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"HW03 - Halo 3 by Matthew Lee"

Halo 3 Gameplay Video - Multiplayer

* Why I like this game: As someone who has been a Halo fan since the first game came out (not Halo 2 as much, due to the cliffhanger "ending"), I enjoyed the combination of music, gameplay, and intense graphics. Halo 3, the final volume in this particular story arc of the universe, offers very smooth play, fast-paced action, and a very immersive audio environment. I particularly enjoyed the distance effects, where one could hear things like gunfire from very far away, building up the realism. And of course, the co-op and multiplayer modes were very well done, especially with the inclusion of the Forge.

Wireframe:

Wireframe analysis and the description:

1. Grenades - the number and types grenades you have available to you

2. Shield Strength - The most important indicator one needs to be aware of, equivalent to a health bar

3. Equipped Weapon & Ammo - The shape of the weapon one has, along with a count of how much ammo is in the weapon/how much reserve ammunition one is carrying

4. Radar - Shows enemies within 15m, with a bonus if they are moving

5. Team Score - During multiplayer, allows one to easily see how the each team is faring.

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