Fly For Fun and X- Men Legends 2
I have never been a big fan of PC games let alone MMORPGs. I have probably played MMORPGs for a total of 15 minutes in my life. To me these games took up a lot of time since they were made for massive amounts of people (as the name implies). After downloading a free MMORPG titled FLYFF, short for Fly For Fun, I found my assumptions to be truth. I was immediately deeply immersed in the game once I figured out the controls with the help of a random avatar. After looking around and examining other avatars I found that Bartle’s types held true for this game. I myself am a “Socializer” and an “Achiever” by Bartle’s standards. I tend to want to interact with other people and go around leveling up to increasing my skills and abilities. Unfortunately in Flyff there are not that many people who will take the time to answer questions. I could be standing in the middle of a town with 50 people around me, and not one would answer a simple question. I ran around asking questions and found only two people who would answer my questions. However, once the helpful players began speaking with me, they began telling me more information about the game. It is a game made for achievers, socializers, and explorers. It is rare to see two avatars fighting. As the title implies, Flyff requires players to reach level 20 by acting as achievers and then obtain the ability to fly. Once this ability is obtained, players can then soar through the large map and do even more exploring.
X- Men Legends 2 is a multiplayer co-operative game for the Gamecube that provides an excellent gaming experience. Players must team up and travel through maze- like levels and solve puzzles, all the while leveling up and maintaining the X- Men and Brotherhood skill points. Although it is not an MMORPG, this game is great for all of Bartle’s personality types. Achievers can level up the characters to excel in a certain ability, explorers find ways around the levels to advance in the story, socializers keep the team together, and killers get to beat on Apocalypse and his minions. The best thing about this game is that it encourages those players who specialize in a certain type to expand into the other player types. Killers must become socializers in order to succeed in victories. Achievers must cooperate with killers to gain levels and increase skill points. Explorers and socializers must communicate with killers in order to make it through the maps. X- Men Legends 2 is truly a great game because it brings player types together and encourages them to cooperate with each other in order to succeed.
Comments
Nicely done Andrew. I really like the way you compare the interactions BETWEEN players. This is exactly what I mean by social mechanic. You also touched on the challenge of maintaining balance, and also creating motivation for players to interact with each other. Sometimes achiever and socializer tend not to really mix very well...Let's think about ways to solve this in your own games.
Posted by: Celia Pearce
|
February 5, 2006 8:01 PM