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Different Types of Sissies

In Sissy Fight players can interact with each other two main ways: by which actions they take during the game and by and chatting with one another. Different player types tend to gravitate towards one type of interaction or another.

The explorer archetype doesn’t really have a place in a game of Sissy Fight, or so it would seem. After all the game is played on a static background and players can’t physically move their avatars throughout the game world. However, explorers in Sissy Fight seek out knowledge not about their game environment but rather about their opponents. While waiting the chat lobby for the game to start, I was questioned about what type of player I was, what my avatars name meant and how long I had been playing. The explorers’ inquisitive nature drives them to emotional and psychological landscape of their opponents. Some of what they learn may help them to gain a tactical advantage during the game.

Explorers with an eye on victory may actually be achievers. Sissy Fight achievers tend not to chat as much as socializes or explorers, but stay focused on winning the game and the moves they are going to make. They tend not to sacrifice life simply to hurt another player. Winning is of tantamount importance to them, regardless of if they play defensively by cowering in fear or offensively by scratching and tattling. All that matters is coming out on top. Before the game starts, achievers tend not to want to socialize, but rather want the game to start as quickly as possible.

In Sissy Fight, unlike in Bartle’s article, achievers and killers are actually quite similar. Both desire to dominate over other players; the difference is that killers simply want to take out as many people as possible before going down themselves. They consistently employ aggressive tactics and often attack other players at random, without a coherent strategy. When they do chat with other players they do so to trash talk and demoralize their rivals.

Socialisers are anathema to killers. They spend the time before a game starts in the lobby chatting about A/S/L or the look of other players’ avatars. Actually playing the game is of little importance to them and when it starts they quickly lose interest. Socialisers are the least common type of Sissy Fight player that I’ve seen. Most players just want to win.

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