuse it wasn't that explorer friendly.

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