Usability Test by Justin, John, and Melawie(?)
Blix
Interface Issues:
1. Screen is too crowded at times (Severity 1)
2. Player does not get any feedback of him getting better (0)
3. Did not understand time limit (3)
4. Too easy (3)
5. Repetitive (3)
Top 3 revision suggestions
1. Mix up levels
2. Better tutorial explaining the strategies, controls, and mechanics of the game.
3. A more friendly and simpler interface by making it bigger and less compact.
Blix is an action puzzle game, where you try to bounce balls into a box using barriers that you place around the grid. One of the problems that we had with this game, is that the tutorial did not provide enough information for us to accurately play the game. So this caused the difficulty level to be a bit high when you first started because you'd have to figure out how the mechanics of using the barriers would work. Each barrier you place, depending on whhere on the each grid square you placed it would cause it to bounce a certain way. When you watched a player play the game, at first it took some getting used to for them. But once they got the hang of it, they improved dramatically, when they understood how the game work. The thing is, the player didn't realize that he was improving, which is quite suprising.