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Assignment 5: 1337 Player types in Sissy Fight

For this assignment I was drawn to the game that was the easiest to get started at. After checking out a few web sites I found myself playing sissy fight. Believe it or not, winning at this game requires employing the best strategy. Another aspect of this game that I liked was that communication with the other players was crucial to winning. Even if you have a great idea, without convincing the other players to go along with it (in the beginning) you cannot guarantee victory. As I played this game, I noticed a few distinct play methods. Because of the limited strategies of the game, its relatively easily to discern a players play style...

If we apply Bartles player types from last weeks reading, we can, again, disect the gameplay and interaction of each player and associate it with player types. Personally I went for a more aggressive style of gameplay than some of my enemies had taken on. Just as last week I was an achiever in World of Warcraft, I found myself doing the same thing in sissy fight. In sissy fight an achiever would do less socializing than the other players, only saying what would get me ahead. Unlike in other games, where socializing is used in gameplay for collaboration, In sissy fight you use the interaction between you and the other players to deceive and manipulate the other players. In this sense you are forced to be social. An achiever in this game would have to be social, and will play the game less for the humor than for the satisfaction of winning.
A killer or socialiser could be the same thing in sissy fight. This is because a killer could not actually use the spoils of victory without being an achiever first. In this game the killer type would be the player that tries to "humiliate" as much as possible, and take aggressive actions against their enemies out of pure joy. Killers would try the hardest to double cross the other sissys in the fight, just to get a laugh out of it. In other words, the game doesnt have to be about winning to be fun. This is similar to a socialiser because a socialiser would use the differant aspects of fighting to maximize inter-player interaction. Essentially a killer or socialiser would play the game for fun, using the reactions and interaction with other players, and not victory, to have fun. The explorer type is not relevant past five minutes of gameplay, as you have seen everything, and seen everything done.

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