Learning 482
Interesting learning points in 482.
1. How PvP servers can go towards civility as population increases (see notes below).
Story of Dark Tide - which was a full PVP server:
* Originally had a lot of casual killings
* When new players joined the space there would be mob type forced joining (kill you if you don't join their crew)
* Once population hit 5k
o The HC killers took over city and made it so there was no PKing there
o They would pre-position themselves in and log out at points for best defense from an attack of the city.
o Drilled team to take care of griefers
*Thus a certain number of people makes anarchy not possible… people want order and get tired of it.
2.The density of the social network will vastly change how interactions work. (adding random links to make the network more linked up) Weak ties make a network strong.
3. General compilation and re-investigation of various SNA details applied to various models:
Things that bring others together
* Location
* Homophily (how similar you are to another)
* Fitting these into various forms of Social Networking Games.
Various info on ties and network leaders.