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Our character is a medical doctor, stranded, and ADDICTED. He is stranded in Micronesia after his late sister died in Proxima and he had to book a ticket to appear at her wake across the quadrant. Your objective as this game’s hero, nay, Protagonist, (in fact, Mr. H. [for Herbert] Protagonist) who is addicted to SPACE heroin, is to save the universe (you must strengthen the underlying cohesion of the universe to stop everything from falling to pieces). The only tool that Herbert was able to salvage from the crash is his trusty manual laser revolver. In the game itself, you receive more points for successfully completing tricks with your 6-shooter than killing people. This game draws from the following influences:
· Lost
· ER
· The Good, the Bad, and the Ugly
· The Salton Sea
· Spun
· Catz

Control Scheme: First of all, this controller is awesome. Not like, light gun crappy awesome, and not even like Nintendo Revolution awesome. This is THE awesome. The alpha and the omega. And this is the reason: There is a function in this controller specifically teched out to satiate your character’s heroin addiction. More aspects of this controller:
1. The base controller itself will be two wireless gloves.
2. It will have tactile feedback based on your in-game movements and what you’re using.
3. The controller will have four parts: The two gloves, and two additional models that the player will be able to hold that will have “buttons” on it (these will not actually be buttons, but a form that feel like buttons to give the player the impression that they work. The actual interaction will be through the gloves, which will read the movements of the player).
4. The game itself will also have models for guns available that you can hold while playing to make the game feel more “real.” They guns themselves simply add a small level of force-feedback functionality to the controller itself and make it feel like you’re actually carrying a gun. This model system has recently been approved by both Hillary Clinton and the Rev. Jerry Farwell.
5. Includes an on-line interactive system with the Flash-based game Adventure Quest. It appears as a mini-game that your character can play and become additionally addicted to through the course of the storyline.

The controller will greatly resemble the following prototype that we developed yesterday:
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Proof that people in this consumer world will buy ANYTHING:

The "Chainsaw" controller for Resident Evil Four:
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The Donkey Konga bongo contollers:
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The Onimusha 3 katana controller:
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The Steel Battalion overtly complex mech controller:
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The Power Glove (as pictured in The Wizard):
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